Guild of Dungeoneering Cheats

Guild of Dungeoneering Hack 1.5 + Redeem Codes

Developer: Gambrinous
Category: Games
Price: $5.99 (Download for free)
Version: 1.5
ID: com.gambrinous.dungeoneering

Screenshots

Game screenshot Guild of Dungeoneering mod apkGame screenshot Guild of Dungeoneering apkGame screenshot Guild of Dungeoneering hack

Description

Get ready for some Ice Cream Headaches! The second Adventure Pack is now available!

Become the ultimate Dungeon Master as you bribe, entice and coax your heroes through their adventures on a quest to restore your guild to its ultimate glory! Guild of Dungeoneering is a unique turn-based RPG with a twist: instead of controlling the hero, you build the dungeon around him. Using cards drawn from your Guild decks, you lay down rooms, monsters, traps and of course loot! Meanwhile your hero is making his own decisions on where to go and what to fight. But will he be strong enough to take on the dungeon's overlord? In between dungeon runs and card based battles, manage your Guild building new rooms to attract new classes of adventurer and to expand your decks of cards with more powerful items and events.

Build up your Guild with new rooms to attract new classes of adventurer and collect powerful items and abilities. From lowly Chumps to renowned Cartomancers, you’ll need all the recruits you can get in this challenging rogue-like RPG where no two dungeons are ever the same. Lead your hero to battle with the dangerous dungeon overlord, where his skill will be put to the ultimate test - for the glory of your Guild!

Guild of Dungeoneering will reward you for purchasing now by giving you all future content updates for FREE! As each content update is made, we may be charging a little bit more for the game.

Our second expansion pack, Ice Cream Headaches, is now available! Quest through the snowy mountains, visit the ice cream monks and battle all new monsters like the Slushie Elemental and the Pygmy Mammoth. With 21 new quests, 30 new monsters and 3 new classes, it’s our biggest expansion yet!

Ice Cream Headaches also introduces Favour, an all new gameplay mechanic which can aid in your quest’s success… or failure. Earn Favour by defeating monsters in rooms with a Rune of Fate, and spend your Favour to earn powerful card-manipulation effects. Use your Favour to draw extra cards in battle, or even remove weaker cards from your deck for the rest of the quest.

All this plus our first expansion pack, Pirates Cove, is available now!

Does not require an online connection to play.

NOTE: Guild of Dungeoneering does NOT run on the iPad mini 1, iPad2, iPhone 4 or similar hardware.

Features:
• A turn-based RPG card game with a truck ton of personality, unique pen and paper visuals, catchy music and hilarious writing!
• Take control of your fledgling group of heroes and lead them to victory! (after admitting to a few defeats of course)
• Entice, coax and bribe your heroes to clear the dungeons you build by strategically placing rooms, monsters and loot from the cards you are dealt
• Get to know each of your hero’s personality and traits, upgrade your existing heroes, and add new heroes while you try out new strategies to keep from sending them to their doom!
• Manage your guild carefully and spend your hard earned ‘glory’ wisely to level up and unlock more rooms and equipment. Improving your guild means you'll have a better chance at beating the harder dungeons as you progress and take down the ultimate dungeon overlord.

Version history

1.5
2017-02-20
This app has been updated by Apple to display the Apple Watch app icon.

Watch out for Ice Cream Headaches! Our second Adventure Pack is now available as a FREE update!

Our second expansion pack, Ice Cream Headaches, is now available! Quest through the snowy mountains, visit the ice cream monks and battle all new monsters like the Slushie Elemental and the Pygmy Mammoth. With 21 new quests, 30 new monsters and 3 new classes, it’s our biggest expansion yet!

Ice Cream Headaches also introduces Favour, an all new gameplay mechanic which can aid in your quest’s success… or failure. Earn Favour by defeating monsters in rooms with a Rune of Fate, and spend your Favour to earn powerful card-manipulation effects. Use your Favour to draw extra cards in battle, or even remove weaker cards from your deck for the rest of the quest.

If you have previously beaten the game you should restart in one of your old save slots and take on the new region with a new save using the 'icecream shortcut' option.

We have also included some bug fixes & much improved memory usage to reduce crashes on some older devices.
1.4
2017-02-08
Watch out for Ice Cream Headaches! Our second Adventure Pack is now available as a FREE update!

Our second expansion pack, Ice Cream Headaches, is now available! Quest through the snowy mountains, visit the ice cream monks and battle all new monsters like the Slushie Elemental and the Pygmy Mammoth. With 21 new quests, 30 new monsters and 3 new classes, it’s our biggest expansion yet!

Ice Cream Headaches also introduces Favour, an all new gameplay mechanic which can aid in your quest’s success… or failure. Earn Favour by defeating monsters in rooms with a Rune of Fate, and spend your Favour to earn powerful card-manipulation effects. Use your Favour to draw extra cards in battle, or even remove weaker cards from your deck for the rest of the quest.

