The Battle of Polytopia Cheats

The Battle of Polytopia Hack 2.7.2 + Redeem Codes

A Civilization Strategy Game

Developer: Midjiwan AB
Category: Games
Price: Free
Version: 2.7.2
ID: com.felixrum.supertribes

Screenshots

Game screenshot The Battle of Polytopia mod apkGame screenshot The Battle of Polytopia apkGame screenshot The Battle of Polytopia hack

Description

“Pocket Gamer - Mobile game of the year”
The Battle of Polytopia is an award winning and unique turn based strategy game about controlling the map, fighting enemy tribes, discovering new lands and mastering new technologies.

You take on the role as the ruler of a tribe and attempt to build a civilization in a turn based competition with the other tribes. It can be played offline line. Perfect for traveling.

AWARDS:

"IMGA award for excellence in gameplay"

“Gold Winner - Lovie Awards”

MENTIONS:

"If you ever wanted the feeling of a classic Civilization game on your iPhone, The Battle of Polytopia is a worthy contender" - PCMag.com

“This brightly-colored turn based strategy game is difficult to put down” - Mac World

With millions of players, this game has quickly become one of the most popular civilization style games for mobile and has been acclaimed for its sleek user interface and great depth in game play.

FEATURES:
* Free turn based civilization strategy game.
* Single & multiplayer strategy.
* Multiplayer matchmaking (Find players all over the world)
* Multiplayer matchmaking (Find players all over the world)
* 4x (eXplore, eXpand, eXploit, and eXterminate)
* Exploration, strategy, farming, building, warfare and technology research.
* Three game modes – Perfection, Domination and Creative
* Diplomacy - Make Peace treaties & Build Embassys
* Invsible Cloaks and Daggers for Stealth attacks.
* Mirror Matches (Meet opponents with the same tribe)
* Configurable map types – Dryland, Lake, Continents, Archipelago and Water World
* Wide range of different tribes with unique nature, culture and game experience.
* Auto generated maps make each game a new experience.
* Allow offline game play.
* Gameplay in portrait and landscape mode.
* Strategy multiplayer & Pass & Play.
* Leader board with top scores for the best civilization builders.
* Really Cute low poly graphics.

Version history

2.7.2
2023-09-13
General:
* Improved user experience flow with instant tournament
* Updated Unity purchasing package, hopefully to help fix purchasing issues
* Updated About page and credits screen
*Performance improvement when sending out Explorers
*Performance improvement for city connections, hopefully reducing loading lag

Bugfixes:
*Fixed games broken by our recent server issues
* Infinite growth bug fixed
* Player sorting in win screen adjusted
* Resigned players now show as bots
* Turn revert bug on iOS fixed by adjusting how iCloud syncing operates
2.7.1
2023-07-08
Fix map sizes in pass and play
Fix bots incorrectly labeled as easy
2.7.0
2023-06-28
New Skin pack Release! The ancient sacred order of Khondor. The Kickoo Ragoo - Their many tales tell of the booty they've plundered. The disciples of Anzala eschewed the scientific lifestyle of their Zebasi siblings.

* Skin pack #3 includes the following skins:
Oumaji Khondor
Kickoo Ragoo
Zebasi Anzala

* Reward popup clarity fixes
* News items displays in a grid on wider screens.
* Don’t show stars in result screen for creative games.
* Glory shows correct winner head.
* Various UI tweaks & Bugfixes.
2.6.0
2023-05-11
Introducing instant tournaments: join a tournament queue to be matched with other players that want to play a tournament right now. As soon as enough players have signed up, your tournament will start immediately.

Bug fixes:
Skinned tribe heads in lobbies
Adjusted how scrollbars are handled in popups
Tribe music now plays where appropriate
Main menu ambience is now controlled by the ambience audio setting
Exiting a game should now bring you to the correct screen
Improved notification when a tournament game is cancelled
Fixed incorrect unit outlines
Show username instead of ID in Remind popup
Updated music for Lirepacci skin
Fixed issue where cloak had incorrect alpha values when revealed
2.5.0
2023-03-29
New Skiins Available!
- Imperius Lirepacci
- Xin-xi Sha-po
- Luxidoor Aumux
Increased number of pass and play players
Fix cloak battle preview.
Removed custom language
Fixed poison units getting poisoned by cloaks.
Fixed frozen ports hindering movement.
Update route connections after explore.
Exploding units now do damage before giving pop to cities.
Various small fixes and optimisations.
2.4.8
2023-03-03
Fix startup crash related to notifications
2.4.6
2023-02-07
Crash fixes
2.4.5
2023-01-25
- Added more options to matchmaking
- Added 7 day timer for normal games
- Get ingame notifications when it's your turn
- Sort friends alphabetically in invite popup
- Live game timer fixes
- You get time for units without a home city as well in live games
- Disable fog in replays
- Replay improvements
- Added more camera focusing
- AIs no longer cheat past disabled tribes in lobbies
- Non-multiplayer players get their tribe scores server synced again
- Lots of smaller bug and crash fixes
2.4.4
2023-01-03
Crash fixes
2.4.3
2022-12-14
Introducing Lobbies, Replays, Live Games and Tournaments
2.3.5
2022-11-29
MAJOR UPDATE

