Siralim 3 (Monster Taming RPG) Cheats

Siralim 3 (Monster Taming RPG) Hack 1.4.4 + Redeem Codes

Deep, monster taming RPG

Developer: Thylacine Studios
Category: Games
Price: $4.99 (Download for free)
Version: 1.4.4
ID: com.thylacinestudios.siralim3

Screenshots

Game screenshot Siralim 3 (Monster Taming RPG) mod apkGame screenshot Siralim 3 (Monster Taming RPG) apkGame screenshot Siralim 3 (Monster Taming RPG) hack

Description

Siralim 3 is the deepest monster catching RPG in existence. If you're looking for a game with an unbelievable amount of content that will last you for hundreds (or even thousands) of hours, this is the game for you!

FEATURES
• Collect and breed over 700 different creatures to fight for you in the deepest monster capture RPG in the world.
• Explore randomly generated dungeons with 15 unique tilesets.
• Craft artifacts and spell gems to equip your creatures for battle.
• Infinite playability - there's not even a level cap. New features are introduced well-beyond the 100-hour mark. You'll never run out of things to do!
• Rich end-game content, including Itherian Realms, super-bosses, arena battles, and much more!
• Asynchronous player-versus-player combat allows you to fight against other players' creatures!
• Supports gamepads!
• Cross-platform cloud saving allows you to pick up where you left off on a different device!
• No paywalls, pay-to-win microtransactions, energy systems, ads, or any other BS! And no, you don't need to be connected to the internet to play.

