Atlantic Fleet Cheats

Atlantic Fleet Hack 1.11 + Redeem Codes

Developer: Killerfish Games Pty Ltd
Category: Games
Price: $9.99 (Download for free)
Version: 1.11
ID: com.killerfishgames.atlanticfleet

Screenshots

Game screenshot Atlantic Fleet mod apkGame screenshot Atlantic Fleet apkGame screenshot Atlantic Fleet hack

Description

No In Apps/Advertising. No Pay-to-Progress. One Price = Full Game.

"Atlantic Fleet is probably the game of the year." - Owen Faraday, pockettactics.com
Atlantic Fleet is a turn-based tactical and strategic simulation of the Battle of the Atlantic during World War II.

Features:
- Stunning full 3D graphics and environments, including underwater
- A unique blend of deep strategic planning combined with quick tactical decisions
- Play as the Royal Navy and her allies or Kriegsmarine (German navy)
- Up to 10 versus 10 ships in combat
- 3 Game Modes:
1) Single Battle Editor with 30 Historical Missions for standalone combat
2) Campaign of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
- Individually saved games for each campaign and faction
- Multiplayer Hotseat for Single Battles
- Sink ships with realistic buoyancy physics, not with hit-point bars!
- Target specific ship subsystems to sink or cripple the enemy
- Destructible ships, subsystems and visual damage to ships
- 60 historical ship classes representing over 630 ships and 350 submarines
- 13 playable aircraft
- Submarine warfare, Wolf Packs and Convoys
- Carrier operations and land-based air strikes
- Too many more to list here, visit killerfishgames.com

Version history

1.11
2016-01-29
This app has been updated by Apple to display the Apple Watch app icon.

Fixed a bug in Battle of the Atlantic mode where purchasing a G,H Class destroyer could corrupt save game data.
Increased resilience of North Carolina Class Battleship.
Fixed Nelson Class secondary gun turret alignments.
1.10
2015-11-30
North Carolina secondary guns no longer crash game when firing starboard.
Hedgehogs enabled in Anti-Submarine Training.
Reverted damage model to make ships harder to sink.
H-39 and Lion Class now unlocked by default.
Removed Lion/H-39 unlock messages.
New option "Historical Ships Only" disables H-39 and Lion classes.
Type XXI submarines now work in BotA encounters, rather than crash.
Type XXI names now appear correctly in ship summary pages.
Type XXI displays correct stats (rather than Type IX's stats).
Ships now fully capsize.
Enemy ships automatically disengage if >40,000 yards distant.
Enemy no longer wastes torpedo spreads against surfaced player submarines.
Enemy AI improved when disengaging.
BotA games now correctly recruit North Carolina and Type XXI classes.
Invasion of Norway/France events now always display correctly.
Enemy carriers now always launch correct aircraft type.
Sunderland bomber gun graphic added.
Fixed damage decals on hulls for many DD's and TB.
Added aircraft models to some ships.
Corrected aircraft numbers carried by ships.
Legacy "Ohka" action removed.
Axis air cover over Scapa Flow shortened in BotA.
Fixed typo in BotA win screen.
Sonar on German destroyers now displayed in damage reports.
1.09
2015-10-01
Enemy disengaging off by default
Fine tune toggle added
New ships: North Carolina & Type XXI Classes
Numerous AI fixes and improvements
Numerous ship fixes
Aircraft can now select submerged targets
Fixed all known mission and turn breaking bugs
BotA improvements including auto-sink unprotected merchants
BotA persistent data bugs fixed
+ many more fixes and improvements
1.08
2015-06-25
Fixed 10 ship limit per side in Custom Battles.
1.01
2015-05-18
Fixed crash on start up on some iPhone devices.
Fixed camera position for 4:3 aspect ratio devices after visiting the Help section during combat.
Fixed a bug where enemy AI could be deactivated in Campaign mode.
Fixed a rare bug where no ships enter combat in Battle of the Atlantic mode.
1.0
2015-05-15