If you have previously beaten the game you should restart in one of your old save slots and take on the new region with a new save using the 'icecream shortcut' option.
1.3
2016-08-29
Set sail for Pirate's Cove!
The first Adventure Pack is now available as a FREE update!
- 27 new equippable items to find
- 23 new monsters to battle
- 3 new classes of dungeoneer
- a whole new region with 21 new quests

Bugfixes:
- fixed occasional issue with cards position moving downwards each battle til they were offscreen
- fountains shown on map when resuming midquest
- fixes for Bulwark causing issues
- when in phone layout mode, traits tooltips now come up as a more usable carousel
- when viewing you gain / you lose cards in loot selection screen can now tap cards to toggle tooltip info
- fix for occasional crash when selecting different dungeoneer for quest
- fix for speech bubble appearing above top of screen
1.2
2016-08-03
- loading screen now has helpful tips!
- on tablets, loot cards after battle are a nicer size
- added link to rating on title screen
- added message asking you to clear up space if you hit the Adobe AIR bug that stops game saving when your device has under 400mb free space
- fix for no barracks card appearing when first running game
- fixed mime discard prompt remaining after battle
- fixed crash when opening previously cleared questline
- fix for battle cards in wrong position when changing layouts
- fixed occasional crash on Tile.clearHighlightCache
1.1
2016-07-23
- 49 ios achievements enabled
- updated UI for cards in hand in battle. Tap once to select & get more info; tap a second time to play it
- fix scars tooltips to show 2nd scar info too
- bigger tappable area on victory screen to get more info on new scars
- tap any trait in character sheet to see tooltip info for all traits at once
- fixed blessing not being applied when loading straight into a dungeon
- fixed a number of crashes after finishing quests w/ bosses
- updated UI for phones to use some bigger elements
- moved options cog to top-right in most screens and made it bigger
- in battle, the single heart showing HP with a number in it now empties down to help spot when stuff like fury is going to trigger
- added links to soundtrack & feedback on home page
- default ipad mini to lower resolution assets to fix crash
- traits pop out briefly on battle start (phone layout)
- add text when choosing mime discard card
- some smaller fixes and tweaks
1.0
2016-07-20

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Ratings

4.7 out of 5
1 154 Ratings

Reviews

Hemloch1,
Best designed game I’ve seen in Years
This game has amazing music, graphics, and humor. However, the best thing about it is the actual gameplay. It’s easy to start playing but there is a ton of complexity if you want to master the game. The combat is amazing because it incorporates strategy while still being intuitive and fun. It doesn’t have the problem many similar games have where the minions are to easy and the boss is too hard, you are never guaranteed to win. The loot system with skills and blessing is very easy to understand and actually impacts your gameplay much more than other games. While there are consequences when you fail they are never overwhelming and only encourage me to play more. The only problem I’ve seen is that later on in the game the enemies don’t improve quite as much as you do and the rewards don’t get as big as I expected. Overall this is a amazing game and I love playing it
Axiomagical,
It’s Novel
5 stars for novelty, 3 stars for fun, 4 for mechanics, 2 for castle improvement costs/benefits. It has roguelike elements, but replaying a level is not unique, so best to beat everything on first run. Best strategies become clear quickly though, which is good for winning on first runs, but bad for entertainment. Improving your castle(?) is expensive and not very meaningful: with a good strategy, you’ll be better off with the right 50g upgrades than many 2000g upgrades. Worse, many 2000g upgrades will hurt a good strategy (true, a new strategy will open up, but it will not likely be better than a good strat for cheap upgrades). Maybe the upgrades would seem cheaper if one farmed, but there are only 3-ish mob-types per area (maybe 5 if you count different versions—weak, strong, stronger—of the same mob), and each area has several levels. This monotony make farming out of the question for me--that and the incentive to upgrade is minor. I love roguelikes and dungeon crawlers, but I can only play this one for 5-15 minutes or so per day (1-2 dungeons) before I feel like Sisyphus (and, again, I'm only rarely actually replaying levels, they just all feel the same). It's an expensive game for this level of entertainment.
PatriotUSA,
Really 3.5 stars, but I rounded up
I think this falls into not a bad game, but not really great either. I’d say the presentation is 4 stars, gameplay 3. The biggest problem is the lack of variety. Classes are all very similar. Monsters are all very similar. Quests are practically the same in each dungeon. There are dozens of dungeons with different names but they might as well be the same one over and over again. Also RNG is quite strong in the game, particularly in the early levels when you don’t have that many good characters to choose from. You either draw the right cards or you don’t. Not much strategy or deck building to it. Once you get better characters the RNG isn’t as big a factor but the game gets boring fast at that point. Once I got the Grail Knight I pretty much never lost a fight after that. I could force myself to play a lesser character to make it more of a challenge, but the challenge is again all in whether you draw the right cards. To sum up, fun for a little while as you learn the game, but no longevity.
No-Show Bob,
Great but grindy
It’s easy to play right away, and it’s easy to die no matter what dungeoneer you use. So you have to get enough money to upgrade the decks and unlock characters that you will need, along with luck, to pass harder levels. You don’t actually train your characters (for very long) you really just learn which characters work better, and which upgrades work better.

