1.1.14
2018-10-30
Support for iPhone XS, XS Max and XL!
Also:
Fixed issue where "Health Nut" achievement would not be rewarded
Fixed issue where journey record does not set to zero on first normal win. (unfortunately does not fix retroactively)
Fixed a rare crash on battle victory
Portrait view can now flip orientation
1.1.13
2018-03-24
Haste spell no longer sends your spells flying off the screen into eternity!
Fixed the annoying little dead spot for tapping to battle
1.1.12
2018-03-14
iPhone X support!
Including: Full screen, snugly fit interface, and a fix for that pesky issue where cards were black on the road to Castle Stuck
1.1.11
2017-08-08
Haste spell no longer causes other spells to disappear
1.1.10
2017-08-05
Restores previous save file (as long as the game was not uninstalled)
Players updating from a previous build will receive a bonus 200 wildstone as a thanks for being patient with the recent issues.
1.1.9
2017-08-04
Fixed issue where textures appear corrupted with white pixels on older devices
Acrobat - Fleet footed now only penalizes Attack spells instead of all non-Agility spells
Armor and Cooldown values capped at 99
iPad Pro splash screen corrected
1.1.8
2017-07-19
New:
Reset progress button added to main menu settings
Cloud can be disabled via the main menu settings
Bug Fixes:
Epic record being 19 incorrectly fixed
Crash caused by bomb being face up mid column when added by weird ritual fixed
Incorrect attack values for Epic Emperor Stuck fixed
Wizard exploit fixed
1.1.7
2017-07-10
Improved restore UX, no more constant login/restore messages.
Possible solution for some who still cannot purchase IAP.
1.1.6
2017-07-04
Cloud sync fixed
If game hasn't checked for DLC this session, will check before displaying purchase option in deck select
Sorcerer Hypno bolt text corrected from destroy to damage
Epic crown reward animation shows correct deck panel
Epic hourglass economy corrected
Deck card contents display in help screen fixed for Primal Champions decks
Titanic suit bug fixed
Rendering optimizations
System messages UI improved (stays up while restoring in process)
1.1.5
2017-07-03
Fixes:
Crash in early epic journey going into some battles
Crash in epic journey when entering a battle with a "immovable" enemy
1.1.2
2017-06-30
Resuming from old game issue addressed
Improvements to restore flow (no longer pops up a login randomly)
Automatic restore on boot removed, must use button on main menu (restore can get in a bad state on boot)
1.1
2017-06-29
New feature: Epic Journey Difficulty (Free with update)
After defeating the Emperor, epic difficulty unlocks for that deck. Epic difficulty is tuned carefully to be an exciting new challenge, from the very first battle, for experienced players.
- 28 battles (10 more than normal)
- More dangerous versions of all monsters and traits, as well as many new possible combinations
- Much more intense Emperor battle.
- Tighter coin economy makes careful, smart purchasing a must.
New DLC Available: Primal Champions
From the plane of Prismos come four exciting new champions, each the master of a single color!
The four decks included are:
Barbarian (Attack)
Bonus card destruction when heart is low, but be careful...overflowing attack energy damages you. An aggressive deck that encourages risky play.
Vanguard (Defense)
Powerful armor spells, and the unique ability to use your armor as a resource to destroy cards. High defense with an explosive counter strike.
Acrobat (Agility)
The combination of an exclusive wild card spell, and a trait that always reveals the second card in a column, makes this the ultimate sequencing deck.
Sorcerer (Willpower)
Diabolical destruction and healing spells that add disruptive cards to the enemies deck.
1.0.16
2017-03-14
1.0.16:
A few minor bug fixes
1.0.15:
- Catalog Screen: Track your progress, plan your combos and scout your enemies with the new catalog screen! The catalog lists all spells, items and enemy traits with achievement tracking (Available from the title screen. Note: not available on Mini1 or iPad2)
- Battle Info: This overlay has been totally overhauled to give useful information like info on the current enemy traits, equipped items and additional basic info to help new players.
- Some achievements that stopped being checked based on profile data, now check every session in case original event didn't get through.
1.0.15
2017-03-07
New:
- Catalog Screen: Track your progress, plan your combos and scout your enemies with the new catalog screen! The catalog lists all spells, items and enemy traits with achievement tracking (Available from the title screen. Note: not available on Mini1 or iPad2)
- Battle Info: This overlay has been totally overhauled to give useful information like info on the current enemy traits, equipped items and additional basic info to help new players.
Fixes:
- Some achievements that stopped being checked based on profile data, now check every session in case original event didn't get through.
