Solitairica Cheats

Solitairica Hack 1.1.14 + Redeem Codes

Solitaire RPG battle card game

Developer: Righteous Hammer Games Inc.
Category: Games
Price: $3.99 (Download for free)
Version: 1.1.14
ID: com.righteoushammer.solitairica

Screenshots

Game screenshot Solitairica mod apkGame screenshot Solitairica apkGame screenshot Solitairica hack

Description

"It is, in my opinion, the perfect mobile game."
- Drew Scanlon

"An insanely fun mashup of roguelike RPG and solitaire."
- AppAdvice

"A bright, funny, and engaging mix of ideas that's well worth adding to your home screen."
- Pocket Gamer

Solitairica takes RPG combat and challenging rogue-like progression to a fresh new place—the world of solitaire!

Gather your weapons and prepare to battle the armies of Stuck! In the land of Myriodd, all of the hearts have been stolen by the horrible Emperor Stuck, and you are the latest warrior brave enough to try to return them, saving the world from total heartless destruction!

With the guidance of the great Kismet who will teach you the power of solitaire and the four great energies—attack, defense, agility and willpower—to battle your enemies... you could finally be the one to save the realm.

Each player’s journey will be a unique challenge, with a horde of ever-changing enemies and a wide variety of items and spells to explore. Battle your enemies with brute force, or cleverly constructed builds with devastating combos, and defeat the Armies of Stuck!

Key Features:
- Introducing a brand new turn based solitaire combat system.
- Procedural enemies that combine hilarious and dangerous traits for endless variety.
- Heaps of items and scores of spells to combine. Millions of builds to try!
- Challenging and dynamic rogue-like progression.
- Four great energies to master: attack (destroy cards), defense (counter and armor), agility (peeking and quickness) and willpower (healing and the arcane).
- Collect wildstone each journey to upgrade cards and unlock new decks, which change the way you play.
- Deck upgrades include Ace, King and Queen cards which provide powerful boosts during battle.

Version history

1.1.14
2018-10-30
Support for iPhone XS, XS Max and XL!

Also:
Fixed issue where "Health Nut" achievement would not be rewarded
Fixed issue where journey record does not set to zero on first normal win. (unfortunately does not fix retroactively)
Fixed a rare crash on battle victory
Portrait view can now flip orientation
1.1.13
2018-03-24
Haste spell no longer sends your spells flying off the screen into eternity!
Fixed the annoying little dead spot for tapping to battle
1.1.12
2018-03-14
iPhone X support!
Including: Full screen, snugly fit interface, and a fix for that pesky issue where cards were black on the road to Castle Stuck
1.1.11
2017-08-08
Haste spell no longer causes other spells to disappear
1.1.10
2017-08-05
Restores previous save file (as long as the game was not uninstalled)
Players updating from a previous build will receive a bonus 200 wildstone as a thanks for being patient with the recent issues.
1.1.9
2017-08-04
Fixed issue where textures appear corrupted with white pixels on older devices
Acrobat - Fleet footed now only penalizes Attack spells instead of all non-Agility spells
Armor and Cooldown values capped at 99
iPad Pro splash screen corrected
1.1.8
2017-07-19
New:
Reset progress button added to main menu settings
Cloud can be disabled via the main menu settings

Bug Fixes:
Epic record being 19 incorrectly fixed
Crash caused by bomb being face up mid column when added by weird ritual fixed
Incorrect attack values for Epic Emperor Stuck fixed
Wizard exploit fixed
1.1.7
2017-07-10
Improved restore UX, no more constant login/restore messages.
Possible solution for some who still cannot purchase IAP.
1.1.6
2017-07-04
Cloud sync fixed
If game hasn't checked for DLC this session, will check before displaying purchase option in deck select
Sorcerer Hypno bolt text corrected from destroy to damage
Epic crown reward animation shows correct deck panel
Epic hourglass economy corrected
Deck card contents display in help screen fixed for Primal Champions decks
Titanic suit bug fixed
Rendering optimizations
System messages UI improved (stays up while restoring in process)
1.1.5
2017-07-03
Fixes:
Crash in early epic journey going into some battles
Crash in epic journey when entering a battle with a "immovable" enemy
1.1.2
2017-06-30
Resuming from old game issue addressed
Improvements to restore flow (no longer pops up a login randomly)
Automatic restore on boot removed, must use button on main menu (restore can get in a bad state on boot)
1.1
2017-06-29
New feature: Epic Journey Difficulty (Free with update)
After defeating the Emperor, epic difficulty unlocks for that deck. Epic difficulty is tuned carefully to be an exciting new challenge, from the very first battle, for experienced players.