Tribe Skins added to the game.
- Hoodrick Yorthwober
- Bardur Baergøff
- Vengir Cultist
2.2.9
2022-10-10
Adjusted Cloaks:
All units can now detect Cloaks
Cloaks get "Scout" and "Creep" ability

Adjusted Infiltration:
Improved design for detect and infiltration
Cities can only be infiltrated once per turn
Infiltration now causes damage to the defending unit
Daggers can spawn in the city if undefended
City's star production is stolen by the infiltrating player
Special Pirate ship for Daggers!

Adjusted Balance:
Explosion damage is reduced by 50%
No damage from Fungi
Ice Bank cap increased to 30
Reduced the amount of income when meeting tribe (1 less star per level)
AI is now better at trying to reveal Cloaks
You heal 4hp in ally territory (instead of 2hp)

Bug fixes:
- Fixed boats on ice being able to move on land
- Allow destroying buildings with invisible enemies on them
- Fixes to Elo
- Fixed games with bunnies and ice getting stuck
- Fixed algae - port interactions
- Fixed issue with adding players to pass and play
- Various small UI fixes
2.2.5
2022-09-04
Fix might games ending at 10 000 points
Fix game names constantly changing during setup
2.2.4
2022-08-24
- Live games turned off
2.2.3
2022-08-18
- Bug fixes
- Multiple glory thresholds
2.2.2
2022-07-20
- Added new Cloak and Dagger graphics
- Fixed overheal bug
- Fixed broken star collection
- Fixed short sound on app star when tribe music is disabled
- Fixed Polaris Freezing does not reset pacifist task
- Fixed the lack of animation when attacking unit in the clouds
- Fixed notification bug when player sends peace treaty and loses in the same turn
- Adjusted AI when using Cloaks
2.2.1
2022-06-14
- Fixed the softlock bug involving peace treaties from dead players
- Update confirm alerts when "Info on Build" is enabled, removing unnecessary confirm alerts when examining ruins or capturing cities
- Added camera zoom to infiltrated city
- Hid "Skip Replay" button. It will return, but needs fixing first
- Small bug fixes
2.2
2022-05-24
MAJOR UPDATE
New Diplomacy Tech
- Peace treaties, Create alliances with bots & players
- Cloak Units, invisible to enemies
- Dagger Units to infiltrate cities
- Embassy, build it in players capitals, income for both
- Capital Vision - see all capitals
- Tribe Relations - who are friends?

Balancing:
-Clear Forest moved to Forestry, earn 1 star instead of 2
-Knights hp reduced from 15 to 10, price reduced to 8 stars
-Kiton hp reduced to 15
-Swamp provides 1 population again
-Smarter & more fun bots
2.0.69
2022-04-07
- Added new "Boot Camp" tutorial, which will play as either your first game or if you tap "Boot Camp" when creating a New Game
- Online friends (green dot near player name as indicator that he is online, second thing is that players can now see when other players are making a move in real time - Waiting for Midjiwan to play... if player is not in this game right now, Midjiwan is playing... if player is making move right now.
- Players will receive notification when someone is kicked or resign from the game

- Elo is showed on friends profile
- All information that were showed for friends (played games, number of friends, elo etc.) are now also showed for all players
- Players can now start game directly from the friend profile to have it already invited
2.0.67
2022-02-24
- Fixed top bar issue
2.0.66
2022-02-03
- Turned off online friends feature
- Iteration of fixes for game crashing cases
2.0.65
2022-01-27
- Fixed light mode bug
- Added online friends feature
- New about page
2.0.62
2021-12-17
- Fixed a bug where some players couldn't finish game

- Added the possibility to resign from games that are corrupted

- Fixed a bug where in older games the meet tribe pop-up was displaying the wrong icon
- Fixed a bug where -1 game version was appearing on the friends pop-up