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Ratings

4.4 out of 5
487 Ratings

Reviews

JTC!11,
Fun mobile game
This game is pretty good for a mobile game. I play it on my MacBook Air because of the bigger screen. So far the Atlantic campaign is fun to play, it is difficult which adds to my interest. A verity of ships are at your disposal on both sides. I feel this could be even more though. Adding more British cruisers like the Aerithusa’s or C,D and E classes would be a nice touch. Germany is hard pressed for more warships though. My suggestion would be either have Vichy French ships or Italian Ships that also are playable for the German player. Some ships are inaccurate. Yes it’s a mobile game and is older but some models should be varied. York and Exeter were not in the same class. The County class had sub classes that looked different (IE London), not all L class destroyers had one launcher. Southampton and Edinburgh are technically in different classes aswell. I understand that this is a nitpick but it would be really cool to see the proper models in game that correspond with that ship’s name. 1 thing I hate are the air strikes. AA does not do anything whatsoever and it’s insane that all of the German ships can launch air strikes on my fleet. 6 strikes from 6 U-Boats really? Besides that this game is fun to play. I has decent graphics and has kept me interested longer than I expected.
Panther201717,
Good game but…
It just needs some better graphics and stuff and more variations of ships like destroyers, battle ships etc are fun but what about actual gunboats witch I know were very small and mainly only had mgs but different kinds of ships would be nice and there already are a lot but most are of the same stuff like how there is a bunch of different cargo ships but some did have small defense turrets among other things, but it would be cool if you had mine layers for ASW stuff, and add mgs so you can damage crews of ships witch granted wouldn’t do much to like a battle ships crew but for like destroyers it could hinder ability’s like damaging the tower could hurt the crews and make them bad at the things you hurt witch there is already a system for that but, other ships like the huge craft they used in beach landing would be cool, or just make a game for modern stuff could work even though there would be a lot to do.
Epic McChillington,
German Aircraft Carriers
I know it sounds kind of outlandish, but adding German aircraft carriers to the game would be pretty cool. I know there were only about 4 that were never completed, but it was the same situation with the H39 class featured in-game that was supposed to field 6 ships, yet only 2 are usable. Plus, being able to incorporate German aircraft like the BF-109 that cannot be found in-game would be cool as a carrier fighter option as well as the ability for TBF avengers on American carriers to carry torpedos. Also, some ships on both sides have floatplanes that aren’t able to be used at all. It’d be cool if you could use up 1 turn launching a floatplane that would add like a 20% buff to rangefinder accuracy once in the air, and also the ability for them to carry a couple small bombs on them. Also, more American ships like the Fletcher class of destroyers that also helped escort convoys as far as Iceland in WW2.
These are just some suggestions I had in mind, but I feel that they’d add more fun content and abilities to the game that’s make at a bit more enjoyable.
I am dudusjiskssk,
Balance?
I get that the Germans are outnumbered and all that, but the disparity between their ships and contemporary Allied ships is huge. I have stuck 6 aerial torpedoes in a pocket battleship before it sank all while it pounded my carrier, and put two 21” torpedoes in an AMC and she still didn’t sink while I lose cruisers to just one torpedo. The British cruisers get curbstomped by the German ones even when I hit them more because the German ships, especially in turrets, play like they’re well armored whereas the British ones seem to be made out of cardboard. Another thing that is a really bad feature is the rangefinding. I have been hit badly first turn at 20,000 yards (long range!!) which essentially decided the battle before it began. Meanwhile, I have to either guess the range or follow the inconsistent at best guess the game gives me. Subs also spawn way too close, I’ve had battleships and carriers I spent half a year in BoA mode saving for torped by a sub that spawned close enough for the torpedoes to hit the same turn they were fired. Overall super biased towards the Germans when in reality the British ships are pretty equal, not to mention some really demoralizing gameplay at times.
miniadorkable,
No balance between player & AI
Now this game is fun but if has some really inconsistent gameplay, the AI don’t have to play by the point system & the fleet limit system, allowing the AI to mindlessly pump out U-boats that flood the entire map and makes any gameplay as the British really unpleasant really quickly! Also, the player can’t use any ports in Africa even though historically the UK were able to use numerous French & Canadian ports, it really makes the overall experience feel more so as a German victory simulator, it is super easy to get overwhelmed and and the player can’t really do anything to stop it since the player can’t effectively prevent the AI from flooding the map with U-Boats & destroyers. It would be cool that if you have Britain’s bar down by half they would surrender when France fell, and it would be cool if a smoke effect was added to the funnels of ships for a more realistic feel, or maybe ships can by chance, split in half when sinking via exploding, overall the game isn’t that bad, just needs some improvements to its balancing/AI.
Bludoglover,
Best game ever
I love this game so much but there’s some things that I need you to fix and this is going to be correct because I am a pretty much a big history nerd first of all The fritz X is a guided bomb also you need to add the graf Zeppelin it was actually built but right after it was sent to sea The crew abandoned it also can you please add during June 6, 1944 for the British there’s like a Normandy Landing mission for every ship in the Britain area where are you have to destroy the coastal defenses also for The ships if the shells hit right under the gun of the ship could like the magazine explode and then the ship sinks because some famous ships actually got destroyed because the magazine exploding like the hood so can you please add all of this and I will never stop playing this game please just please add all this or some of this just please at least add one thing
locohoka,
Needs improvement
Not bad but the AI is much better than user abilities. Ranging is way off and AI has much better accuracy than users. Some battle ships take a ton of shells to sink. 50+ hits. AI seems to have better maneuverability and their moves take them
farther than user. The bombing and rockets from planes is a complete joke of course unless it is AI then it is deadly accurate. Submarines are a waste of time unless you are spawned close to your targets. Sub moves are very short compared to ships. If spawned too far away you will never get a good chance to launch torpedos. Torpedo range is also a joke unless AI. Almost every time torpedos get close to their target they disappear snd you wasted your torpedos. Also take way too long to reload torpedos. Most of the time the ships are out of range by the time your submarine reloads torpedoes. And it only reloads a couple at a time. The game is OK but after the first two or three missions it gets boring because nothing connects with its target.
Gotodengo,
Use your map for accuracy
Great game with tons of replay value. Most of the negative reviews cite the inaccurate rangefinding of radar. This is true. Use the map instead - it is hyper-accurate. On your first shot use whatever to radar suggests. After that, bring your ships broadside and to a halt. Check the map for each shot after. You'll quickly get the hang of how much to modify the elevation to get hits every time. I've 3 starred every mission and won the battle of the atlantic on both sides easily using this.