- 28 battles (10 more than normal)
- More dangerous versions of all monsters and traits, as well as many new possible combinations
- Much more intense Emperor battle.
- Tighter coin economy makes careful, smart purchasing a must.

New DLC Available: Primal Champions
From the plane of Prismos come four exciting new champions, each the master of a single color!

The four decks included are:

Barbarian (Attack)
Bonus card destruction when heart is low, but be careful...overflowing attack energy damages you. An aggressive deck that encourages risky play.

Vanguard (Defense)
Powerful armor spells, and the unique ability to use your armor as a resource to destroy cards. High defense with an explosive counter strike.

Acrobat (Agility)
The combination of an exclusive wild card spell, and a trait that always reveals the second card in a column, makes this the ultimate sequencing deck.

Sorcerer (Willpower)
Diabolical destruction and healing spells that add disruptive cards to the enemies deck.
1.0.16
2017-03-14
1.0.16:
A few minor bug fixes

1.0.15:
- Catalog Screen: Track your progress, plan your combos and scout your enemies with the new catalog screen! The catalog lists all spells, items and enemy traits with achievement tracking (Available from the title screen. Note: not available on Mini1 or iPad2)
- Battle Info: This overlay has been totally overhauled to give useful information like info on the current enemy traits, equipped items and additional basic info to help new players.
- Some achievements that stopped being checked based on profile data, now check every session in case original event didn't get through.
1.0.15
2017-03-07
New:
- Catalog Screen: Track your progress, plan your combos and scout your enemies with the new catalog screen! The catalog lists all spells, items and enemy traits with achievement tracking (Available from the title screen. Note: not available on Mini1 or iPad2)
- Battle Info: This overlay has been totally overhauled to give useful information like info on the current enemy traits, equipped items and additional basic info to help new players.

Fixes:
- Some achievements that stopped being checked based on profile data, now check every session in case original event didn't get through.
1.0.14
2017-02-19
1.0.14
Quick fix for an issue with one of the spells

1.0.13
New Mini-Boss:
Lord Guppington, Mayor of Findlehooven
Grab as much gold as you can before crooked Lord Guppington and his gaggle of goons stash it all away, or worse - break your heart!!

Balance:
Jam Cube made a teenie bit easier via deck composition
Gremlin made a teenie bit more difficult via deck composition
Chances of traits showing up tuned. Every battle has a trait from 2 onwards, late battles can have 2 or 3 traits.
New minor stun ability: Shove
Shield bast cost 4->5, requires Shove to purchase
Thunder Shock cost 2->5, requires Shove to purchase
Gold cost of Celestial Hourglasses increased to compensate for extra gold from Lord Guppington
Bard's Song cost 3->5
Monk punches tuned so higher level punches cost less energy and replace stun abilities instead of armor
Monk's Mastery cost 4->5
Paladin exclusive spells tuned so higher level versions cost less energy
Paladin Smite/Rebuke/Admonish tuned to do more damage and less healing
Wizard trait added: Force Field - gives Wizard +2 armor every battle

Fixes:
Tutorial can now be skipped from system menu
Zoologist of the weird achievement fixed
All spell/item achievement fixed
Backup save file system to safeguard against damaged files added
Game checks for Goop no more in main menu, in case it did not register at moment of victory
Carousel alignment issue on SE/5/5S fixed
1.0.13
2017-02-14
1.0.13
New Mini-Boss:
Lord Guppington, Mayor of Findlehooven
Grab as much gold as you can before crooked Lord Guppington and his gaggle of goons stash it all away, or worse - break your heart!!

