ROME: Total War - BI Cheats

ROME: Total War - BI Hack 1.14.1 + Redeem Codes

Fight for Rome or destroy it

Developer: Feral Interactive Ltd
Category: Games
Price: $4.99 (Download for free)
Version: 1.14.1
ID: com.feralinteractive.romebi-ios

Screenshots

Game screenshot ROME: Total War - BI mod apkGame screenshot ROME: Total War - BI apkGame screenshot ROME: Total War - BI hack

Description

Menaced by Barbarian hordes, the Roman Empire faces a day of reckoning. As one of 18 factions, take up arms to defend Rome, or spearhead its destruction.

CLASSIC GAMEPLAY IN A NEW SETTING
Engage in turn-based strategy and real-time battles to determine the fate of Rome.

FORMIDABLE BARBARIAN FACTIONS
Invade the Roman Empire as a fearsome Barbarian tribe.

CAMPAIGN ON THE MOVE
Form a horde! And capture or sack settlements across the map.

BUILT FOR MOBILE
Enjoy intuitive touch controls and a user interface designed for mobile gaming.

ENORMOUS 3D BATTLES
Turn your screen into a dynamic battlefield with thousands of units in action.

This game requires iOS 16.1 or later. You need 4GB of free space on your device, though we recommend at least double this to avoid initial installation issues.

Supported iPhones:

• iPhone 8/8 Plus and later
• iPhone SE 2 (2020) and later

Supported iPads:

• iPad mini 5 (2019) and later
• iPad Air 3 (2019) and later
• iPad (5th generation, 2017) and later
• Any iPad Pro

© 2002–2023 The Creative Assembly Limited. Originally developed by The Creative Assembly Limited. Originally published by SEGA. Creative Assembly, the Creative Assembly logo, Total War, Rome: Total War and the Total War logo are either trademarks or registered trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are registered trademarks or trademarks of SEGA Corporation. Developed for and published on iOS by Feral Interactive Limited. Apple, iOS and the Apple logo are trademarks of Apple Inc., registered in the U.S. and other countries. Feral and the Feral logo are trademarks of Feral Interactive Ltd. All other trademarks and copyrights are the property of their respective owners. All rights reserved.

Version history

1.14.1
2023-09-12
• Fixes a number of minor issues
1.12
2019-06-25
• Improves the game's overall performance
• Adds support for the iPod Touch (7th Generation)
• Fixes a number of minor issues
1.11
2019-05-09
• Adds support for the iPhone 5S and later (see description for full list of supported iPhones)
• Unlocks 8 more playable factions for a total of 18
• Adds a range marker feature that shows the firing distance of missile units
• Increased zoom-out level on Battle map
• Increased zoom-in level on Campaign map
• Improved Faction Summary screen provides at-a-glance information on your faction
• Improved Character Details screen exposes previously hidden stats and retinue effects
• Battle UI can be hidden, allowing greater control over unit paths and formations (tap with two fingers to hide/display UI)
• First Time Help system; help appears automatically whenever you access a new screen or attempt a new action (can be enabled/disabled via in-game options)
• Improved general help system; tap and hold on units and UI elements to see more information
• Adds an in-game manual for hints and tips on Campaign and Battle play
• Track your progress in Historical Battles; receive bronze, silver or gold ratings depending on what difficulty you completed the battle
• Adds an Auto-Merge Units option to merge depleted units in armies or fleets
• Device battery level now visible on the Campaign Map
• Adds colour-coded tooltips in Battle mode to easily see positive or negative unit condition
• Improved Battle status info; status info can be toggled to appear above each unit, and shows unit alignment (friendly/hostile), unit type, health, current orders, morale and ammo, along with their current path
• Adds tap-to-move controls with improved pathfinding for multi-turn journeys
• Adds Manual Camera Tilt mode - drag with two fingers to tilt the camera (can be enabled/disabled via in-game options)
• (iPhone only) Card bar can be expanded to display larger unit and building cards (can be triggered manually or set to expand automatically via in-game options)
• (iPhone only) Scrolling tooltip ticker; key information scrolls along the panel at the top of the screen
• (iPhone only) Retinue lists; easily track which followers are attached to which characters
• Optimises graphics and UI for the iPad Pro (11", 3rd generation)
• Uses the Metal graphics API instead of OpenGL
• Fixes a number of minor issues
1.7.4
2017-06-14
• Fixes an issue where the game would not display at full screen on the 12 inch iPad Pro if Zoom was enabled in the iPad's Accessibility settings
• Adds the option to send usage analytics data to Feral Interactive
• Further improvements to stability
1.7.2
2017-05-18
• Adds the option to play the game in Russian
• Adds a new option to the app settings, allowing users to double the size of units on the 3D Battle Map
• Adds 0.5x speed mode to battles
• Download system now uses alternative download and install methods in the event of a connection failure
• Further improvements to stability.
• Optimises the game for the new 2017 iPad (5th Generation)
1.7.1
2017-03-28

