Crash Dive Cheats

Crash Dive Hack 1.5.54 + Redeem Codes

Developer: Panic Ensues Software
Category: Games
Price: $3.99 (Download for free)
Version: 1.5.54
ID: com.panicensuessoftware.crashdive

Screenshots

Game screenshot Crash Dive mod apkGame screenshot Crash Dive apkGame screenshot Crash Dive hack

Description

WWII tactical submarine combat on your iPad!

Take command of a U-boat prowling the Atlantic in search of enemy convoys to sink. Sneak past the escorts and torpedo the transports. Or surface and use your deck gun in a night attack.
When the escorts come after you, drop decoys and sneak away before they can crush you with their depth charges.

Features:
* The first game of its kind designed for touch-screen devices.
* Smoothly blends a submarine simulator with arcade action.
* Provides the tools for both stealth and offense; you decide how aggressive you want to be.
* Multiple times of day allow for different play styles.
* Location-based damage/repair affects the performance of your sub.
* Random encounter generator for deep replayability.
* Three difficulty levels.
* Tutorial mode helps you learn the ropes.
* Global leaderboards.

Version history

1.5.54
2018-10-05
This app has been updated by Apple to display the Apple Watch app icon.

Fixed freeze bug after viewing keyboard controls while in-game.
1.5.53
2018-01-16
Fixed bug where torpedo targeting line would wobble in Challenge and Tutorial modes.
1.5.52
2017-12-25
• Fixed bug where shelled convoy ships (hit or near miss) would sometimes report incorrect player position to escorts (who would then race excitedly off to the completely wrong place).
• Cleared leaderboards (due to difficulty change from above bug fix).
• Improved ship LOD switching.
1.5.49
2017-06-08
• Random Mission: Convoys will always have at least 3 transports (no more single-escort missions!)
• Random Mission: Convoys will never be angled further than 90 degrees from player.
1.5.44
2017-01-08
1.5.44:
• Fixed bug: Camera pop when hitting a button while panning in periscope/bridge view.
• Fixed bug: Challenge missions would sometimes not end after sinking last ship (stuck with darkened screen).
1.5.41
2016-09-27
1.5.41: Reduced server connection overhead for high score saving/loading.
1.5.38
2016-09-14
Fix for bug on some iPhones where unable to set new target destination on War Patrol map.
Fix for pop when pinch-zooming in Chart view.
1.5.37
2016-09-03
• Added keyboard support (F1 or Settings->Keyboard Shortcuts for info)
• Can now drag-pan view in Patrol Map (no longer locked to your sub)
• Cleared leaderboard
1.5.35
2016-06-23
1.5.35: Game state is now saved when application is moved to background.
1.5.34
2016-06-04
• Enemy ships now collide with each other (but do not damage each other).
• Fixed that annoying shimmy when sub is moving at 16x time-scale.
• Convoy ship start positions staggered laterally.
• Max convoy transport count increased to 9 (was 8).
• Enemy escorts no longer hold fire when another enemy ship is in line of fire.
• Cleared leaderboards.
1.5.19
2015-07-18
1.5.19:
• Long-press ascend button to come to periscope depth
• Sinking ships no longer spot your sub, periscope, or torpedoes, and can not be targeted
• Deck gun fires continuously while button is held
• Patrol Map: Always show sub/ammo status
• Patrol Map: Touch status bar to open full Sub Status display
• Notifications now give you no more info on an enemy ship than you actually know (role/type/name).
• Bridge/periscope view rotation is now restored when switching views (no longer resets to 0, except when scope breaches water surface).
• More error-handling of file I/O
• Show resolution on About screen
• Pause all sounds when game is paused
• Some Tutorial text cleanup
• Make sure game pauses when in background
• Changed Compass rose color to separate it from the sub icon
• Added safety check for occasional GUI button lockout on encounter start
• Native support for 64-bit architecture
1.5.14
2015-05-29
1.5.14:
• Toned down Patrol Map cloud layer
• Reduced water reflectivity/brightness
1.5.13
2015-05-11
1.5.13:
• Fixed bug where sub would occasionally surface uncontrollably.
• Fixed bug where an invisible ship could occasionally ram your sub.
• Fixed bug where you would sometimes surface and never find the remaining ships in an out-of-range convoy.
• Deck gun no longer works when Destroyed
• Added Patrol map cloud layer
• Reduced memory usage
• “Back” button exits from mission and app
• Larger menu/pause button
• If bow tubes are Destroyed, aft tube now loads on start of next encounter
• When an enemy ship rams you, it now also takes damage
• Added game option for “toggle” style turn arrow buttons, so you can turn and aim at the same time
• Visibility range is no longer affected by periscope damage when sub is surfaced
• Tutorial ships now don’t run away at mach 3 as soon as they’re hit
• Tutorial ships are now always first-level (no whales with escorts)
• Tutorial ships now ignore user’s Custom Game settings and default to Easy settings.
• Tutorial stage “target three ships” now offers timed hints, and eventually gives up and moves on.
• Reduced target ship speeds in Tutorial
• Versioned leaderboards, so now’s your chance to land a high score before they fill up again!
1.5.03
2014-12-20
1.5.03:
• Some more warp speed bug fixes; should be the last of them.
• Ships display real-world speeds regardless of 2X speed setting in Custom games.
• Ammo counts are displayed when asking if you want to engage a convoy.
1.5.02
2014-12-06
1.5.02:
• Fix for "Warp Speed" bug.
• Fix for bug with deck gun not being ready when timer finishes after surfacing.
1.5.0
2014-11-22
1.5.0:
• Updated to Unity 4.5.5
• About screen Panic Ensues logo is now URL link button
• Warns and fails on startup if unable to write to device storage
• Sinking ships hang around much longer at higher difficulties
• Added some Custom game options for sim-fans:
• Show/Hide depth charge markers
• Real-world/2x ship speeds
• Show/Hide ship models in chart view when periscope is submerged
• Added secret menu to unlock all difficulties
1.4.32
2014-10-21
1.4.32:
Fixes a bug with loading of saved Patrols.
1.4.31
2014-10-10
NOTE: If you find that you are unable to load a saved Patrol, start a Single Mission, then Quit back to the main menu to fix it. This will be addressed in an upcoming release.