Balance:
Jam Cube made a teenie bit easier via deck composition
Gremlin made a teenie bit more difficult via deck composition
Chances of traits showing up tuned. Every battle has a trait from 2 onwards, late battles can have 2 or 3 traits.
New minor stun ability: Shove
Shield bast cost 4->5, requires Shove to purchase
Thunder Shock cost 2->5, requires Shove to purchase
Gold cost of Celestial Hourglasses increased to compensate for extra gold from Lord Guppington
Bard's Song cost 3->5
Monk punches tuned so higher level punches cost less energy and replace stun abilities instead of armor
Monk's Mastery cost 4->5
Paladin exclusive spells tuned so higher level versions cost less energy
Paladin Smite/Rebuke/Admonish tuned to do more damage and less healing
Wizard trait added: Force Field - gives Wizard +2 armor every battle

Fixes:
Tutorial can now be skipped from system menu
Zoologist of the weird achievement fixed
All spell/item achievement fixed
Backup save file system to safeguard against damaged files added
Game checks for Goop no more in main menu, in case it did not register at moment of victory
Carousel alignment issue on SE/5/5S fixed
1.0.12
2016-11-13
Fixed a load screen hang after dying that would occur in some configurations
As a result of this fix, Game Center is now required to sync unlocks via iCloud
1.0.11
2016-11-04
Fixed issue where the game would hang in load screen when offline
1.0.10
2016-10-30
Cloud Support:
Unlocks will now combine between devices so you don't have to unlock anything twice

Tuning:
Raise Shield and Fortress cost increased by one
Gamble is available earlier and is now cheaper to buy
Resilience cost reduced by one
Feygull's Moon feather is now a damaging ability
Wildstone reward for first battle reduced by 1 to make farming the first battle less attractive

Bug Fixes:
Cards are no longer "fuzzy" looking
X-Ray glasses now reveal healed cards and cards after using abilities like disengage
Granite Figurine now properly protects against Mirror trait
Peek number is now larger
Right arrow properly hidden on deck select screen
Long enemy names no longer go beyond the screens edge
Rogue king upgrade now properly rewards energy as well as 5 coins
Misc Grammar fixes to text
1.0.9
2016-09-03
- Use Fast Animation setting will now speed up the pre-battle sequence.
- Fixed a crash on iPad 2 and iPad mini devices.
- Fixed a pixelated textures issue on iPhone 5S and some iPad Pro devices.
- Feygull will now heal less and damage more to avoid those occasional stalemates when he is stacked with defensive and healing traits.
1.0.8
2016-08-27
- Fixed a crash on iPhone SE and some iPad Pro devices.
- Settings menu now available during battle (which allows surrendering by ending the journey).
- Fixed a rare hang when drawing the next card.
- Fixed a bug where some spells wouldn't activate when you had enough energy (but couldn't use them).
- Fixed "It Didn't Look Dangerous" achievement.
1.0.7
2016-08-24

Download Solitairica on Android and iPhone for free

Download on Android

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
Primal Champions
(Four exciting new decks, with brand new exclusive spells and traits, each focusing entirely on a single energy type! The Primal Champions are: Barbarian, Vanguard, Acrobat and Sorcerer. Four new fun and challenging ways to defeat The Armies of Stuck!)
$0.99
Free
DE732614394✱✱✱✱✱ DAD0665✱✱✱✱✱

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Ratings

4.5 out of 5
460 Ratings

Reviews

ayejaye_,
Slightly frustrating, but beating a deck feels great
I thoroughly enjoy this game. My boyfriend got me into it by streaming his gameplay on PC to me, then I downloaded it myself on mobile. I bought the last couple decks just to have the entire game like he does. That being said...

