Stellar Age: MMO Strategy Cheats

Stellar Age: MMO Strategy Hack 1.25.0.3 + Redeem Codes

Starship War In Galaxy

Developer: Crazy Panda Limited
Category: Games
Price: Free
Version: 1.25.0.3
ID: ru.crazypanda.StellarAge

Screenshots

Game screenshot Stellar Age: MMO Strategy mod apkGame screenshot Stellar Age: MMO Strategy apkGame screenshot Stellar Age: MMO Strategy hack

Description

Welcome to STELLAR AGE: an extremely social unique mmo space game. Join the space invasion now: shore up your defenses, spy on space pirates, initiate fleet battles, and dominate the rich galactic empire! Real corporation warfare is on!

Show your strategic and tactical thinking in the incredible REAL TIME MMO STRATEGY!
Try a superb zoom range as you roam the endless galaxy map.

DEVELOP YOUR VERY OWN PLANET:

Produce different kinds of resources to progress as fast as possible
Level up your buildings and technologies to increase your power
Improve your defenses, and don’t let your enemies succeed in plundering
Participate in various daily competitions: quests for leadership, ranking leagues, etc.

START YOUR REAL TIME WAR FOR THE GALAXY:

Build a powerful spaceship fleet
Work out the strategy: mix and match military and merchant spaceships for better success
Spy on and attack your enemies and set their planets on fire
Blast space pirates on the galaxy map
Dismantle destroyed enemy fleets: process ship debris into valuable resources to increase your wealth.

TEAM UP WITH OTHER PLAYERS:

Chat with players worldwide: a real time galaxy map comprises thousands of solar systems with other players’ planets
Create corporations to conquer planets you could never hold alone
Stick together with your space team: share responsibilities, earn in-game resources and get achievements and special bonuses


MAIN FEATURES:

- 1 live server for all players
- More than 20,000 solar systems
- Over 300,000 planets
- Dismantling destroyed enemy spaceships for resources
- Unlimited fleet size
- 10 types of spaceships
- 11 buildings with unique features
- 3 space pirate factions
- Top-notch 3D graphics
- Superb zoom range


Let space become the real home for you and fight in an epic galactic empire war!
Get it now!

Privacy Policy: https://crazypandagames.com/en/privacy-policy

Version history

1.25.0.3
2022-04-08
Excited to present our game update 1.25 and what’s in it!

Game features:
- Parameters revised for certain items of legendary equipment that used to boost PvE rallies: their bonuses now work for any rally;
- Larger fleet size for all Dyson Spheres except for level 1 Spheres;
- Reduced self-recovery time for turrets;
- Reduced damage bonuses for Gauss and Plasma towers against bombers;
- Increased damage bonus for bombers against towers;
- Green losses (automatic fleet recovery) are now equal to red losses and cannot exceed them;
- The player defending a Dark Matter wreck gains bonuses to damage and armor (regardless of whether said player is the owner of said resource wreck or not);
- The new “x10” rule for resource wrecks works for player’s overall power, not just the fleet;
- The highest reward for completing the “Risk and Glory” event revised;
- Higher chances of getting a bomb in the “Risk and Glory” event;
- Visual effects removed from the Collections screen in high-performance mode;
- In case the Game Center authorization is not complete, a system pop-up is now displayed asking you to link your account to the Game Center (you won’t be able to play otherwise).

Bug fixes:
- Credits are now charged correctly when modifying equipment perks;
- Equipment upgrades enabled by means of a Fabricator’s Cassette;
- A 2-player rally is now dismissed once the leader’s fleet is destroyed;
- The app no longer crashes when you tap on an incoming push while the game client is minimized;
- No more errors while attempting to save coordinates to bookmarks;
- Equipment that enables faster collection of resources now only works for those Commanders who engage in collecting resources;
- The profile of the player attacking a resource wreck now opens correctly via “Reports”;
- Item scrolling in the Reward Center optimized;
- The "Risk and Glory" event timer fixed, with time now always displayed correctly
1.25.0.1
2022-04-04
Excited to present our game update 1.25 and what’s in it!