I think it would be boring if it were automatic. In true sims like Silent Hunter series, you're constantly accessing the map and using skill to beat the game.

BTW this is best played on big screens like iPads or iphone 6+. I tried on iphone 5 and it's a little too small for me.
Akihito_Hayashi,
I can’t even do campaign mode! Help!
Ok, maybe I’m just bad with technology, but I only have 6,000 Renown (the in game currency to those reading). The least expensive ship is 45,000! I thought: Oh, maybe I had a submarine like in Pacific Fleet? Nope! I have to buy a 45,000 Renown ship with only 6,000 Renown and NO SHIP! How am I supposed to earn money without any means?! I tapped THE WHOLE FLIPPING SCREEN. There were 3 buttons. The button that brought up some sort of ship catalog of all of the ships I cannot afford, the button that relinquishes all ships under my command (wish I even had one), and the exit button to go to the previous screen. I was so fed up I just tapped every single pixel. Maybe there was an invisible button? I mean after tapping every single button, word, or hyperlink, tapping everything that’s not a button or word or hyperlink seems like a good idea. I’m fed up and maybe there’s a simple solution but for the life of me I can’t find it, there’s this little while circle in the middle of the screen for campaign but it doesn’t do crap!
KybigheadE,
Lvl 40 in campaign glitches out after about 15 mins of game play
This game is by far the best naval or warfare tyoe game I’ve played so much so I bought the real version 10$ that’s why this is a huge issue to me I can not go past level 40 I am solidly smashing the enemy and everytime at the same precise point in the game a merchant ship makes its groups turn which should take it to me turn but it locks up everytime like this I can not find a button to reach support so at this point if I don’t get a message back on a fix I’ll be requesting a refund for what I find as one of the best naval war games I’ve ever played again so much I spent real cash to buy it I never do that I spend in game but never buy games please help me with this issue I would prefer you all keep the money make better games so I can keep buying them but only if they work