I’ve gotten past Normal Mode on the Monk, Rogue, Bard, Barbarian, and Sorcerer decks. Each deck took days to complete, and I had to use different spells and items to finish each one. I get why people think that the game is unbeatable; it’s hard, and it actively works against you. However, I’d personally say that this makes me more encouraged to keep trying. One combination of items and spells didn’t work? Try again! See what works and what doesn’t.

I will say this, though, because it is a personal grievance of mine against the game. Some items and spells stay in the marketplace for multiple levels, without me trying to hold them. It’s a 50/50 chance whether this hurts or helps me. I’ve had multiple runs end because my items and spells didn’t randomize in the shop again.

Besides that, I love this game. I play it all the time. 5/5 stars.
Bladeniter,
Awesome Game! Top Pick!
My experience has been that when you actually pay attention to your surrounding options, plan moves ahead and use powers and energies at the right time you can advance in the game. Personally I like to combine the spell that reveals the second row of cards for each column with the single stab spell to clear the front card. That’s just one strategic approach that’s working very well for me. I can think of 30 or more in the next 5 minutes.

You have to approach every battle differently because each level is unique and some spells work better then others depending on the Monster you are fighting. The gameplay is strategically driven, original and far from heavy RNG. These elements are very well balanced in this game. The only reason anyone would rate this game negatively is because they failed to grasped the actual gameplay of the game.

Hands down one of my favorite games and I’m glad that is practically available for every platform because I did purchased both the IOS and the Steam versions. This is only my take on it and again...my humble opinion. Looking forward for future expansion packs or new versions.
Ghostfire6113,
Needs more work
I’m not sure where this “strategically driven” and “far from RNG heavy stuff” is coming from...it’s a solitaire game where the enemy abilities, when they get them, and even the items you can buy are ALL RNG. Turn down the fanboy a bit. Anyway....
I tried to get into this game, but the constant spamming of abilities by the AI coupled with laughably few of my own burned me out quick. I tried various strategies and builds of my own, followed the many guides provided by other players...but I decided hang it up for good when I realized they all pretty much ended the same: “It all comes down to luck of draw and enemy traits.” If the player had access to better items, more abilities that aren’t (usually) weaker carbon copies of base abilities/borderline useless most of the time it might be a different story.
Maybe I just don’t get the same rush as others; after getting screwed by rngesus over and over again, winning because the stars aligned doesn’t make me feel accomplished. Why would it? My skill, planning, and strategy had little to do with it, luck did. No thanks. Passing on this one.
just some guy who likes this,
Mixed Feelings
I’ll start out by saying that I think this is a really well made game. The gameplay and progression are well designed, the graphics and sounds are nice, it’s got a solid amount of content included in the base game. All that said, after around 8-10 hours with it, I frequently find myself opening the game and immediately closing it again because I realize that I really just don’t want to play it. The core gameplay loop of playing solitaire over and over got stale for me really fast. Even with all the variety brought by optimizing the spells and items, I just don’t want to clear another row of cards.

While my own interest in it fizzled in it quickly, I still think that Solitairica is worth giving a shot if you are a fan of solitaire and/or roguelike card games. The game was designed to be fun, not to manipulate you into buying gems or some other IAP bs, and I think for many people it will achieve that goal.
HalfBurntToast,
Ok game, very RNG heavy, battery killer.
This seems like a really good idea for a game, but I’m not sure I like how it’s executed. To say the game is driven by RNG is a n understatement. There’s so much relying on random draws that it’s almost impossible to implement any type of strategy. Very often, you’ll be near the end of the match with a few cards left on the board, but no matching draw cards. There’s no strategy here: you’re either given a card that works, or you’re not. Thus, many of your losses are totally out of your control.

This might not be that big of a deal if the game also wasn’t a major battery killer. For a game that could work entirely on 2D graphics, there are a lot of 3D elements mixed in. It looks nice, but the battery drain is crazy high (I’m talking Minecraft level battery drain) with no options for battery saving.

