1.4.1
2021-06-17
* Fixed a bug where gladiators received a black screen when trying to reload in demo mode
* Added a 'demo end' screen after the end of the first act
* Fixed an animation bug on the boss battle introductions
* Fixed a graphical glitch on Macaques in dungeons
* Other small gameplay balances
1.4.0
2021-02-12
* Maximus Armour now available from Huntley's more
* More accurate touch detection while walking in dungeons
* Fixed up how items work in dungeon when you have a lot of items. You can now properly look through your items when tapping USE ITEM in the dungeon and choose the item you want
* Fixed a bug where loot panels would spawn twice if tapping button fast
* Fixed a bug where Falcon Eyes skill used melee damage instead of ranged damage values
* Increased damage power of Winters Core per point spent on skill
* Fixed a bug where Children of the Malevolence left massive blood splats on screen
* Fixed up animation of spirit and shaman enemies
* Fixed a bug where arenas sometimes scrolled past where they should and sky was visible behind
* Fixed some jittery camera bugs while in the arena
* Changed how elemental/magic resistance works. Spells that fail to hit now show a "MISS" icon (instead of RESIST). Successful spells damage is *reduced* by whatever your magic resistance is.
* Enemies who have 100% resistance against you will show an IMMUNE icon still.
* Fixed a bug where enemies in dungeons did not rest when their essence reached zero
* Fixed a visual bug where your gladiator didn't appear at the top of the stairs in the Hypogeum intro
* Damage to enemies now is cumulative. If an enemy has 25 armour and you do 100 damage, not only does the armour go down to 0, you also take an extra 75 points of damage.
*Added a shake screen if you one-shot your enemy.
* Changed how resistances work. Spells that fail to hit now show a "MISS" icon (instead of RESIST). Successful spells damage is *reduced* by whatever your resistance stat is. (A fireball spell that hits for 200 damage against a character with 50% fire resist will only do 100 damage, for example)
* The game now auto sorts your items better into groups so you won't see multiple icons for torches, potions etc.
* Reworked dungeon generation algorithm to ensure Levers do not spawn under dungeon guardians/bosses etc
* Also reworked spawn position algorithm for monsters and items.
* Gold rewards for rolling a 20 when resurrecting have been reduced to 50 gold + 25 gold per level
* All food costs have been reduced by 75%. Barn Eggs are more expensive.
* Gladiators now get 500 starting gold when starting in Dungeon Crawl
* Reduced the average character level of other gladiators in dungeons
* You now get XP for any gladiator/monster within 9 levels of your level ( previously was 5 levels )
* The size of gladiators in dungeons no longer scales dramatically( characters with high strength / vitality previously got way too big to fit in doors visually)
* Priests now start with the Levitate ability
* You can now see which dungeon level you are on from the overlay panel in the top left
* Improved the tween in animation for arena champions as they enter the arena
* Changed the order in which artefacts can be discovered to:
- McNess Ring of Avoid Traps (first dungeon)
- Ring of Insomnia (second dungeon)
- Ring of Nacho Theory(third dungeon)
- Ring of Evermore (fourth dungeon)
* Made damage splat image popups smaller
* Removed knockback effect from Molten Death spell
* Reduced damage of enemies in all difficulties except normal
* Reduced max health of enemies in all difficulties except normal
* Magic Missile cooldown improves with each point spent on skill
* Removed 'More S&S' button from Town
* Changed Sir Belgrave's appearance to make him look like an older knight. He was never meant to look like a Samurai but something got lost in translation with the original artist.
* Removed screen blur when opening chests (was creating texture memory issues)
* Added stunned/scared animations when enemy gladiators health reaches zero in the arena and before death
* Boosted the Lord of Sorrow's character level, armour and damage values* Fixed a visual bug where Arena Champion battles were not centered and the characters were too large on screen
1.3.0
2021-01-29
* Fixed up how items work in dungeon when you have a lot of items. You can now properly look through your items when tapping USE ITEM in the dungeon and choose the item you want
* Fixed a bug where loot panels would spawn twice if tapping button fast
* Fixed a bug where Falcon Eyes skill used melee damage instead of ranged damage values
* Increased damage power of Winters Core per point spent on skill
* Fixed a bug where Children of the Malevolence left massive blood splats on screen
* Fixed up animation of spirit and shaman enemies
* Fixed a bug where arenas sometimes scrolled past where they should and sky was visible behind
* Fixed some jittery camera bugs while in the arena
* Changed how elemental/magic resistance works. Spells that fail to hit now show a "MISS" icon (instead of RESIST). Successful spells damage is *reduced* by whatever your magic resistance is.
* Enemies who have 100% resistance against you will show an IMMUNE icon still.
* Fixed a bug where enemies in dungeons did not rest when their essence reached zero
* Fixed a visual bug where your gladiator didn't appear at the top of the stairs in the Hypogeum intro
* Damage to enemies now is cumulative. If an enemy has 25 armour and you do 100 damage, not only does the armour go down to 0, you also take an extra 75 points of damage.
*Added a shake screen if you one-shot your enemy.