1.4.31:
Added "Challenge" mode with 3 challenges.
Added Queen Elizabeth-class Battleship.
Fixed spelling of Klickitat class.
Added more ship name variations for aircraft carriers.
Added more troopship name variants.
Escorts now slow to stay with the fastest damaged ship if only damaged ships remain in convoy.
Bugfix: “Clang”ed torpedoes (impacted but not detonated) no longer continue onward.
Fixed Patrol mode bug where you could get infinite supply points and keep fighting WW2 for longer than the actual war.
Fixed Patrol resupply/Save exploit.
NOTE: Saved patrols from previous versions will NOT be compatible with this version.
1.3.4.1
2014-08-21
Bug fix for a crash on extremely long Patrols.
1.3.4
2014-08-16
Sped up saving convoy data; as a result, ship names are no longer shown in Patrol summaries.
Escorts can no longer shell you if you are hidden behind a transport.
Checks to see if you actually made the leaderboard before asking if you want to post high score.
When inside a "convoy spotted" circle:
1) encounter comes much more quickly.
2) Guarantee larger convoy and better whale odds.
Added loading screen.
Versioned leaderboards.
Tightened up all ship bounding boxes to reduce “hovering fires” effect.
Patrol Mode Redesigned:
1) Removed 30-day time limit
2) Slowed time passage
3) Added fuel gauge/consumption. Fuel consumed while moving; 10% consumption while stationary.
4) Resupply also refuels (25% of capacity).
5) Fuel range radius displayed as red ring on map.
6) Warn player when fuel is below range to base + 10%.
7) Reduced chance (10%) of convoy encounter when stationary.
8) Return to base = patrol end.
9) Run out of fuel = Roll for rescue, with better odds the closer you are to base.
Bug fix: Detonated torpedoes that haven’t yet despawned can no longer be spotted.
1.2.1
2014-07-28
Added 16x time scale.
Added encounter timer.
Made Time scale buttons larger.
Notify when depth charges splash.
Sim mode: Start further from Convoy.
Sim mode: Hide notifications that you shouldn’t know (torpedo/sub/periscope spotted).
Torpedoes don’t always get spotted by enemy (scales with difficulty).
Added Custom game mode.
1.1.14
2014-07-21
Updated to Unity 4.5.
Added ¼, ½-speed to time scale.
Touch under clock to reduce time scale.
Changed all display units from m/s to knots.
Added more granularity to depth controls (25m increments).
Allowed over-diving below 200m at risk of implosion. Long press dive button to enable.
Changed torpedo track colors to be more readable.
increased leaderboard slots to 1000 per difficulty.
Added 'Disengage' button to Mission mode.
Added Bearing readout to binocular/periscope view.
Added ‘Sim’ difficulty level, with dud torpedoes, no computer targeting, no ping visualizations, no search timer/indicator.
Prevents sub/camera from sailing off edge of the world in Patrol Map.
Added separate difficulty unlock progressions for Single Mission and Patrol modes.
Must sink at least one ship to advance difficulties (both Patrol and Single Mission).
Shows device ID in "About" window.
Thermocline depth/thickness is now randomized on each encounter.
Thermocline is now displayed on depth gauge.
1.0.1
2014-06-25
Targeted ship's chart view marker and tracking info now disappear when ship leaves perception range.
Retracted periscope can no longer be damaged by enemy ship collisions when sub is at 10 meters or below.
1.0
2014-06-10