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Ratings

4.8 out of 5
3 611 Ratings

Reviews

Sagerrboi,
Looking Forward to the Future
Hey Feral Team,

I completely love this franchise and ever since the Vanilla Rome: Total War came out on mobile, I was immediately hooked. I don’t have a pc so i’m not able to play the other games in the Total War series. I have always been searching for games that are similar to Total War; very strategy-based, heavily militaristic , and advancing civilizations. Total War has everything you could ask for and no games i found so far could reach this level of enjoyment. When Barbarian Invasion was released I couldn’t help but purchase it and play every single faction, play a long campaign, and check out every new feature. I really do hope you will make a mobile version for other total war games. I don’t know if it would be possible, but Napoleon would be an amazing addition to mobile. I am really looking forward to how Total War develops over this platform. Thank you for the countless hours of fun.
Aldabaron,
Great Game
Everything the original PC version offered. So from a operating stand point runs flawless. For the developers, heart breaking to take away at least over 33 percent of the settlement. I haven’t played far enough to see if the settlements generate more gold since there are less. I’m playing as the Romano British... really tough I basically purchase as many mercenaries, and qued up a number and of soldiers. Knowing full well I won’t be profitable for sometime. The strategy was to unify all of Britain and Ireland with this army and couldn’t lose a single battle. Once kicking Rome and the Celts off main land Britain i rallied my men in Ireland to finish the Celts. They offered peace but I countered with a ridiculous sum of gold for peace. They accepted, instantly pushing me out of debt and allowing me to retrain my already high veteran units. The celts broke the peace and yet again we had the advantage with diplomacy. The celts paid for my new economy. I then sent diplomats across Europe and started trade. I’ve unified Britain and Ireland. Destroyed the Saxon’s and I’m fighting. back and forth between the Lombardi and the Almerinne.
DonnyAsian,
Update
This is a great idea but there are definitely many noticeable differences in gameplay between this game and it’s mobile counterpart. First for some reason in the campaign when you start off you get a adequate amount of troops and are able to take a lot of nearby towns with little to no resistance, however once they are occupied about 80% of the troops that were part of the attack just suddenly disappear and I have not found a way to get them back, also I play on medium mode but even then somehow other enemies are able to get a bunch of troops in such a short amount of time, I would like this game to be updated as to where it’s the same as the other total war
Xeripedes,
Okay but still has bugs and...
Could use a few improvements. No total war iPad game lets you consistently command troops in to straight formations. In many spots, the formations will not go into the formation you command it to do despite the green dots lining up right. In the vandal campaign, every time you accept a marriage to daughter, Ludwiga, after you sack then later occupy Rome, the game instantly crashes. Only the general’s unit ever acts like an actual military unit, every other one flees to easily. Even the hardcore Roman legions have been known to inexplicably flee after fighting one peasant unit. So improvements would be welcome and/or mod capability. Other times, ONE unit can obliterate an entire army 20 tines it’s size. It feels a wee bit unbalanced. Some bugs make me wonder how well it was tested first. Otherwise it works pretty well. It feels and runs a bit smoother than the original. The fact it works and was ported to mobile devices at all is also amazing.
Maxlu41602,
It’s great but some things just don’t make sense