1.0.14
2017-02-19
1.0.14
Quick fix for an issue with one of the spells
1.0.13
New Mini-Boss:
Lord Guppington, Mayor of Findlehooven
Grab as much gold as you can before crooked Lord Guppington and his gaggle of goons stash it all away, or worse - break your heart!!
Balance:
Jam Cube made a teenie bit easier via deck composition
Gremlin made a teenie bit more difficult via deck composition
Chances of traits showing up tuned. Every battle has a trait from 2 onwards, late battles can have 2 or 3 traits.
New minor stun ability: Shove
Shield bast cost 4->5, requires Shove to purchase
Thunder Shock cost 2->5, requires Shove to purchase
Gold cost of Celestial Hourglasses increased to compensate for extra gold from Lord Guppington
Bard's Song cost 3->5
Monk punches tuned so higher level punches cost less energy and replace stun abilities instead of armor
Monk's Mastery cost 4->5
Paladin exclusive spells tuned so higher level versions cost less energy
Paladin Smite/Rebuke/Admonish tuned to do more damage and less healing
Wizard trait added: Force Field - gives Wizard +2 armor every battle
Fixes:
Tutorial can now be skipped from system menu
Zoologist of the weird achievement fixed
All spell/item achievement fixed
Backup save file system to safeguard against damaged files added
Game checks for Goop no more in main menu, in case it did not register at moment of victory
Carousel alignment issue on SE/5/5S fixed
1.0.13
2017-02-14
1.0.13
New Mini-Boss:
Lord Guppington, Mayor of Findlehooven
Grab as much gold as you can before crooked Lord Guppington and his gaggle of goons stash it all away, or worse - break your heart!!
Balance:
Jam Cube made a teenie bit easier via deck composition
Gremlin made a teenie bit more difficult via deck composition
Chances of traits showing up tuned. Every battle has a trait from 2 onwards, late battles can have 2 or 3 traits.
New minor stun ability: Shove
Shield bast cost 4->5, requires Shove to purchase
Thunder Shock cost 2->5, requires Shove to purchase
Gold cost of Celestial Hourglasses increased to compensate for extra gold from Lord Guppington
Bard's Song cost 3->5
Monk punches tuned so higher level punches cost less energy and replace stun abilities instead of armor
Monk's Mastery cost 4->5
Paladin exclusive spells tuned so higher level versions cost less energy
Paladin Smite/Rebuke/Admonish tuned to do more damage and less healing
Wizard trait added: Force Field - gives Wizard +2 armor every battle
Fixes:
Tutorial can now be skipped from system menu
Zoologist of the weird achievement fixed
All spell/item achievement fixed
Backup save file system to safeguard against damaged files added
Game checks for Goop no more in main menu, in case it did not register at moment of victory
Carousel alignment issue on SE/5/5S fixed
1.0.12
2016-11-13
Fixed a load screen hang after dying that would occur in some configurations
As a result of this fix, Game Center is now required to sync unlocks via iCloud
1.0.11
2016-11-04
Fixed issue where the game would hang in load screen when offline
1.0.10
2016-10-30
Cloud Support:
Unlocks will now combine between devices so you don't have to unlock anything twice
Tuning:
Raise Shield and Fortress cost increased by one
Gamble is available earlier and is now cheaper to buy
Resilience cost reduced by one
Feygull's Moon feather is now a damaging ability
Wildstone reward for first battle reduced by 1 to make farming the first battle less attractive
Bug Fixes:
Cards are no longer "fuzzy" looking
X-Ray glasses now reveal healed cards and cards after using abilities like disengage
Granite Figurine now properly protects against Mirror trait
Peek number is now larger
Right arrow properly hidden on deck select screen
Long enemy names no longer go beyond the screens edge
Rogue king upgrade now properly rewards energy as well as 5 coins
Misc Grammar fixes to text
1.0.9
2016-09-03
- Use Fast Animation setting will now speed up the pre-battle sequence.
- Fixed a crash on iPad 2 and iPad mini devices.
- Fixed a pixelated textures issue on iPhone 5S and some iPad Pro devices.
- Feygull will now heal less and damage more to avoid those occasional stalemates when he is stacked with defensive and healing traits.
1.0.8
2016-08-27
- Fixed a crash on iPhone SE and some iPad Pro devices.
- Settings menu now available during battle (which allows surrendering by ending the journey).
- Fixed a rare hang when drawing the next card.
- Fixed a bug where some spells wouldn't activate when you had enough energy (but couldn't use them).
- Fixed "It Didn't Look Dangerous" achievement.