Game features:
- Parameters revised for certain items of legendary equipment that used to boost PvE rallies: their bonuses now work for any rally;
- Larger fleet size for all Dyson Spheres except for level 1 Spheres;
- Reduced self-recovery time for turrets;
- Reduced damage bonuses for Gauss and Plasma towers against bombers;
- Increased damage bonus for bombers against towers;
- Green losses (automatic fleet recovery) are now equal to red losses and cannot exceed them;
- The player defending a Dark Matter wreck gains bonuses to damage and armor (regardless of whether said player is the owner of said resource wreck or not);
- The new “x10” rule for resource wrecks works for player’s overall power, not just the fleet;
- The highest reward for completing the “Risk and Glory” event revised;
- Higher chances of getting a bomb in the “Risk and Glory” event;
- Visual effects removed from the Collections screen in high-performance mode;
- In case the Game Center authorization is not complete, a system pop-up is now displayed asking you to link your account to the Game Center (you won’t be able to play otherwise).

Bug fixes:
- Credits are now charged correctly when modifying equipment perks;
- Equipment upgrades enabled by means of a Fabricator’s Cassette;
- A 2-player rally is now dismissed once the leader’s fleet is destroyed;
- The app no longer crashes when you tap on an incoming push while the game client is minimized;
- No more errors while attempting to save coordinates to bookmarks;
- Equipment that enables faster collection of resources now only works for those Commanders who engage in collecting resources;
- The profile of the player attacking a resource wreck now opens correctly via “Reports”;
- Item scrolling in the Reward Center optimized;
- The "Risk and Glory" event timer fixed, with time now always displayed correctly
1.25.0.0
2022-03-29
Excited to present our game update 1.25 and what’s in it!

Game features:
- Parameters revised for certain items of legendary equipment that used to boost PvE rallies: their bonuses now work for any rally;
- Larger fleet size for all Dyson Spheres except for level 1 Spheres;
- Reduced self-recovery time for turrets;
- Reduced damage bonuses for Gauss and Plasma towers against bombers;
- Increased damage bonus for bombers against towers;
- Green losses (automatic fleet recovery) are now equal to red losses and cannot exceed them;
- The player defending a Dark Matter wreck gains bonuses to damage and armor (regardless of whether said player is the owner of said resource wreck or not);
- The new “x10” rule for resource wrecks works for player’s overall power, not just the fleet;
- The highest reward for completing the “Risk and Glory” event revised;
- Higher chances of getting a bomb in the “Risk and Glory” event;
- Visual effects removed from the Collections screen in high-performance mode;
- In case the Game Center authorization is not complete, a system pop-up is now displayed asking you to link your account to the Game Center (you won’t be able to play otherwise).

Bug fixes:
- Credits are now charged correctly when modifying equipment perks;
- Equipment upgrades enabled by means of a Fabricator’s Cassette;
- A 2-player rally is now dismissed once the leader’s fleet is destroyed;
- The app no longer crashes when you tap on an incoming push while the game client is minimized;
- No more errors while attempting to save coordinates to bookmarks;
- Equipment that enables faster collection of resources now only works for those Commanders who engage in collecting resources;
- The profile of the player attacking a resource wreck now opens correctly via “Reports”;
- Item scrolling in the Reward Center optimized;
- The "Risk and Glory" event timer fixed, with time now always displayed correctly
1.24.0.6
2022-03-23
Minor improvements and bug fixes.
1.24.0.5
2022-02-11
Minor improvements and bug fixes.
1.24.0.3
2022-02-04
Minor improvements and bug fixes.

1.24.0.2
2021-12-30
So excited to be introducing our update 1.24!

Space harbors plenty of secrets, and only the bravest of all can hope to tap into a few. The other day, our home base intercepted a faint signal from an unidentified source; the coordinates suggest a pirate leader’s long-destroyed base. Will you risk it and accept this challenge? And will you make it alive…?

- “Risk and Glory”: a brand new event
You’ll venture out towards a pirate leader’s destroyed base. Your main goal? To get to the finish line, of course! There are 30 stages, and at each you’ll have 4 crates to choose from and open; the crate contains either a reward or a bomb that can bring your entire enterprise to an end. You can deactivate the bomb with certain effort, and if you don’t, you’ll lose all the rewards you’ve amassed so far and go back to square one empty-handed. With each crate opened successfully, you're free to wrap things up, collect all the rewards you've gotten so far and return to base glorious.
You may also receive a unique and exclusive prize by the end of your venture: new legendary equipment for your military Commanders!