- Fixed a bug where after receiving a notification, players had to manually refresh the games list to see the update
- Added a Russian translation provided by the community (thanks to Illantalex, QuasiStellar, Saichi2Taiko, and Oleg_1111 for all your hard work)
- Backend and client optimalizations
2.0.61
2021-10-26
- Adjusted enabling/disabling all tribes so that it does not trigger when scrolling
- Fixed bug where units in tech tree would get the status effect of the last visited unit
- Fixed bug where you would be counted as winner if you died but the real winner resigned
- Fixed crash in second turn of a pass and play game after viewing tech tree
- Fixed crash on startup for people with Turkish as system language
2.0.59-60
2021-10-05
Version 2.0.59/2.0.60
Big Changes:
- Added "Small" (196) Map type to both Creative and Multiplayer
- Fixed "Creative Continents" bug, so now Creative map types should work again
- Fixed crash with some devices in Turkish
- Fixed "Double Ruin" and "Explorer Reset" exploits, as well as others
- Improved multitouch support

Small Changes:
- Adjusted unit tint coloring
- Fixed ELO reporting the wrong winner in some instances
- Improved support for long aliases
- Adjusted UI scaling for tech trees
- Fixed small issues with notifications
- Adjusted "Sunrise" easter egg to render better
- Fixed "Multiplayer Difficulty" bug
- Tons of small fixes

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
Vengir Tribe
(A dark tribe starting out with a powerful Swordman.)
$0.99
Free
DB592617896✱✱✱✱✱ 8741761✱✱✱✱✱
Kickoo Tribe
(The Kickoo tribe starts their journey in the dense jungle of the Kickooian achipelago. Thay are skilled at fishing and are very handsome.)
$0.99
Free
DB139591197✱✱✱✱✱ 2E9B1BD✱✱✱✱✱
Elyrion
(Free access to play as the Elyrion tribe)
$1.99
Free
DB734853543✱✱✱✱✱ 136642B✱✱✱✱✱
Aquarion
(Access to play with the Aquarion tribe)
$1.99
Free
DB115641517✱✱✱✱✱ 5A31533✱✱✱✱✱
Hoodrick Tribe
(A new Tribe that can be played in the game.)
$0.99
Free
DB043457755✱✱✱✱✱ 13DE470✱✱✱✱✱
Zebasi Tribe
(Access to play with the Zebasi tribe.)
$0.99
Free
DB975777784✱✱✱✱✱ F145DAF✱✱✱✱✱
Polaris Tribe
(Play as and against the Polaris tribe)
$1.99
Free
DB759787084✱✱✱✱✱ 0ADBE0D✱✱✱✱✱
Quetzali
(Access to play as the Quetzali tribe)
$0.99
Free
DB637505512✱✱✱✱✱ B078E2C✱✱✱✱✱
Luxidoor
(A fresh and stylish new Tribe)
$3.99
Free
DB599837019✱✱✱✱✱ A83E387✱✱✱✱✱
Ai-Mo
(The tranquil and wise Ai-Mo tribe inhabits the harshest, windiest and highest mountain range of the square, where they have found inner peace by meditating in the eternal evening light. Ai-Mo starts the game with the 'Meditation' tech.)
$0.99
Free
DB534699326✱✱✱✱✱ B5F0785✱✱✱✱✱

Ways to hack The Battle of Polytopia

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Ratings

4.6 out of 5
12.9K Ratings

Reviews

momoffour84332,
Great game! Only one suggestion
This game is amazing, and if you are looking for a strategy game with great graphics and online matches this is the game for you. One complaint I do have is about the recent need to luxidor. While I do agree luxidor was unbalanced, it is now one of the worst tribes in the game. It now only makes three stars instead of four and this changed it a lot. It takes usually until you find another village or ruin before you can start getting economy going and this sets it back majorly especially considering you have to buy the tech which costs at least five stars. Luxidor is the most expensive tribe and it is honestly a disappointment of a once great tribe. Some suggestions I have to fix this are maybe giving luxidor a starting amount of stars of 7 instead of five. This would help to get early economy going quickly and would make it unique as it would be the only tribe to start with seven stars. Another thing if you don’t like starting with seven stars is increasing the amount of animals or fruit that spawn around the luxidor. This could also help economy to get going and would make it so instead of having to buy two techs to upgrade your capitol to only one. Otherwise this game is great and definitely would recommend playing. Thanks for reading!
Vdyvdrjbfrugf,
Great game, some room for improvement
Firstly, let me just say that I can’t wait for the PC version of this. You can take my ten dollars for that. Anyways, back to the mobile version. It’s really good, but as of now, there is a lot that could be added since really the only way to win is to take over everything and that gets repetitive after a while. A diplomacy system of some sort would really help in that arena. Second, I keep getting the Luxidoor in my game even though I haven’t bought them. Another thing I don’t like (I don’t know if this is a bug or not) is that you can upgrade a city, choose to get a giant, and if your city is being invaded it will simply push the invading unit out of the way. It’s very annoying when the AI does this constantly. Also, I think it would provide more variety for those who don’t want to buy tribes if you included Kickoo in the free tribes, because it starts at the base level of the tech tree as well.