It’s a lot of fun if you don’t mind dying most of the time, and gaining in game knowledge rather than experience or level of your dungeoneers, which always die. One of my most promising characters died in the first encounter with a bat with 3 hp. What can you say, they just regenerate as beginners again, all hero’s are completely disposable. Otherwise pretty cool.

I give it an extra star for not being dependent on in-app purchases. It’s an interesting game, and pretty fun if you’re not too easily annoyed by constantly dying by a passive RNG
Julian Raji,
Good Game, needs balance
Overall, fun game, good session-by-session deck building concept. Enemy types were varied enough to stay interesting, synergies were fun and simple to put together.
My one complaint is that I never needed to use most classes. Some were just so much better than the others (lookin’ at you, artificer) that it felt like handicapping myself if I chose anyone else, and too easy is I chose that one. I had something in the neighborhood of 30 dungeons complete on a single character by the time I got to the end of the game, and I thought it was a little ridiculous that I was able to do so on a single character.
Bob Dewalrus,
Cute but shallow
Adorable art and style, genuine sense of humor, a run can be completed in minutes or you can string them together for hours. But, and I hate to say it, there’s just not enough substance to earn more than a smile. There are a dozen character types to unlock, dozens of pieces of gear to acquire, but under the hood, they’re all just slight variations of the same dynamic. Red stars are physical, blue stars are magical; this character has 7 reds and 5 blues on his cards, that one has 7 blues and 5 reds on hers — oh no, how will I choose? Yes there is some variation among the card sets (not nearly enough) and some characters are slightly better than others. Which means you’ll only ever be using the top two classes you have unlocked, and the rest are just window dressing. Sad, because there are some fun ideas here and the look and feel are enchanting. Ultimately it all becomes way too samey way too fast.
Quartz110,
A very good game
I like the approach to the graphics, and the card based play. Even the music is amusing when your character dies. Its a good game.

Maybe it's just me, but the cards are a little confusing to figure out in terms of which ones compliment each other. It would be good if there was a tutorial that said what the differences between the traits were, and more information on the character strengths/weaknesses are. For instance, I got a monk, but I'm not sure how to use him and what cards to use with him because I'm not sure what his strengths are.
Also, I expected to die a lot, but sometimes it happens after a lot of time has already been spent. You carefully plan and get good cards, and move slowly, then you get killed by a sudden strong enemy that's a lower level than you.
Also, it would be nice if you could keep the traits you spend a long time obtaining for a character. When your character dies - and it's setup for that, you have to start completely over without the traits you spent an hour to get.
Last, if the characters lose everything when they die, then it would be nice if they could replay dungeons. Once you finish a level you can't access it again, which means you're moving on to harder levels with your weak brand new character each time he dies.
Thanks for your time.👍🏻
Jeb Shrub,
Worth the price of admission
Paid for the main game. Worth 6$ by itself. A novel new concept merging dungeon building, card fighting, and old school D&D style rng. Advancement is in unlocking new characters rather than building old ones, which at first glance is a weakness that will get repetitive, but has stood rather well in my 40+ hours game time.

It's addictive because you can't build an unbeatable behemoth.

The music is a good touch, but I would like a full soundtrack rather than small bites of it. This is, however a cheap game, not a concept album.

The humor of the game and story shines in the effort it shows without being obnoxious. It's been the source of many lighthearted chuckles and nostalgic memory triggers harkening back to my golden days of dice and braggadocio around a gaming table.

The best part? The main game is just an appetizer, because the addons (which rival the main game in length and concept innovation) are included in the price.

One word to describe this game?

WORTH.
Tzally,
Amusing, quirky game
Totally worth the small entrance fee. This has provided hours of amusement and at least a few genuine chuckles.

Gameplay is a combination of turn-based "card" duals, in which some characters offer the chance for more tactical play, and "building" dungeons by connecting hallways and rooms. You can earn more gold with every hallway; gold gets you new character classes, better loot drops, and little trinkets to help your dungeoneers stay alive. The amusing character commentary, ridiculous gear, and other tongue-in-cheek writing adds to the fun.

In sum, worth the small sum to play.
Asmodeus Azarak,
Easily underestimated gem
While not flashy this game has a great premise and execution. It is easily playable in bite sized sessions, and has no in app purchases or pay to win nonsense.

The combat deck building card system is fun and engaging. I found some classes underwhelming, but the ones I enjoyed really flavored the tactics in different ways.

The dungeon exploration card playing seems weird at first where you are sort of both hero and dungeon builder, but the pre-built sections and goals for each quest actually make it work well. Definitely worth the price of admission.