- Card collections
If you’ve always wanted to learn more of the Stellar Age lore, this is your cue to rev your engine of cognition! You can now find all sorts of files with data on our universe, and decrypting them will earn you extra rewards, too!
There is a new collection crate in the game which is available only from the “Galaxy of Fortune” slot machine. This crate contains several cards of different rarity, each with cool art and interesting info. Cards make up distinct collections, and you can complete them and exchange for unique equipment for your Advisors. You can complete each collection up to 3 times. Oh, and you can exchange card duplicates you don’t need for special currency that, in turn, buys you various items from the collection shop range.


- New VIP levels from 16 to 18
These are designed to provide additional comfort and niceties, as well as simplify and automate a few routine processes. For example, players with active new VIP levels will have access to the following: equipment presets; a third fleet construction line; simultaneous fill-up and speed-up of 2+ production lines; a handy option of collecting all the rewards and prizes for quests and in the reward center with a single tap; and an increased Stellar Essence limit at each of the VIP levels.

- Equipment for Advisors
Now the Advisors have their own unique equipment items that will certainly enhance your gameplay. And this update is introducing 2 sets of those!
You can obtain the first set from 6 card collections, and one of its properties includes a chance of access to a random Dark Matter resource wreck.
The second set is available to buy from the collection shop for "petty coins" (go to "Equipment" there) and for credits, too.
Be advised: you cannot change perks associated with Advisors' equipment!

- Updated rally dismissal conditions
1. If there are 2 participants only in the rally, and one of them cancels their mission, the entire rally gets dismissed.
2. If the leader of the rally pulls back their fleet and cancels, the entire rally gets canceled and all the participants return to base.

- Bonus reward added for hunting down Elite Pirates, issued depending on the number of participants: the more of them there are, the larger and the more valuable the bonuses get!

- Contents updated for the Apexes and the "Galaxy of Fortune".

Oh, and Christmas is coming, which means all sorts of decorations to get the holiday vibe going on your base!
1.24.0.1
2021-12-21
So excited to be introducing our update 1.24!

Space harbors plenty of secrets, and only the bravest of all can hope to tap into a few. The other day, our home base intercepted a faint signal from an unidentified source; the coordinates suggest a pirate leader’s long-destroyed base. Will you risk it and accept this challenge? And will you make it alive…?

- “Risk and Glory”: a brand new event
You’ll venture out towards a pirate leader’s destroyed base. Your main goal? To get to the finish line, of course! There are 30 stages, and at each you’ll have 4 crates to choose from and open; the crate contains either a reward or a bomb that can bring your entire enterprise to an end. You can deactivate the bomb with certain effort, and if you don’t, you’ll lose all the rewards you’ve amassed so far and go back to square one empty-handed. With each crate opened successfully, you're free to wrap things up, collect all the rewards you've gotten so far and return to base glorious.
You may also receive a unique and exclusive prize by the end of your venture: new legendary equipment for your military Commanders!

- Card collections
If you’ve always wanted to learn more of the Stellar Age lore, this is your cue to rev your engine of cognition! You can now find all sorts of files with data on our universe, and decrypting them will earn you extra rewards, too!
There is a new collection crate in the game which is available only from the “Galaxy of Fortune” slot machine. This crate contains several cards of different rarity, each with cool art and interesting info. Cards make up distinct collections, and you can complete them and exchange for unique equipment for your Advisors. You can complete each collection up to 3 times. Oh, and you can exchange card duplicates you don’t need for special currency that, in turn, buys you various items from the collection shop range.


- New VIP levels from 16 to 18
These are designed to provide additional comfort and niceties, as well as simplify and automate a few routine processes. For example, players with active new VIP levels will have access to the following: equipment presets; a third fleet construction line; simultaneous fill-up and speed-up of 2+ production lines; a handy option of collecting all the rewards and prizes for quests and in the reward center with a single tap; and an increased Stellar Essence limit at each of the VIP levels.

- Equipment for Advisors
Now the Advisors have their own unique equipment items that will certainly enhance your gameplay. And this update is introducing 2 sets of those!
You can obtain the first set from 6 card collections, and one of its properties includes a chance of access to a random Dark Matter resource wreck.
The second set is available to buy from the collection shop for "petty coins" (go to "Equipment" there) and for credits, too.
Be advised: you cannot change perks associated with Advisors' equipment!

- Updated rally dismissal conditions
1. If there are 2 participants only in the rally, and one of them cancels their mission, the entire rally gets dismissed.
2. If the leader of the rally pulls back their fleet and cancels, the entire rally gets canceled and all the participants return to base.

