1.3.19
2023-10-12
• Fixed AA gunnery compass overlapping view angle button in left-handed mode
• Fixed bug where carrier could potentially launch two planes to replace each one killed
1.3.18
2023-09-29
• Fixed modding editor selection menu not working on some wide aspect ratio displays
1.3.17
2023-09-28
• Added compass in AA Gun view
• Tapping compass in Chart View turns boat to face currently selected target
• When submerging, boat becomes gradually less visible to enemy spotters until fully submerged
• Made enemy artillery better at aiming at small targets (like a sub’s sail)
• Fixed not being able to touch-select a small ship right next to a large ship
• Fixed AA Gun button not always being disabled when gun not available
1.3.13
2023-09-17
• Added slider for throttle control
• Max throttle is now reduced in direct proportion to Engine/Motor damage
• Limited number of thumbnail images shown in game file browser
• Fixed Repair Order permanent damage indicators not visible in Night Mode
• Fixed tonnage/points value of 1TL-Class tanker “Okikawa Maru”
• Fixed occasional crash during Fast Travel
1.3.9
2023-09-06
• Prevent waypoints/markers from being dragged with right mouse button or distance text
• Right mouse button no longer interacts with UI, so can always be used for panning
• Added progress bar when downloading expansion pack
• Fixed expansion pack trying to download even if no internet connection
• Fixed rare bug where some sounds could stop working
• Fixed being unable to fire torpedoes after rising to 100’ on Sim difficulty
• Fixed broken Single Convoy missions in 1.3.7
1.3.7
2023-09-05
• Prevent waypoints/markers from being dragged with right mouse button or distance text
• Right mouse button no longer interacts with UI, so can always be used for panning
• Added progress bar when downloading expansion pack
• Fixed expansion pack trying to download even if no internet connection
• Fixed rare bug where some sounds could stop working
• Fixed being unable to fire torpedoes after rising to 100’ on Sim difficulty
1.3.6
2023-08-30
• Added mission area select screen for War Patrols
• Added option to show position info on custom chart markers
• Added option to show a line with distance measurement on custom chart markers
• Sonar pings can now be heard as long as you’re within detection range + 1km
• Added chance of a sub location taking permanent, irreparable damage (Hard/Sim only)
• Modding: Added adjustable Hit Points per sub location
• Modding: Added adjustable chance of crewman injury per location
• Fixed bug that could put enemy ships on land
1.3.3
2023-08-19
• Added Aleutian Islands Expansion Pack
• Modding: Can now mod range at which “Enemy in Spotting Range” notifications are triggered
• Fixed warship catapults not rotating for subsequent plane launches
• Fixed modded radar creating blips even when destroyed
• Fixed locked torpedo fire button showing wrong reason for why torpedoes can’t be fired
1.2.77
2023-08-03
• Fixed Campaign repeating final mission
1.2.76
2023-07-11
• Modding: Can now mod the range from which enemies will launch torpedoes
• Fixed repairs to manually-selected surface-repair-only locations continuing after boat submerges
• Fixed repairs to manually-selected stopped-repair-only locations continuing after boat starts moving
• Fixed enemies not getting sub’s speed/heading when spotted on surface if “AI Cheats” mod is turned off
• Fixed enemies able to fire torpedoes before sub is actually detected
1.2.75
2023-06-13
• Recognition handbook now shows in-game Length/Beam of ships instead of their real-world sizes
• Game file browser now shows last-modified time as local instead of UTC
• Modding: Can now change maximum depth from which you can fire torpedoes
• Modding: Can now change minimum depth of a target at which enemies will fire torpedoes
• Fixed bug where “your torpedo ran aground” notification would show when enemy torpedo ran aground
• Fixed bug on loading a saved game where last two torpedo tubes could appear loaded when not
• Fixed Campaign patrols not counting toward “War Patrols Started” stat
• Fixed “Campaigns Started” stat increasing with each Campaign patrol
1.2.74
2023-05-30
• Circular-run torpedoes can now hit enemies
• Added modding option to disable vibration on collision
• Fixed visibility range only updating at the end of weather changes
• Fixed getting false notifications of being fired upon by enemies that are out of range
• Fixed relative bearing sometimes displaying incorrectly
1.2.73
2023-05-18
• Fixed bug that caused most enemy shells to miss. Surface combat just became a lot more dangerous!
