I have played through four weeks of in game time so far, and while this game can be soothing if you need something mindless to play, it definitely needs some work.
Pros: this game is fairly true to life with a normal retail job (except for having an hour lunch break, which I don’t know any retail job that gives that). Monotony of the job, getting yelled at when you don’t do the right thing and constant interruptions as you try to balance completing work and helping customers, all the way down to trying to fill out the day if you finish your work early and just have to putter around until the end of shift (the dragged out time at the end of each day was an evil touch).
Cons: as a game, there isn’t much here. They may include more later, but right now it has only one area unlocked. Once I figured out the game mechanics, I was able to max out the stats by the end of the first two weeks. Everything after that was just maintaining that level, which didn’t take a lot of work. I kept hoping for something more, and (unless I’m missing something) I don’t think there is more.
Decent for a quick, free mobile game, but the devs need to add more to the gameplay to make it worth our time.