Version history

1.4.4
2019-07-31
Crash fixes.
1.4.3
2019-07-24
FIX: Fixed giant creatures appearing in the overworld after Horde battles.
FIX: Several typos.
FIX: Occasional display issue when attempting to start a new game or load a save file.
FIX: Optimized several traits to improve performance.
1.4.2
2019-07-03
Bug fixes.
1.4.1
2019-06-16
Bug fixes.
1.4.0
2019-06-15
Bug fixes and optimizations.
1.3.19
2019-04-26
- ADD: You can now specify the exact number of creatures you want to summon at the Summoning Brazier.
- CHANGE: Amaranths, Abominations, Giants, Devils, and Ravens have new overworld sprites.
- CHANGE: Decreased Knowledge gained from extracting creatures, and increased Knowledge gained from killing them in battle. The goal of this change is to prevent players from feeling obligated to extract every creature they encounter, while still maintaining the same overall rate of Knowledge gained as before.
- FIX: "Colony" trait didn't always work as intended.
- FIX: Several cases where the "Diffusion" trait didn't work.
1.3.18
2019-03-25
- FIX: Crash related to the Heart of Darkness when you had the "Tartarith Would Be Proud" realm quest.
1.3.17
2019-03-21
- ADD: Mimics now have a unique sound effect when they attack.
- CHANGE: Arachnalisks have new overworld sprites
- FIX: Crash related to the "Living Axe" spell.
- FIX: Some damage-boosting traits didn't activate sometimes.
- FIX: "Parasites" spell treated the Leech buff as a debuff.
- FIX: Crash during holiday events.
1.3.16
2019-03-13
Fixed a crash. Try not to be too excited.
1.3.15
2019-03-12
- CHANGE: Apocalypses have new overworld sprites.
- FIX: Crash that would occur if you inspected a Failed Experiment's copy.
- FIX: Creatures could be immune to Blight even when the "Blight" tavern rule existed.
- FIX: Very rare bug that changed your maximum realm depth back to 1 on mobile devices and consoles.
- FIX: You could name creatures, artifacts, etc with multiple lines of text on mobile/consoles.
- FIX: Hopefully fixed an issue that caused creatures to lose their turns under certain conditions.
- FIX: "Living Axe" spell could kill enemies even if it didn't deal enough damage.
- FIX: Effects that could extend the duration of buffs and debuffs erroneously removed those buffs/debuffs on the following turn if they had an infinite duration.
1.3.14
2019-03-05
- CHANGE: Djinns have new overworld sprites.
- CHANGE: Removed the cap on Pandemonium Tokens. They are now a little more rare to compensate for this change.
- FIX: "Sorcery Transformation" worked the opposite way it was intended to work.
- FIX: Crash when the game was launched on certain devices if you had an unstable internet connection.
- FIX: Typos in some tavern rule descriptions.
- FIX: Rare crash when an enemy died.
1.3.13
2019-02-28
- CHANGE: Angels have new overworld sprites.
- CHANGE: Heart of Darkness won't work if you have the quest to obtain a corpse from enemies. This change was made to circumvent a bunch of bugs and crashes.
- FIX: Potential crash related to "Nothing to Lose" trait.
- FIX: "Hate and Other Triumphs" was worded incorrectly. It prevents all on-death effects from occurring, not just the enemies'.
- FIX: "Wrecking Ball" trait didn't afflict Vulnerable.
- FIX: Crash related to "Empire" trait.
- FIX: "Closure" trait didn't work with "Soul Eater" trait.
1.3.12
2019-02-22
- FIX: Singular creatures still wouldn't display their alternative palette sometimes.
1.3.11
2019-02-21
- CHANGE: Lepers have new overworld sprites, including Saia.
- CHANGE: Macro condition that checks number of Cores now ignores creatures that you've already extracted.
- FIX: Singular creatures lost their palettes when you changed rooms.
- FIX: Crash related to the "Ancient Prayer" spell.
1.3.10
2019-02-19
- CHANGE: Clutchers and Imps have new overworld sprites.
- CHANGE: The game won't auto-save as often now - specifically, it won't auto-save during certain castle functions such as reforging spell gems.
- FIX: "Living Necklace" activated with both buffs and debuffs, rather than only debuffs, as intended.
- FIX: Several spell gems could have some unintended properties.
- FIX: Crash related to Saia.
- FIX: "Forsaken Horizon" trait affected all spells when it should only affect Artifact spells.
- FIX: "Living Staff" spell didn't have a damage value associated with it, so it always dealt 0 damage.
- FIX: Option to hatch eggs without heredity could sometimes be ignored.
- FIX: Many singular creatures didn't appear correctly.
1.3.9
2019-02-08
- Macro improvements.
- New overworld sprites for Tremors, Shades, Griffons, Smiths, and Gargantuans.
- Quality of life improvements.
- Bug/crash fixes.
1.3.8
2019-01-26
- CHANGE: Certain creatures that could previously only be obtained once per game file can now be found at the Shady Dealer.
- CHANGE: Pit Worms and Diabolic Horde have new overworld sprites. In addition, the Diabolic Rebel's battle sprite has a slightly different color scheme.
- CHANGE: Battle history now shortens large numbers (for example, "10000" is now "10k").
- CHANGE: Removed some unnecessary dialog when transmuting materials.
- CHANGE: "Shadow Hook" and "Tormenter Hook" materials have had their names swapped to be consistent with their respective creatures' names.
- FIX: Macros didn't allow allies to cast spells on each other if they were invisible.
- FIX: Giant enemy sprites could appear in the overworld after battle.
- FIX: If you didn't have enough Cloth Scraps to upgrade your Cloth Abomination, a few display issues occurred.
- FIX: Crashes/bugs related to the "Gutwretch" trait.
- FIX: You could open the breeding interface even if you didn't have enough creatures to breed with. This could result in a crash.
1.3.7
2019-01-16
- Several creatures have new overworld sprites and singular palettes.
- Bug/crash fixes.
1.3.6
2019-01-10
- FIX: Some Carver overworld spritesheets were arranged incorrectly.
- FIX: Freeze when mass summoning with fewer than 6 creatures in your party.
- FIX: Mass summoning will no longer blow out your eardrums if you summon too many creatures at once.
- FIX: Mismatched option menu selection when backing out of option menus.
1.3.5
2019-01-09
- CHANGE: Carvers and Watchers have new overworld sprites.
- FIX: Dumplings will no longer flee from Tavern Brawls.
- FIX: Tavern rule that made creatures unable to gain buffs also worked on debuffs.
- FIX: "Christmas Is Cancelled" sometimes caused the damage prevention to persist throughout the entire battle.
- FIX: When rerolling prophecies, the talisman that reduces the cost to do so didn't actually work.
- FIX: Thylacine Studios logo didn't appear correctly on some combinations of devices/resolutions.
1.3.4
2019-01-04
- Added mass summoning option.
- Several user interface improvements.
- Bug/crash fixes.
1.3.3
2018-12-22
It's Christmas in Siralim 3! From now until January 4, you can battle Krampus in realms to obtain up to 9 event-exclusive creatures, along with tons of other items and surprises!
1.3.2
2018-12-20
- FIX: Certain objects and NPCs could be walked through after battle.
- FIX: "Living Ribbon" spell didn't correctly un-seal spell gems.
- FIX: "Give It A Name" achievement stopped unlocking after a recent patch.
- FIX: Too many Guardians/Invaders could spawn.
- FIX: Menu crash related to artifact details.
1.3.1
2018-12-18
- Added a new NPC that allows you to sync your creatures' levels with the lowest level creature in your party. He unlocks alongside Casual John.
- Added a "Gameplay" option to enable macro debugging. Also added "Copy Macro" option to macro editor.
- Class-changing robes are no longer consumed on use. They also remember your perks when you change classes now.
- Major optimizations to make the game run more smoothly, especially in battle and for players who have massive save files.
- Several quality of life improvements, balance adjustments, bug fixes, and more.
1.3.0
2018-12-15
- Added a new NPC that allows you to sync your creatures' levels with the lowest level creature in your party. He unlocks alongside Casual John.
- Added a "Gameplay" option to enable macro debugging. Also added "Copy Macro" option to macro editor.
- Class-changing robes are no longer consumed on use. They also remember your perks when you change classes now.
- Major optimizations to make the game run more smoothly, especially in battle and for players who have massive save files.
- Several quality of life improvements, balance adjustments, bug fixes, and more.