Now, onto some suggestions. Perhaps a separate branch of the tech tree for diplomacy would definitely provide more depth. Another thing to add could be ‘dissent’ in recently taken over cities. It would impair the production and max troops of that city over time, and eventually lead to rebellion. This would make it harder to win by simply killing everything, because it would make it necessary to secure captured cities before moving on to the next. Finally, it would be nice to have an upgraded version of the Archer, maybe a Crossbowman?
abarnert,
Amazing
This game is a few years old, and the regular updates don’t add that much replayability. But still, if you haven’t played it, and you’re at all interested in turn based strategy, seriously, play it. It’s free, it’s fun, it doesn’t do anything to annoy you or to try to be more addictive than fun or any of the other nonsense you find in every other mobile game.

In fact, the worst thing you can say about Polytopia is that it will make you depressed about the horrible state of mobile gaming in general. A small studio could pull this off years ago, and yet still, every good idea that anyone comes up with is ruined behind horrible monetization schemes that make the game no fun. Polytopia proves that you can do better, but nobody is bothering to do better. So, we’re all carrying around what should be an amazing gaming device but isn’t, just because nobody can think of any way to make money besides bombarding you with a storm of deceptive ads or manipulating you into paying to unlock the “free” content.

But at least there’s always Polytopia to come back to whenever you get frustrated about the latest game that advertises that it’s not like all the other garbage and then turns out to be exactly what the ads say it isn’t…
JoeJoe 2,
Great game
Hello, I like to start just by saying what a great game. This game is packed with hours of fun. I would like to make a recommendation for the third Special Tribe: The Engineers. Like in the Alien movies the engineers should be master creators. I will go over each special tab and then I will recommend some units. The hunting and fishing research tabs should enable the consumption and convert into a little amount of stars instead of xp so that you can create more units. You should be able to now farm these animals or upgrade them like the second special tribe, but no dragons. The riding tab should be a cloning tab so instead of more quality you get more quantity. Though the clone will be weaker and you can’t clone a clone. The engineer tab should give you something cool and the sailing tab enables ports. You should be able to upgrade a battleship to an airship. Everything else is up to the developer(s) for the tabs. Some units I recommend are healer and builder. The healer is obvious, but the builder should be able to construct walls that act like mountains and can construct bridges to go over water. The art for the temples should be exclusive. I know it’s a young idea, but I think it has potential. I understand the dev(s) might not even read this, but personally think something like this would be awesome.
hhhhhhhhakkf,
So close to greatness
I’ve been playing Polytopia (supertribes) on and off for a couple of years now, there is just something that keep bringing me back. Every time I play I always dream of crushing my friends in a match to show off my skill, but that fact is I simply can’t do that. Multiplayer in this game is blocked behind a pay wall, yes there is the free “pass and play” but that just slows down the experience and isn’t very enjoyable when your trying to hide your position from your friends. I would love to see multiplayer became a free feature, and I do understand the reason it may be blocked is because you guys are a small company and you need some type of income, but still I feel that doing this would help the community out a lot.
Multiplayer in general dealing with any turn based game always takes time. Now I am not sure how the online multiplayer in Polytopia works having never played it, but I feel like there is an easy solution to a more exciting fast paced experience. Adding a timer to every players turn; let’s say 5sec early on and progressively gets longer, would really add fast thinking and excitement to this already intense game.
This is just some things I think you guys should improve on, I myself am a design freak and I have many other ideas, but in the end it’s your game and I really want you guys to succeed.
PixelPeopleWarrior,
Best mobile game ever
As someone with an infinite thirst to improve my strategy skills, I have searched for forever to find that perfect game. Very few have stuck with me. This, however, has to be the best mobile game in the history of mobile games. Because of the differing looks and terrain for each tribe, each tribe feels special and unique, not to mention the tribes that are actually unique. It’s quite amazing how easily I got sucked into this beautiful, low poly world. This game is truly a masterpiece and I would absolutely love to see what the developers have in store. If, like me, you love strategy, conquest, and simplicity (while also retaining a decent complexity), this is the game for you. The devs are quick to respond to the bad review to fix the problems someone has reported, the devs are great at fixing bugs, this game has very few bugs (I have encountered only 1, and it barely affected anything. It was more like an easter egg than a bug), the game is simple but not too simple, has great graphics over a beautiful low poly design, and the gameplay is great overall. This is one of the greatest games I have ever played, and I really suggest it to anyone, even for a quick pastime. The game is truly amazing.
LowPolyChicken,
This Game Is AMAZING
First of all, you guys are the best. A lot of people complain about the paid tribes, but I understand where you’re coming from. You’re an indie company, and hosting online servers isn’t free. So now that I’ve gotten that out of the way, time to write an actual review. I love this game! It may or may not be my favorite RTS on the App Store. That graphics are simplistic but gorgeous. All of the tribes are unique and have something new to bring to the table. The game is balanced, something that a lot of Real Time Strategy games can’t manage. And there are NO ADS. ZERO. NADA. I really respect that you guys are trying to make a playable game instead of a blatant cash grab. The RTS style here is done very well. I actually feel like I am commanding an army and going to war. All of the units have something new to offer, and there are a plethora of strategies you can make with all of the units. If there is one thing I would suggest, it would be diplomacy. Trading and making alliances would be pretty cool to add to the game.