It’s one of my favorite games and I spend way too much time on it. But I love playing as Rome, and the famous Roman infantry is so easily defeated by any barbarian heavy infantry. Even when experience levels are the same, the Roman comitatenses are easily destroyed by other groups of heavy infantry like the chosen axemen. And it doesn’t help that they are expensive. When you defeat a massive army in a stunning heroic victory, the enemy just presses an army multiplier and there’s another huge army coming at you again. I know there can’t be that much money to continually replace heavy troops, especially when I can barely retrain my troops that quickly. Also, when my generals have the ability to fight in the night, I never get the option to do so. Overall they’re just nitpicks and I do always choose the hardest difficulty for battles. Fantastic game and I recommend to pretty much everyone
shottymcflanderson,
Bad AI or bad Pathfinding?
I love total war Attila,which is basically the pc version of barbarion invasion. But the AI for barbarion invasion is just terrible, I was doing a siege battle and ordered my troops to go to the town square because the enemy broke through my rear guard and I needed to defend the town square,anyways,instead of going through a street which was unblocked and useable the troops ran out through a gate,ran through enemy arrows and onagar fire which practically decimated that unit,it then proceeded to run around the entirety of the city and go through the gate at the back WHEN THEY COULDVE GONE THROUGH THE STREET LIKE 6 FEET AWAY. Anyways the by the time the unit got to the town square it had 16 soldiers left and instantly routed when it got to the town square.....please fix the path finding or the AI,which Evers fault it’s was. PS I did win the siege battle because I had reserves which some would use the street and others ran around the whole city.
KarmaStrikesXD,
Great with some problems
The one thing I REALLY don’t like in this expansion… when you defeat the last settlement a faction that can horde, they get a large army for every general they had in the settlement, no matter the size of the town or village they come from. That is kind of ridiculous on its face. Where do you recruit 5000 units when the main settlement of the region has only like 600 people. Makes no sense. Also, I tried playing as the Romano britons and yeah you don’t get the same units as they do when they spawn naturally when you do something like take over the UK with the Celts. Kinda frustrating.
Otherwise, I love this game, and I like how they removed some of the absolutely broken mechanics like strong phalanxes where a few of them could easily wipe out armies if placed correctly.
Spotnik63,
Just as Addictive on iPad
I discovered Total War about the time TWBI came out and found myself as often as not playing until 3:00 AM without realizing how fast time had sped by. I was a bit skeptical about an iOS version, but now I can’t imagine playing any other way. In fact, I got the Mac version for my 27 “ inch iMac and I still prefer the portability of the iOS version. The gameplay is well adapted to the iPad; and frankly the the few annoyances I’ve encountered are barely worth mentioning. I’m playing on an iPad Pro 10.5, early 2019. I wish they would port the old Medieval Total War to iPad; that was a great game too, even for being slightly more primitive.
Oachilis,
I wish I bought Alexander instead
Although I really enjoyed this game very much when I first purchased it. Back then I don’t have much problem like glitch from this game. But right now I’ve been seeing a lot of glitch which I never had back then such as troop especially cavalry get stuck in one place couldn’t able to move even though all the enemy troop been killed they just attack the air. Also a glitch where infantry can’t even get into their siege tower sometimes. I never had these problem before until now. I hope you fix some of these and this is a pretty nice game
napplegate,
Great game
Excellent job making the beloved PC game mobile. Like others have said, this is 99% what the PC version is. It does occasionally crash, but that’s kinda rare and only happens if my battery gets down to 10%. I have 2 questions.
1: could you possibly add the ability in the options to adjust the unit troop count if it wouldn’t make the game unstable or anything like that?
2: you did an awesome job with Rome total war and the expansions. Could you guys also release Medieval 2 and the Medieval Kingdoms expansion campaigns to mobile? Aside from Rome, Medieval 2 and its expansions are also beloved Total War titles.