1.5.54
2018-10-05
This app has been updated by Apple to display the Apple Watch app icon.
Fixed freeze bug after viewing keyboard controls while in-game.
1.5.53
2018-01-16
Fixed bug where torpedo targeting line would wobble in Challenge and Tutorial modes.
1.5.52
2017-12-25
• Fixed bug where shelled convoy ships (hit or near miss) would sometimes report incorrect player position to escorts (who would then race excitedly off to the completely wrong place).
• Cleared leaderboards (due to difficulty change from above bug fix).
• Improved ship LOD switching.
1.5.49
2017-06-08
• Random Mission: Convoys will always have at least 3 transports (no more single-escort missions!)
• Random Mission: Convoys will never be angled further than 90 degrees from player.
1.5.44
2017-01-08
1.5.44:
• Fixed bug: Camera pop when hitting a button while panning in periscope/bridge view.
• Fixed bug: Challenge missions would sometimes not end after sinking last ship (stuck with darkened screen).
1.5.41
2016-09-27
1.5.41: Reduced server connection overhead for high score saving/loading.
1.5.38
2016-09-14
Fix for bug on some iPhones where unable to set new target destination on War Patrol map.
Fix for pop when pinch-zooming in Chart view.
1.5.37
2016-09-03
• Added keyboard support (F1 or Settings->Keyboard Shortcuts for info)
• Can now drag-pan view in Patrol Map (no longer locked to your sub)
• Cleared leaderboard
1.5.35
2016-06-23
1.5.35: Game state is now saved when application is moved to background.
1.5.34
2016-06-04
• Enemy ships now collide with each other (but do not damage each other).
• Fixed that annoying shimmy when sub is moving at 16x time-scale.
• Convoy ship start positions staggered laterally.
• Max convoy transport count increased to 9 (was 8).
• Enemy escorts no longer hold fire when another enemy ship is in line of fire.
• Cleared leaderboards.
1.5.19
2015-07-18
1.5.19:
• Long-press ascend button to come to periscope depth
• Sinking ships no longer spot your sub, periscope, or torpedoes, and can not be targeted
• Deck gun fires continuously while button is held
• Patrol Map: Always show sub/ammo status
• Patrol Map: Touch status bar to open full Sub Status display
• Notifications now give you no more info on an enemy ship than you actually know (role/type/name).
• Bridge/periscope view rotation is now restored when switching views (no longer resets to 0, except when scope breaches water surface).
• More error-handling of file I/O
• Show resolution on About screen
• Pause all sounds when game is paused
• Some Tutorial text cleanup
• Make sure game pauses when in background
• Changed Compass rose color to separate it from the sub icon
• Added safety check for occasional GUI button lockout on encounter start
• Native support for 64-bit architecture
1.5.14
2015-05-29
1.5.14:
• Toned down Patrol Map cloud layer
• Reduced water reflectivity/brightness
1.5.13
2015-05-11
1.5.13:
• Fixed bug where sub would occasionally surface uncontrollably.
• Fixed bug where an invisible ship could occasionally ram your sub.
• Fixed bug where you would sometimes surface and never find the remaining ships in an out-of-range convoy.
• Deck gun no longer works when Destroyed
• Added Patrol map cloud layer
• Reduced memory usage
• “Back” button exits from mission and app
• Larger menu/pause button
• If bow tubes are Destroyed, aft tube now loads on start of next encounter
• When an enemy ship rams you, it now also takes damage
• Added game option for “toggle” style turn arrow buttons, so you can turn and aim at the same time
• Visibility range is no longer affected by periscope damage when sub is surfaced
• Tutorial ships now don’t run away at mach 3 as soon as they’re hit
• Tutorial ships are now always first-level (no whales with escorts)
• Tutorial ships now ignore user’s Custom Game settings and default to Easy settings.
• Tutorial stage “target three ships” now offers timed hints, and eventually gives up and moves on.
• Reduced target ship speeds in Tutorial
• Versioned leaderboards, so now’s your chance to land a high score before they fill up again!
1.5.03
2014-12-20
1.5.03:
• Some more warp speed bug fixes; should be the last of them.
• Ships display real-world speeds regardless of 2X speed setting in Custom games.
• Ammo counts are displayed when asking if you want to engage a convoy.
