1.2.1
2020-09-15
21st Update-a-versary!!! New control scheme, bug fixes and user requested "worthless junk" is now 15% more worthwhile!
New stuff
~~~~~~~
Rapid Play, buttons repeat when held down
MFi Gampad Controller Support Added
"Reset Switch" to pull 50% of your gold and XP forward if you are caught too deep
Deepest floor, gold and XP autosave, even on app suspend
Hidden coins in 15% of "Worthless Junk"
Map generation improvements
Vending machine hints at whats inside (Thanks Tyler!)
Screen flash on burnt, frozen or poisoned
Indonesian translations updated
Fixes
~~~~
HOTFIX for possible lock on End Game
Fight after curing poison/fire issue fixed
Monsters won't fight for 1 turn after you level up
Possible lockup on quickly exiting level after Critical Hit
Keep exit out of hallways
Skeleton pushes back to floor 5
Make sure dialogs are always on top
5% more XP on Tombstone
Music volume wouldn't save if gamepad was used to set
Fix Killed By... bug
1.2.0
2020-09-14
Massive update! New control scheme, bug fixes and user requested "worthless junk" is now 15% more worthwhile!
New stuff
~~~~~~~
Rapid Play, buttons repeat when held down
MFi Gampad Controller Support
Added "Reset Switch" to pull 50% of your gold and XP forward if you are caught too deep
Deepest floor, gold and XP autosave, even on app suspend
Hidden coins in 15% of "Worthless Junk"
Map generation improvements
Vending machine hints at whats inside (Thanks Tyler!)
Screen flash on burnt, frozen or poisoned
Indonesian translations updated
Fixes
~~~~
Fight after curing poison/fire issue fixed
Monsters won't fight for 1 turn after you level up
Possible lockup on quickly exiting level after Critical Hit
Keep exit out of hallways
Skeleton pushes back to floor 5
Make sure dialogs are always on top
5% more XP on Tombstone
Music volume wouldn't save if gamepad was used to set
Fix Killed By... bug
1.1.9
2020-07-15
"Get Your Learn On" release. Added items and a Librarian class that give XP bonuses. Plus new fan-translated languages and various improvements!
Updates
~~~~~~
Added Librarian class and XP bonus sword & shield
Auto resize for text to keep it within visual bounds (mainly for translations)
Some junk are now water jars that can put out fires
Font updates for readability and extra characters
Added Hungarian language
Added Russian language
Testing machine translated Indonesian
Updated to Solar2D for builds
Fixes
~~~~
Potions may have healed before curing poisons
Fixed Floor "space" and room for all stats
Possible Fix for late level XP
1.1.8
2020-06-12
The "Let's Get Critical" release. Hit your way to 21 to do double damage in battle. Also added a few new items and bears (oh my!) Plus the usual amount of fixes and features.
* Hitting to 21 gives a critical hit
* Added "cooler" monster portraits
* The "Hands Tied" achievement fixed
* Swaps achievements renamed
* Made banner at bottom of cards also act as "stay"
* Added heat shield
* Shields now cure effects when swapped for
* Monsters freeze, burn, poison better
* Monsters move when you are frozen
* Monsters attack while hero is frozen
* Fixed face-up spiders
1.1.7
2020-06-09
The "Pardon our Dust" release. We swept up some dust and debris from adding more languages. Now that we're getting back to stable, we can start adding more requested features!
1.1.6
2020-06-07
Let's get local release! Added Español and Simplified Chinese languages translated by fans of the game. Hope to release more languages with each content release.
Updates
~~~~~~
Localization database of game text
Spanish
Chinese
Fixes
~~~~
'Error' text on +1 HP potion
Spelling issues crept back in English text
1.1.5
2020-05-30
Achievements! There's no better way to feel good about your self than a game telling you that your the best! You are the best, BTW.
We've also improved the UI, updated some of the code in the purchase flow and starting prepping the game for community sourced translations (more on that to come, but reach out if you'd like RogueJack in your native language.)
