FINAL FANTASY Cheats

FINAL FANTASY Hack 1.0.4 + Redeem Codes

The Ultimate Pixel Remaster

Developer: SQUARE ENIX
Category: Games
Price: $11.99 (Download for free)
Version: 1.0.4
ID: com.square-enix.FFPR

Screenshots

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Description

The original FINAL FANTASY comes to life with completely new graphics and audio as a 2D pixel remaster!

A remodeled 2D take on the first game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics. All the magic of the original, with improved ease of play.

Earth, fire, water, wind... The light that once shone within the four Crystals was lost. Darkness covered the land, until the only hope for humanity rested in legends past. Become the Warriors of Light and embark on your own journey to restore power to the Crystals and save the world.

Switch between classes to improve your characters. Traverse the wide world with your airship and other vessels. Return to the game that started it all.
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・Universally updated 2D pixel graphics, including the iconic FINAL FANTASY character designs created by Kazuko Shibuya, the original artist and current collaborator.
・Beautifully rearranged soundtrack in a faithful FINAL FANTASY style, overseen by original composer Nobuo Uematsu.
・Improved gameplay, including touch controls, modernized UI, auto-battle options, and more!
・Dive into the world of the game with supplemental extras like the bestiary, illustration gallery, and music player.

*One-time purchase. The app will not require any additional payments to play through the game after the initial purchase and subsequent download.
*This remaster is based on the original "FINAL FANTASY" game released in 1987. Features and/or content may differ from previously rereleased versions of the game.

[OS Compatibility]
iOS 13.0 or higher

[Applicable Devices]
iPhone 6s, iPod touch (7th generation), iPad (5th generation), iPad Air 2, iPad mini 4 and higher

Version history

1.0.4
2022-08-24
Bringing you the main content of the update.

■ Alterations relating to battles
*A visual effect was added where the screen flashes if an allied character’s attack scores a critical hit.
*The time taken when transitioning between screens after escaping from battle has been reduced.

■ Alterations relating to maps and events
*Alterations have been made so that weapons and armour are sorted into attack (or defence) power order within their type category when using the auto-sort function on the menu screen.
*Changes have been made so that the mini map is immediately displayed in the top right of the screen after moving to a new map.
*The default cursor position when selecting to stay at an inn has been changed to the “yes” option.

■ Bug fixes
The following bugs have been fixed.
We sincerely apologise for any inconvenience that these issues may have caused.

*Sometimes it was possible to perform specific inputs when disembarking from a boat, that resulted in the characters disembarking into the sea and preventing further progress.
*The party did not recover fully when saving upon completing the game.
*Some graphics were not displayed in a suitable manner.
*Under specific circumstances character behaviour and graphical presentation would act unnaturally.
*Some BGM and SFX were not played correctly.
*The playtime information for some of the music tracks on the Music Player were incorrect.

Fixes to other minor bugs.
Further updates are planned in future.
1.0.3
2021-09-21
The main content of this update is outlined below.

*Stability when playing over long periods has been improved. This will continue to be improved further in future.

*The following bugs have been fixed:
- It was sometimes impossible to unlock the achievement "Master of I" when continuing to play, using the cloud save function.

Further updates are planned.
1.0.2
2021-08-26
*Made improvements so that the home bar that appears on the bottom of the screen for some devices are less likely to accidentally respond.

*Fixed the following issues.
・Under certain circumstances, the graphics may become corrupted when restarting the game after returning to the title screen.

Further updates are planned, including overall stability and speed improvements.
1.0.1
2021-07-28

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Ratings

3.6 out of 5
332 Ratings

Reviews

Dopaco,
Should have made it sooner
Honestly after sinking 20+ hours In on this game I’ve really come to enjoy the touch to move feature and auto battle. I think the touchpad or a controller just takes too much time and sure it’s classic and you’d feel like you are playing an old school game but these features are great for someone with a bad attention span like myself who gets tired of turn based combat. I am on a journey to beat each Final Fantasy in order and I’m very glad to have played this pixel remastered edition. It’s not my first time playing FFI but it is my first time beating the game and I do believe it was those features that sold it for me. I’ll be back to write a review on FFII when I’ve beaten it!
Joan_of_Arc_777,
Pure Magic
Thank you so much to everyone who made this game a reality. I love everything about Final Fantasy games, the stories, the music, the emotional feelings the games evoke… everything. I will play Final Fantasy for the rest of my life. Thank you so much for these games.

As far as this version goes if I could change anything about the game it would be to make the status effects on enemies more obvious. Some effects are obvious like when an enemy is confused they will be backwards. However when an enemy is asleep or has dark there are no signifiers. I also believe the sleep status effect on enemies should last longer so that a Saboteur play style is more viable.