1.5.02
2014-12-06
1.5.02:
• Fix for "Warp Speed" bug.
• Fix for bug with deck gun not being ready when timer finishes after surfacing.
1.5.0
2014-11-22
1.5.0:
• Updated to Unity 4.5.5
• About screen Panic Ensues logo is now URL link button
• Warns and fails on startup if unable to write to device storage
• Sinking ships hang around much longer at higher difficulties
• Added some Custom game options for sim-fans:
• Show/Hide depth charge markers
• Real-world/2x ship speeds
• Show/Hide ship models in chart view when periscope is submerged
• Added secret menu to unlock all difficulties
1.4.32
2014-10-21
1.4.32:
Fixes a bug with loading of saved Patrols.
1.4.31
2014-10-10
NOTE: If you find that you are unable to load a saved Patrol, start a Single Mission, then Quit back to the main menu to fix it. This will be addressed in an upcoming release.
1.4.31:
Added "Challenge" mode with 3 challenges.
Added Queen Elizabeth-class Battleship.
Fixed spelling of Klickitat class.
Added more ship name variations for aircraft carriers.
Added more troopship name variants.
Escorts now slow to stay with the fastest damaged ship if only damaged ships remain in convoy.
Bugfix: “Clang”ed torpedoes (impacted but not detonated) no longer continue onward.
Fixed Patrol mode bug where you could get infinite supply points and keep fighting WW2 for longer than the actual war.
Fixed Patrol resupply/Save exploit.
NOTE: Saved patrols from previous versions will NOT be compatible with this version.
1.3.4.1
2014-08-21
Bug fix for a crash on extremely long Patrols.
1.3.4
2014-08-16
Sped up saving convoy data; as a result, ship names are no longer shown in Patrol summaries.
Escorts can no longer shell you if you are hidden behind a transport.
Checks to see if you actually made the leaderboard before asking if you want to post high score.
When inside a "convoy spotted" circle:
1) encounter comes much more quickly.
2) Guarantee larger convoy and better whale odds.
Added loading screen.
Versioned leaderboards.
Tightened up all ship bounding boxes to reduce “hovering fires” effect.
Patrol Mode Redesigned:
1) Removed 30-day time limit
2) Slowed time passage
3) Added fuel gauge/consumption. Fuel consumed while moving; 10% consumption while stationary.
4) Resupply also refuels (25% of capacity).
5) Fuel range radius displayed as red ring on map.
6) Warn player when fuel is below range to base + 10%.
7) Reduced chance (10%) of convoy encounter when stationary.
8) Return to base = patrol end.
9) Run out of fuel = Roll for rescue, with better odds the closer you are to base.
Bug fix: Detonated torpedoes that haven’t yet despawned can no longer be spotted.
1.2.1
2014-07-28
Added 16x time scale.
Added encounter timer.
Made Time scale buttons larger.
Notify when depth charges splash.
Sim mode: Start further from Convoy.
Sim mode: Hide notifications that you shouldn’t know (torpedo/sub/periscope spotted).
Torpedoes don’t always get spotted by enemy (scales with difficulty).
Added Custom game mode.
1.1.14
2014-07-21
Updated to Unity 4.5.
Added ¼, ½-speed to time scale.
Touch under clock to reduce time scale.
Changed all display units from m/s to knots.
Added more granularity to depth controls (25m increments).
Allowed over-diving below 200m at risk of implosion. Long press dive button to enable.
Changed torpedo track colors to be more readable.
increased leaderboard slots to 1000 per difficulty.
Added 'Disengage' button to Mission mode.
Added Bearing readout to binocular/periscope view.
Added ‘Sim’ difficulty level, with dud torpedoes, no computer targeting, no ping visualizations, no search timer/indicator.
Prevents sub/camera from sailing off edge of the world in Patrol Map.
Added separate difficulty unlock progressions for Single Mission and Patrol modes.
Must sink at least one ship to advance difficulties (both Patrol and Single Mission).
Shows device ID in "About" window.
Thermocline depth/thickness is now randomized on each encounter.
Thermocline is now displayed on depth gauge.
1.0.1
2014-06-25
Targeted ship's chart view marker and tracking info now disappear when ship leaves perception range.
Retracted periscope can no longer be damaged by enemy ship collisions when sub is at 10 meters or below.