• Moved Notification Filters to modding editor; added ability to set which notifications can reset time scale to 1x
• Added button to “lock” bridge/periscope view onto current target
• You can now adjust the screen “safe area” (how close HUD and UI elements can be to the screen edges)
• ‘Continue Game’ for any mode with multiple files now shows a new browser with info on each saved game
• Enlarged wrapper menu buttons
• In Management View, deck gun is now correctly placed on bow of boat
• Surfacing is now faster (less deceleration on approaching surface)
• Modding: Added more moddable Game Vars related to periscope, crush depth, move speed, dive speed, and sounds
• Fixed first-person camera pitch/roll damping not working
1.2.67
2023-04-16
• Your boat can now be turned when rudder is offline (slowly, by counter-rotating propellers)
• Modding: Can now change each Location’s damage % that makes it ‘Offline’ (no Output)
• Fixed bug where dead crewmen could still sometimes appear in Quarters
• Fixed waves sometimes appearing to be sped up
• Fixed overshooting target depth when Helm Output is high and Ballast Pump upgrades are installed
1.2.66
2023-04-06
• Always arrive submerged when Fast Travelling to within 4 km of a side mission with enemy escorts
• Output of Batteries now affects their recharge rate
• Modding: Fixed “reset” button not working for Sounds
• Modding: Added option to disable “morse code” comms sound
• Modding: Added option to disable enemy AI cheats
• Fixed terrain disappearing when changing Quality from Low to High while in-game (by reloading the game)
• Fixed enemy torpedoes passing through solid piers (since v1.2.63)
• Fixed overlapping HUD on iPhone 15
1.2.64
2023-03-17
• Improved performance at high time scales on mobile
• Collisions with enemy piers now cause damage to your boat
• In chart view, only left mouse clicks are now used for target selection and waypoint actions
• Waypoints can now be inserted between existing waypoints
• Modding: Added max depth at which depth charges will detonate
• Modding: Sounds can now be modified or replaced
• Modding: Added option to not pause game when opening management view
1.2.61
2023-03-06
• Collisions with parked seaplanes now do 50% less damage to both
• Parked seaplanes are now pushed around by collisions
• Added keyboard shortcuts for quick Save, Save As (default to Ctrl-S, Ctrl-Shift-S)
• On pickup/dropoff Side Missions, mission timer is now paused while inside pickup zone
• Planes still flying at night will no longer attack
• A percentage of convoys will now zig-zag instead of all or none
• Modding: Added Mod Sets, so you can quickly switch between groups of mods
• Fixed very rare bug where a save game file could load the wrong mission area (so rare that I don’t think it’s ever actually happened)
1.2.58
2023-02-10
• Fixed bug where side mission target ships could teleport on top of player when loading a saved game
1.2.57
2023-02-05
• Added warning damage sounds when sub is approaching crush depth
• Increased amount of flooding required to cause submerged sub to sink from 10% to 20%
• Increased final implosion depth to ~30 ft below “crush depth”
• Added tips for some newer features
• Ramming parked seaplanes will now damage them (and you!)
• Fixed sub not getting flooding before imploding when below crush depth
• Fixed bug where a ship left behind by its convoy could disappear
• Fixed bug where ships could be invisible
1.2.54
2022-11-19
• Added hotkey to switch directly to Map/Chart View (default “M”)
• Added custom color tabs and notes to crewmen
• UI Scale now resets to default when switching UI Mode
• Fixed Waypoint navigation errors when in AA Gunnery mode
1.2.53
2022-11-02
• Fixed game not switching to chart view on lowering periscope at shallow depth
• Fixed crash on game start due to tapping start button twice
1.2.52
2022-10-25
• Added chance of circular-run torpedoes (2% at Sim difficulty; moddable)
• Button long-press and double-tap timing is now moddable
• Reduced player boat’s turn rate when stopped
• Player’s boat’s turn rate when stopped is now moddable
• Added UI Scale adjustment slider to Options menu
• Fixed torpedo turn radius going wide at higher time scales
• Fixed bug where Patrol stats in a Campaign game were being artificially inflated
1.2.50
2022-10-13
• Torpedo Spread angle and timing are now moddable
• Fixed overlapping HUD controls on some wide-aspect screens
• Fixed bug where side mission target ships would sometimes be invisible
• Fix for crash during Fast Travel
1.2.48
2022-09-26
• Fixed crash when opening management view with dead crewmen
1.2.47
2022-09-24
• All torpedoes in a spread now fire from the same room even if you switch rooms mid-spread
• Dead crewmen are no longer stored in Crew Quarters (due to complaints about the smell)
• Added ability to load a saved game while in-game
• Fixed bug where ships could occasionally vanish
• Fixed long-press on gyro angle dial not resetting torpedo track line
• Fixed AA Gun Touchscreen aiming being more sensitive vertically on wide-screen devices
• Fixed very rare bug where some ships could not be selected/targeted
• Fixed bug where some ships weren’t being added to radar contacts
• Fixed Yamato catapult launching in wrong direction