And that’s about all I have to say. The game is GREAT, and you guys have made something truly amazing! Keep on trucking!

Also congrats on getting your game to Steam! (Sorry for potential typos)
BrycesBasement08,
Regions and construction of the map
I understand I am probably not gonna be read but I do have a few suggestions that would make the game quite interesting. What I really find fun in these civilization games is the creation of the gameplay itself. So something like team play with bots or online players. Ex: 2 v 2 battles where the teammates will share the same boarder color but have their unique tribal looks and color on buildings and characters. Another thing I suggest is being able to set the map size or the amount of water tiles produced in a game, while this can be randomized I’d think it would be a great add to the game if we could make our own maps and use them for online or bots, you could even put a price figure on that. When I first started playing them game I could barely beat a normal, now I go against 9 crazy’s and beat all of them no problem, so in consideration I hope you guys could make a harder difficulty for the bots maybe giving them a boost to their economy. In all of this I love this game and will continue to play for years on, you guys are doing awesome with your tribes and I am ready and excited to see more updates and changes, hopefully some of them I mentioned. Thank You.
I AM THE ONE!!!,
Some Suggestions
Playing almost everyday including when I travel, flying, driving, even walking whatever I’m doing and I have time to pass this is the game to play, but I have some suggestion to help make it more fun! First, there should be more terrain such as valleys that take up to a max of 4-8 squares and if you level up passed the knowledge of roads you can purchase the knowledge of bridges and they can be upgraded because they can be attacked! To add on, small rivers can also form now and the new bridges can be built over the rivers and can be built on big lager rivers that have a max of only one square. Next, a new unit should be added, and they can be new boats (the tech splits off from the boats tree). The new boats can include ram boats that ram into other boats and units that are in a coast, another boat unit can be like the philosopher they take over an enemy boat by boarding the other boat, but can only take it over if it has less health or even health with each other, and finally the last unit is the ironclad a brute like ship the does a medium amount of damage but has a ton of health maybe 40 or so. Thank you for reading my suggestions and of course keep working on this addicting game!
I'm just a reviewer,
Overall a great game
Polytopia is very innovative, being able to be a civilization game that has a clean user interface (without the over detailed and overwhelming amount of actions that other games sport). It is also very engaging, locking the player into a sense of worry as their empire falls to one city, or a sense of victory as they devastate 2-3 civilizations. The reason I find Polytopia different than other civilization games, is that Polytopia doesn't push in game purchases, every time you quit to the menu or start a new game; this factor alone is extremely strong, since other civilization games make you miserable with the amount they MAKE you pay to continue. Along with this review, I have a few suggestions that I will detail in the next sentence. The world generation of Polytopia isn’t something for me to question, however I think users should be able to set guidelines for their world generations, such as the amount of water or the distance between capital cities. Another suggestion that I have is that it should take units a turn to convert to the enemy; this would allow the player to make a counter-unit to reverse the process ( you might require to raise the health of the converter to 15).