- Bonus reward added for hunting down Elite Pirates, issued depending on the number of participants: the more of them there are, the larger and the more valuable the bonuses get!

- Contents updated for the Apexes and the "Galaxy of Fortune".

Oh, and Christmas is coming, which means all sorts of decorations to get the holiday vibe going on your base!
1.24.0.0
2021-12-16
So excited to be introducing our update 1.24!

Space harbors plenty of secrets, and only the bravest of all can hope to tap into a few. The other day, our home base intercepted a faint signal from an unidentified source; the coordinates suggest a pirate leader’s long-destroyed base. Will you risk it and accept this challenge? And will you make it alive…?

- “Risk and Glory”: a brand new event
You’ll venture out towards a pirate leader’s destroyed base. Your main goal? To get to the finish line, of course! There are 30 stages, and at each you’ll have 4 crates to choose from and open; the crate contains either a reward or a bomb that can bring your entire enterprise to an end. You can deactivate the bomb with certain effort, and if you don’t, you’ll lose all the rewards you’ve amassed so far and go back to square one empty-handed. With each crate opened successfully, you're free to wrap things up, collect all the rewards you've gotten so far and return to base glorious.
You may also receive a unique and exclusive prize by the end of your venture: new legendary equipment for your military Commanders!

- Card collections
If you’ve always wanted to learn more of the Stellar Age lore, this is your cue to rev your engine of cognition! You can now find all sorts of files with data on our universe, and decrypting them will earn you extra rewards, too!
There is a new collection crate in the game which is available only from the “Galaxy of Fortune” slot machine. This crate contains several cards of different rarity, each with cool art and interesting info. Cards make up distinct collections, and you can complete them and exchange for unique equipment for your Advisors. You can complete each collection up to 3 times. Oh, and you can exchange card duplicates you don’t need for special currency that, in turn, buys you various items from the collection shop range.


- New VIP levels from 16 to 18
These are designed to provide additional comfort and niceties, as well as simplify and automate a few routine processes. For example, players with active new VIP levels will have access to the following: equipment presets; a third fleet construction line; simultaneous fill-up and speed-up of 2+ production lines; a handy option of collecting all the rewards and prizes for quests and in the reward center with a single tap; and an increased Stellar Essence limit at each of the VIP levels.

- Equipment for Advisors
Now the Advisors have their own unique equipment items that will certainly enhance your gameplay. And this update is introducing 2 sets of those!
You can obtain the first set from 6 card collections, and one of its properties includes a chance of access to a random Dark Matter resource wreck.
The second set is available to buy from the collection shop for "petty coins" (go to "Equipment" there) and for credits, too.
Be advised: you cannot change perks associated with Advisors' equipment!

- Updated rally dismissal conditions
1. If there are 2 participants only in the rally, and one of them cancels their mission, the entire rally gets dismissed.
2. If the leader of the rally pulls back their fleet and cancels, the entire rally gets canceled and all the participants return to base.

- Bonus reward added for hunting down Elite Pirates, issued depending on the number of participants: the more of them there are, the larger and the more valuable the bonuses get!

- Contents updated for the Apexes and the "Galaxy of Fortune".