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Ratings

4.4 out of 5
96 Ratings

Reviews

ScoopDog109,
Fantastic game
This game is among my favorites. I have played for hours at a time and have several top ten petrols, so easy to master. I do have one question, after the initial convoy attack/escape, when you reengage the convoy the destroyers do not protect their convoy. They break off and race to the initial contact point, leaving the convoy unprotected! Surly the allies did not do this. I think the high scores would be a lot lower if the destroyers always stayed and protected their convoy. Just my thoughts- once again this is an awesome game! 2 thumbs up!
Cyril Basington-Basington,
What?!?
This game has nice, not great, graphics but could be better.

Accuracy of ship maneuvering is crap. I’ve never heard of a corvette doing what appears to be 30+ knots while the sub is slower than molasses. Additionally, the turning radius of these ships are ridiculous. A corvette, although fairly maneuverable, didn’t turn around its funnel. The corvettes in the game can shove a 26,000 ton ship with ease and run down the side of said ship dropping depth charges the entire time. Also, at periscope depth the corvettes should have a MORE DIFFICULT time locating the boat with ASDIC, not an easier time.

Other than the above, which makes the game inaccurate and less fun to play, it is an “ok” play, but be aware you will have a difficult time applying actual u-boat tactics because it’s just not realistic. I mean, I sunk a Queen Elizabeth class battleship with the boat’s deck gun.
CLord iTunes,
Still good, playing on 2020 iPad
Bought this game 5 or more years ago. Still fun. Not too challenging on easy but a real struggle on hard. I don’t think it’s been updated in a while but works on latest OS, so I’d still suggest.

Also - NO in-game purchases or ads! I hate those games and delete them quickly. That’s part of why I’ve kept this so long.
cgstarry,
Top 5 of all time!
This game is extremely fun and has high replay value. I keep coming back like a moth to a flame. The graphics are fun and detailed and I really get the feeling of stalking prey while creeping up on a convoy and planning my attack. I also feel the fight or flight instincts kick in when I’m discovered and smash the CRASH DIVE button!
Had0910,
Add a Snorkel
Great mobile sub sim that’s a lot of fun. Would be awesome if you can add a snorkel option which will allow us to recharge batteries while submerged at periscope depth.

You can place the snorkel up/down switch in the space next to the periscope up/down switch. Thanks.
I like to calculate,
Very Good Game
I am enjoying this game immensely. It awakens fond memories of Sid Meier's 8-bit Silent Service game.
The developer has done an excellent job of creating an addictive balance between simplicity and sophistication, just as the original did.

Well worth the small price.
cbryantm,
Great game!
Perfect game full of fun. I always go easy. (I can’t destroy a convoy with over 3 escort don’t judge) But, I did complete the destroy a convoy with your deck gun though Phsss I do that ALL the time. (Try it). Makes it SO easy. In summary perfect game for historian and gamers alike.
Deekin_Scalesinger,
Been playing for years!
Completely awesome, and the fact that the developer continues to update it is complete money. One of my top five go to games!
Greggie214,
Fun
Very entertaining game, also unrealistic physics corvettes don’t act like tugboat in real life. Also the leaderboards are false unless these people have used a unlimited torpedo fuel hack. Doing war patrol, and missions I suggest an option for different years so you use latter U boats such as the type 21.
Gaming Wookie,
Fun but can we add 1 thing?
I know sometimes it will tell you what type of uboat you have and I was wondering if we can pick are on model?