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Ratings

4.8 out of 5
301 Ratings

Reviews

Cnuttbutter,
Very fun
Very fun. Lots of strategy between mages, builds, mons. Not too far in, multiple characters at floor 12, but from looking over the character builds and the monsters I’ve seen I’m a bit overwhelmed on total builds. Full on attack, super spell power, crowd control, simple chaos, mix of everything, seems pretty limitless on how you can play and I feel that I still haven’t scratched the surface since I’ve only seen one death mon. Maybe a few things could be clearer in text, like when it says it increases my damage by 50%, is that only melee or does that count spells too. Also in the nature tree, there is skill that says it increases stat max by 3% I think and I have no idea what that is doing. I just it one point in and didn’t see anything lol. Oh and build saves, maybe attach a name or the class it’s attached too. I don’t know, I just forget things, I’m getting older lol. Overall, fantastic game. Keep doing what you do.
Djdixhdnjakakdoekenjririfj,
Audio Bugs
This game is addictive — really, really addictive. iOS 13 doesn’t come without its bugs though. After a small while the music stopped working and after that, the sound stopped working. I hadn’t adjusted the volume or silencer, I didn’t plug in headphones or anything. They just stopped.

I actually quit after 10 hours a while back because I wasn’t progressing. At 10 hours again, I’m further than I ever was. A small search for tips goes a long way.

And holy cow, are there a ton of options too! As you unlock more stuff, you’re basically unlocking more ways to tweak your stats. I’m not going to whip out my excel sheet and min-max the hell out of my team but it’s fun to explore. It’s fun to explore breeding too, when that gets unlocked. And it’s also made easy how you breed and what you will make from your parents.

I thought the graphics were meh but they’ve grown on me too.
Tdgurustein,
Gamepads!
Siralim fan from the first game, but I only played on Ps4 because of the virtual gamepad hurting my hands on ios. The virtual gamepad has been improved greatly with an analog stick, and I mention that because I am a great fan of this series, because I don’t care because I have a gamepad! And this is the ultimate peanut butter and jelly game, D&D and monster summoning, from a frankly workaholic developer who keeps adding free content and improvements for like a year or two after each game. Not small improvements, but expansion features. Love the game, and I follow the developer.
Lindesule,
Endless meaningful gameplay
There is so much to do even after completing the main objective. Collecting, strategizing, pvp, drafting challenges, “boss” challenges, and so on. Building and equipping a team is as strategically deep as building a magic deck. Then you can create a “macro” in game to program the team to follow a set of rules in battle unless you specify otherwise. It keeps the game from getting burdened down by the grind in end game. I have played for several months and will be playing for many more. Highly recommended!
Bobby fart,
Love it
I’ve had the game since siriliam 1 and it’s been better everytime. I love the newer game but I wish I had a option to skip the low level battles with my monsters. I’d like to catch more monsters without needing to go to the higher levels with my fresh new party I’m trying to level. Unless I’m dumb I wasn’t able to find it in options. That’s really my only critic.
Ty---,
Re-review
Dislike the button switch and the new analog is pretty bad. Can we get an option to use the old controls? I'll give it another go if these options are fixed. Right now I found it pretty frustrating to play and went back to 2.

EDIT:Responsive devs rule. Thank you for the d pad fix
GatorHater44,
Awesome game!
This is truly an awesome game. It’s a rouge-like version of Pokémon. The game play is deep and tactful. You can play for hours or just a min or two and be entertained. My only gripe and the reason for giving 4 and not 5 stars is about the controls... think of a D pad with A and B buttons overlaid on the screen. It’s clumsy and tedious which is never a good combo. This game would benefit dramatically from touch screen tap and go control. Please make this happen.
Evenxchange,
Excellent
I support this dev 100%. Originally Purchased on Steam but now available for mobile with cloud storage to be able to import your save file. genius! This really is a quality game the Dev continues to update in put work into it. Highly recommended If you like monster catching RPG’s with the dungeon crawler feel and no level cap.
I played the game (9hrs),
Yes
Much needed QOL improvements from the first game. Dialogue a little off, but still as kooky as the original. Didn’t play 2, but seeing how many of the upgrades and systems have been streamlined, I am happy. Playing for a few days but really gotta get a good team together cause I’m getting thrashed in the Tavern.

Chaos Rules! All Hail Pandemonium!
Jbev989,
Amazing game
Reminds me of dragon warrior monsters on GBC back in the day, but with all the customization and thick content of modern RPG’s.

Runs very smooth and speed feels just right. Only complaint is the control interface. Needs a transparency slider or some other easier way to play with buttons hidden.