I dunno, faced with the numerous other card-based games on the market that do involve strategy (and don’t make your battery scream) it’s hard to recommend this.
An Uncommon Aura,
Don’t buy this extremely poorly designed game.
Not only does this game have absolutely nothing to do with strategy of any kind as it is 100% reliant on RNG, the rest of the game is about as shallow as could be. The developers quote obviously only cared about making it look good. The graphics are fine. That is the only thing the game has going for it. You get next to no gold each turn to buy from the smallest pool spells and items I’ve ever seen. Half of the spells and items don’t help you in the game and another quarter of those spells and items are actually entirely useless. If you’re lucky enough to draw one of the few things that are decent, you probably won’t have enough gold to buy it. You also can’t sell things you’ve already bought, leaving you with an inventory full of useless garbage. Stay away, save your money for one of the countless better games on the iOS store. Dicey Dungeons has the same vibe as this and is exponentially more polished.
FoxShepard,
Fun game, but there's a bug that freezes the game
This is a fun game, but there's a bug I've just run into that freezes the game. I have a card I can remove from the board, but when I tap on it nothing happens. I also have a spell I can use, but tapping on that doesn't do anything. Tapping on the top card of my deck also doesn't do anything. The game board isn't completely unresponsive, because if I hold my finger on a spell, it shows what spell it is, and I can also press the info and settings icons at the top of the screen and display those screens. I guess I'm going to have to quit this game and start a new one. Hopefully this bug doesn't happen too often. This is on my second day of playing the game, but I've played many games and this is the first time I've encountered this bug. I'm subtracting one star for the bug; otherwise I would give this four stars.
Fnljustice,
RNG
I’ll admit I like the game and I have played it quite a bit. The serious problem I have is, it literally is all RNG and getting stronger the more cards you unlock? Seriously? It should be more like the enemy gets stronger the more cards you unlock. Especially when the enemy is dropping poison on every card and you’re not drawing anything to remove it, or you’re drawing the same cards over and over and you have no plays, you sit there and hope you get lucky to draw into something to start a combo. I mean I’ve been spammed to death by the literally the first enemy because I couldn’t draw anything and he just nibbles me for 1 damage forever while I’m drawing dead cards. I think it needs some serious rebalancing with some things. I’m not complaining about difficult, but there is no strategy, it’s a pure luck RNG game. I’ll just go grind Mephisto for 10 hours on diablo II if I want to get RNG screwed.
[Niko_KV],
Poor designed rogue-like card game
I really like art of the game, I really like it idea, I like some mechanics, but I totally don’t like game-design.

I’m sure your first impression will “ohh seems it is cute and nice game!”. But deeper you play and learn it, one thought is starting come to your mind too often, that is definitely something wrong with this game.

During playing I always have that feeling that there is always lack of something. Lack of gold, lack of choices, lack of cards to make a move (some fights are too ugly that only left you 1 choices to skip turns and mean while enemy damage you to the death), lack of points to apply skills, etc.
Sometimes enemy freely make damage attacks one after another or cast a lot of bad effects that you simply can’t handle, because you are lack of points or you get “bad cards” and can’t respond much, tooooo much RNG.
For example in 1 fight I got total 6 stun turns! On a field there wasn’t good combination, and as I couldn’t use my spells (at least to heal or set shields) enemy killed me during a few turns... What is this lol? Is that how game should look like?

So very fast you are realize that you don’t get fun from game, you get anti-fun.

P.S. I own it like a few years and installed and uninstalled a lot. I always hoped about rebalance, but devs seems blind about feedback or simply keep game this way intentionally.
Player10384,
Why?
First of all, to all of those who think this app is a scam that makes you pay four dollars to only make you pay more, simply swipe left. The deck purchasing is the first screen, yes, but you do not only get the tutorial. The four extra decks are an add-on. If you do not have the mental capacity to swipe left, this game is may for you. Anyway, great game. Please add more decks and perhaps extend the story mode past defeating Stuck.
Edit: Wow, people think the game is too luck based, and/or requires too much skill. Let me think, what game does that sound like. Oh, how about solitaire? If you don’t like luck-based games, this isn’t for you. If you do though, have fun!