* Changed how resistances work. Spells that fail to hit now show a "MISS" icon (instead of RESIST). Successful spells damage is *reduced* by whatever your resistance stat is. (A fireball spell that hits for 200 damage against a character with 50% fire resist will only do 100 damage, for example)
* The game now auto sorts your items better into groups so you won't see multiple icons for torches, potions etc.
* Reworked dungeon generation algorithm to ensure Levers do not spawn under dungeon guardians/bosses etc
* Also reworked spawn position algorithm for monsters and items.
* Gold rewards for rolling a 20 when resurrecting have been reduced to 50 gold + 25 gold per level
* All food costs have been reduced by 75%. Barn Eggs are more expensive.
* Gladiators now get 500 starting gold when starting in Dungeon Crawl
* Reduced the average character level of other gladiators in dungeons
* You now get XP for any gladiator/monster within 9 levels of your level ( previously was 5 levels )
* The size of gladiators in dungeons no longer scales dramatically( characters with high strength / vitality previously got way too big to fit in doors visually)
* Priests now start with the Levitate ability
* You can now see which dungeon level you are on from the overlay panel in the top left
* Improved the tween in animation for arena champions as they enter the arena
* Changed the order in which artefacts can be discovered to:
- McNess Ring of Avoid Traps (first dungeon)
- Ring of Insomnia (second dungeon)
- Ring of Nacho Theory(third dungeon)
- Ring of Evermore (fourth dungeon)
* Made damage splat image popups smaller
* Removed knockback effect from Molten Death spell
* Reduced damage of enemies in all difficulties except normal
* Reduced max health of enemies in all difficulties except normal
* Magic Missile cooldown improves with each point spent on skill
* Removed 'More S&S' button from Town
* Changed Sir Belgrave's appearance to make him look like an older knight. He was never meant to look like a Samurai but something got lost in translation with the original artist.
* Removed screen blur when opening chests (was creating texture memory issues)
* Added stunned/scared animations when enemy gladiators health reaches zero in the arena and before death
* Boosted the Lord of Sorrow's character level, armour and damage values* Fixed a visual bug where Arena Champion battles were not centered and the characters were too large on screen
1.2.0
2018-12-19
* Minor balancing
* Added support for iOS 12
* New title screen / more games additions - Swords and Sandals Pirates has arrived!
* Reduced the difficulty of the Gladiator Sprint. Enemy gladiators now have less health than the hero and upgrade their weapons and armour at a slower rate.
1.0.8
2018-01-28
* Changed the Third Ward quest to remove the countdown timer - you now must do 30,000 points of damage instead. (This quest seemed to inexplicably fail for many people, so it was altered)
* Fixed a bug where gladiators in the Sprint couldn't upgrade past level 1 armour
* Added option to use Low Rez textures for gladiators (change from settings mode) - if you find you can't see your gladiator on the screen, try switching to this mode and restarting.)
* Improved the drop rate of the Twin Bubbles book
* Improved the drop rate of better loot in dungeon chests
1.0.6
2018-01-24
Version 1.0.6:
* Fixed a bug where runes of strength, stamina, etc did not allocate a stat point correctly
* Updated some quest descriptions to more accurately reflect quest goals
* Added low res arenas for devices with low specs (will look more pixelly but you won't see the grey/black screen on arenas)
* Fixed a bug where enemy gladiators sometimes timed-out while thinking of their next move
1.0.5
2018-01-21
Version 1.0.5:
* Ultratus Amulet is back in the game ( was removed in earlier patch because it was buggy )
- Maximus and Ultratus players will find it in the intro screen to the dungeons.
- This amulet reduces your death roll needed to 5 instead of 10.
* Added an 'Error Log' button in the Settings screen. Toggle this on to see any errors the game might be throwing , so you can screenshot and send to support@egames.com
- Note, if an error appears with Error Logs On, click the text a few times to clear.
* Reduced the difficulty level of the Gladiator Sprint mode by 25%
* Fixed a bug where Heart of Luminus and Teleport couldn't be used in dungeons
* Gladiators can no longer teleport to dungeon level 20
* Fixed a bug allowing gladiators to teleport to guardian levels after defeating them
* Fixed a bug where in dungeons dead enemies on tiles could still be encountered
* Fixed a bug where sometimes the dungeon room intro wouldn't disappear after a short time
* Fixed a bug where levers sometimes spawned on tiles occupied by monsters or guardians
1.0.4
2018-01-14
* Reduced the difficulty level of the Gladiator Sprint mode by 25%
* Fixed a bug where gladiators could keep attacking when their essence was near zero in dungeons
* Fixed a bug where the most recent item found / bought couldn't be used in your inventory sometimes
* Fixed the damage done by Sunder Armour ( will only do a small amont of damage if enemy isn't wearing armour, but double if they are)
* Potential fix for gladiators who encountered a dungeon guardian more than once and couldn't progress to the next chapter (if it still fails on your save game, you may need to start a new gladiator.
1.0.3
2018-01-08
* Maximus Armour starting level requirements reduced to level 1 (so gladiators may now wear this armour at the start of the game, instead of level 2).
* Gladiators who choose not to take Maximus Armour are now offered 5,000 gold instead.
* Some small typos fixed.
* A couple of minor balancing tweaks to a few battle skills.