Updates
~~~~~~~
Achievements
Various UI Improvements
Code improvements in the purchase flow
Translations Prepped (none added)
1.1.4
2020-05-14
Legend of Phil release! A helpful player pointed out some little fixes that we thought would be wise to drop before our next big content release. Way to go Phil!
Fixes:
~~~~
"Big" Monsters not dropping enough XP
Key disappears too quickly
Possible lock up on death
Updates:
~~~~~~
Tap help improvements
1.1.3
2020-05-12
Legend of Phil release! A helpful player pointed out some little fixes that we thought would be wise to drop before our next big content release. Way to go Phil!
Fixes:
~~~~
"Big" Monsters not dropping enough XP
Key disappears too quickly
Updates:
~~~~~~
Tap help improvements
1.1.2
2020-04-15
Hide-a-Key and Seek Update! Hidden keys to unlock certain level exits awaits you. Other improvements abound!
Updates:
~~~~~~~
Visual stay/draw help
Possible locked exits
Fixes:
~~~~
Button focus improvements
Swipe improvements
1.1.1
2020-03-22
Housekeeping Update! More improvements to the swipe controls and we "slowed the roll" on monster movements when new monsters are discovered. You also get a little more XP from a tombstone than before. You're welcome.
Updates:
~~~~~~~
Keep monsters from moving on a "discover"
More delay between opening chests and monsters attacking
5% more XP on tombstone
Smaller swipe distance needed
Swipes start farther from the bottom of the screen allowing for a swipe for the OS
1.1.0
2020-03-16
Here Be Dragons Update! We listened and added some of our most requested features in this update.
Updates:
~~~~~~~
New items and monsters
(Dragons? I'll never tell...)
Option for swipe control
Bigger rooms, earlier on
Cutting edge lighting particles
Skip logo on touch
Skip intro animation after 2 views
Bigger, better gold piles
Better disarming sequence
Open extra chests via ad watch on free version
Fixes:
~~~~
Card visibility fix
Clean up monster outlines on cards
Stats fix
Possible fix for floating cards on restart
1.0.9
2020-03-07
Thanks to some helpful gamers we've squished the last of the bugs!
Bug fixes for post-kill freeze up
No more gold from vending machines
1.0.8
2020-02-26
Spaceman Update!
Updates:
~~~~~~
New Spaceman class (level 13)
New Android monster (floor 20)
New Blaster weapon
Fixes:
~~~~
Refactored monster death sequence
Mage class fix
Check for canceled hitStand()
1.0.7
2020-02-22
HOTFIX:
~~~~~~
Endgame could not trigger under certain circumstances
Updates:
~~~~~~
Blackjack insta-kill
Full heath potions
Cards on new layer above map
Move decor to bottom layer
Clean up wall gfx at later levels
Fixes:
~~~~
Finish on correct floor (not -2)
Make sure the max() XP is left on the deepest level
Check all transition.cancel() calls
Staff of blindness redoing its negative visibility effect
Hero looses poison color on hit
"Shield is broken" is broken on +2 shields
Any health dropped from vending machines goes off-screen
1.0.6
2020-02-20
Updates:
~~~~~~
Blackjack insta-kill
Full heath potions
Cards on new layer above map
Move decor to bottom layer
Clean up wall gfx at later levels
Fixes:
~~~~
Fix exit floor
Make sure the max() XP is left on the deepest level
Check all transition.cancel() calls
Staff of blindness redoing its negative visibility effect
Hero looses poison color on hit
"Shield is broken" is broken on +2 shields
Any health dropped from vending machines goes off-screen
1.0.5
2020-02-17
Some minor bug fixes from launch feedback, plus:
* Vending machines won't sell junk
* Cure potions drop instead of waste
* Dialog could have be cancelling all transitions
* Home button fix
1.0.4
2020-02-13
Some last minute bug fixes before release!
1.0.3
2020-01-18
Full release! Intro animation explaining what's going on and hopefully the last of the bug fixes.
1.0.1
2020-01-07
Added more feedback to the purchase/restore screen
Added App Preview for iPhone 6.5" and 5.5"
Minor bug fixes