Thank you again to everyone at Square Enix who works hard to make these games for all of us to enjoy ☺️
Ari1689,
Great Game!
Played and beat the first one. I notice someone else saying something like “if you knew the pc version had controller then you should have gotten that one instead of crying about the mobile one” . Well I will say this, ALL the articles and previews of the game stated controller support and did not differentiate which version. There are games on the App Store that have controller support but don’t state it so people take the chance and download it and then get screwed over, I really don’t think is is right and it is misleading. Other than that the mobile controls are definitely better than the mobile version before this and not bad at all to be honest and the game itself is fantastic. Just bring controller support at some point
Slant,
STILL no controller support
This is a beautiful remastering of the series. I sat down to play for a bit, turned on and connected my controller (PS4), loaded the game and... STILL no controller support.

I realize that Square Enix wasn't really maintaining all of the previous core FF games on iOS (as much effort was clearly put into them when they were first released). But once this "remastered" versions started coming out, I assumed that they would engineer them to be the best they could be. I love using a controller for iOS games where they make sense. It makes perfect sense in this game. I equally hate when a game that clearly needs controller support doesn't prove it. I've read through the SDK. It isn't that hard to add.

I am not sure how Square Enix still sees it as acceptable to offer the Final Fantasy games without controller support, but it has really reduced my expectations for this new line of remastered games - to the point where I don't really want to purchase any more than this first one until controller support is added.

Note: I own ALL of the previously released core iOS Final Fantasy games and planned to purchase all of these as well. Really disappointed, but still leaving this more than one star since the game itself is truly gorgeous.
BuddhaXD,
Great Except Magic System.
Everything is great, plays nice, sprite work and music is gorgeous. The problem is they eliminated the MP magic system (which was introduced later in the series) and went with the original vancian (Ew, gross). This limits your magic use to a few charges and makes magic users very limited in their abilities.

It makes mages often into dead weight when transversing a dungeon if you want to use magic on important battles. Having ethers ( Item recovers one charge) cost 150 Gil is kind of nice, but I feel square should have went a different way.

They should have gave us the option of using the MP system rather than forcing us to use the older one just for the sake of nostalgia.
Count Vladimir,
Modern take to a classic
Having played the original Final Fantasy on my NES as a kid, I never found the other modern reincarnations to be satisfactory. This game is a fresh take on the classic, bringing a welcome modern twist to this sprite-filled classic. Most notable are the spell casting animations and cleaned up sprites/tiles, made for vibrant modern displays instead of CRTs. Spell names were modernized to be more like recent (post FFX) games.

The controls aren’t terrible but they are clunky. I wouldn’t consider this a deal breaker, but it does detract from the feel of the game as it sometimes feels like you’re steering a boat.

Overall I really enjoyed this game to fill the boredom of some summer flights. I recommend it.
Spinospace,
Don’t listen to the nitpicks
Excellent remake. Really confused reading some of the comments initially, specifically those regarding the controller issues. The movement response is excellent, and I can only guess that those hating on it have terrible finger dexterity. I had no problems navigating the game. There are two convenient options for movement and this remake did well with the limited mobile platform constraints.

The remake is far less grindy than the original, but in a good way. The music is refreshing and graphics have been updated. All in all, an excellent and enjoyable playing experience, especially if you loved the first as I did.
SirKraid,
Awesome game
I’ll start this review by saying, that if you are a JRPG fan, this game is definitely worth it. Having just beat it about 5 minutes ago, I'm glad to say I’ve experienced this classic. Not a game I would see my self playing a second time, but I'm definitely excited to check out the other Square Enix games. These old school JRPGs play really well on mobile. A word of advice, you will need a guide to play through the game. Ive had Dawn of Souls on GBA back when it came out, but it was hard to get into at the time. Im so happy that this pixel remaster exists. The auto battle function is very handy.
Paul_Atredies,
Great remake!
So I’ve played many versions of this game over the years from the NES days to now, and really enjoy this one as well. While small things like the choice of original score and turning off auto-enemy targeting post death would be nice, they’re not deal breakers. The new score is fantastic, let me not knock that. The new sprites are great, and small quality of life changes for shops and such, and new animations are awesome. Highly recommend if you want to scratch that nostalgic itch or want to see the roots so this franchise and marvel at how much they got right, trends that would echo throughout gaming.
The gucci goon,
an overall downgrade from the old IOS version
this game is nothing like the old IOS version. and is an overall downgrade due to the excluded content. the graphics are amazing, the controls are more defined and updated, the sound and music remastering is beyond outstanding. but due to all the added content from bonus dungeons to labyrinth of time to new items excluded I wouldn’t recommend anyone getting this version. the increased level cap, faster leveling, lower shop prices than the NES original makes you overpowered in every area you complete which makes the game too easy without the added content/mega bosses. overall a decent remastered but leaves a lot of room for improvements and updates that I hope they add to the game over time