Oh, and Christmas is coming, which means all sorts of decorations to get the holiday vibe going on your base!
1.23.0.10
2021-11-01
Minor improvements and bug fixes.
1.23.0.9
2021-10-22
Minor improvements and bug fixes.
1.23.0.8
2021-10-14
Minor improvements and bug fixes.
1.23.0.7
2021-09-03
- Equipped items have been moved to a separate block on the synthesis and recycling screens. When an equipped item is selected manually, a warning will pop up. The principle of “Select all” automatic button action remains unchanged;
- Fixed: jet window closes after purchase;
- Fixed: the cost of modification updates in time;
- Fixed: some commanders' skill description texts no longer overlap.
1.23.0.6
2021-08-17
- A new commander added to the Galaxy of Fortune grand prize — Ellen
- Over the X-mitter you can now see that a beacon can be assembled if the fragments are sufficient
- Tap on the Augmentation and Conversion screens to see the list of the gear`s upgradeable stats
- Corp objects now display the activation date beside the construction date
- You can now enable and disable the coordinate grid on the galaxy map
- The Exchange desk now accepts new commanders' badges — those of Yuki, Thoth, Ellen, and Catori
- Hard win prediction is now highlighted in yellow
1.23.0.5
2021-08-04
- Welcome your new Advisor: Thoth! You'll need a decent ranking in the personal "Battle for the Galaxy" event to be awarded Thoth's badges.
- Equipment containers added to the shop (available with the player's MCC of level 10 or higher). These containers can be bought for special currency: petty coins. Chests' contents vary in equipment type, such as armor, gloves, helmets, etc., and they include items of different quality.
- You can obtain petty coins (required to purchase equipment containers) from level 11+ regular pirates or level 6+ elite pirates; pirate leaders' bases; resource wrecks; and from chests associated with Commanders' skills.
- The Cyber Plant screen and the MCC's designated "Defense" tab now feature information on your defense towers' properties being undermined as a result of relocation to enemy territories. The menu of the relocated player's planet now also displays a corresponding icon next to player's nickname. Tap it to read more about the debuff.
- New reward items in the "Galaxy of Fortune": secret beacon fragments, fabricator's cassettes, unicomponents and data cores.
- You'll need a decent ranking in the "Space Emperor" event to be awarded Yuki's badges.
- You will need to have at least 5 fellow members in your corporation to be able to build corporate objects
1.23.0.3
2021-08-02
- Welcome your new Advisor: Thoth! You'll need a decent ranking in the personal "Battle for the Galaxy" event to be awarded Thoth's badges.
- Equipment containers added to the shop (available with the player's MCC of level 10 or higher). These containers can be bought for special currency: petty coins. Chests' contents vary in equipment type, such as armor, gloves, helmets, etc., and they include items of different quality.
- You can obtain petty coins (required to purchase equipment containers) from level 11+ regular pirates or level 6+ elite pirates; pirate leaders' bases; resource wrecks; and from chests associated with Commanders' skills.
- The Cyber Plant screen and the MCC's designated "Defense" tab now feature information on your defense towers' properties being undermined as a result of relocation to enemy territories. The menu of the relocated player's planet now also displays a corresponding icon next to player's nickname. Tap it to read more about the debuff.
- New reward items in the "Galaxy of Fortune": secret beacon fragments, fabricator's cassettes, unicomponents and data cores.
- You'll need a decent ranking in the "Space Emperor" event to be awarded Yuki's badges.
- You will need to have at least 5 fellow members in your corporation to be able to build corporate objects
1.23.0.2
2021-07-19
The new update 1.23 is out!
Civilization in space never stands still, just like civilization on Earth back in the day. In fact, it is constantly evolving, with technologies invented, combat ships built, and ways to disrupt enemy plans engineered.
Let’s start with the new fleet tier coming with this update!

- Tier III fleet: you can build Tier III ships “from scratch” with resources or obtain them by upgrading Tier II ships. New ships have improved battle stats compared to the previous two tiers and deliver the same bonuses and vulnerabilities as Tier I and II ships of the same class. The range of upgrades and advancements of Tier III ships is the same as that of Tier I and II: fleet tech, VIP levels, boosts, etc.
We’ve added new tech sections for building Tier III ships or upgrading Tier II to III. Bonuses associated with Tier III include the likes of greater damage or stronger armor for all such ships that are part of reinforcement for an ally’s planet or are participating in a rally, but there’s way more to it.

Tier III’s special feature is the ships’ improved interface in the Space Port: we’ve given them a distinct background, and you can tap any ship to view it from all sides and angles!

- Pirate Leaders: this unique new breed of enemy bosses will take great courage and crafty preparations to defeat! Warfare with pirate leaders is available to players with an MCC of level 10 or higher only.

Beacon fragments for summoning Pirate Leaders can be obtained from regular pirates and resource wrecks. Once you’ve got a hundred fragments, you can create a full beacon and use it to summon the pirate leader of one of the three factions (chosen randomly). Depending on the beacon’s quality (they range from common to legendary), the pirate leader’s base will entail different attributes, both positive and negative.

New screens for interacting with beacons and their fragments are located at the X-mitter—the building with holograms. One of these screens lets you locate Pirate Leaders: make sure to outsmart your enemy, because only the strongest one wins, and that is the better informed one!
Pirate Leaders are not easy to defeat. Pick your fleet carefully, as it’s going to be integral to your campaign’s success!
There are 2 stages to the warfare: before getting close to the center of the pirate base, you’ll have to bring down the defense towers first. Depending on the base, you’ll need to destroy from three to six towers; see the exact number indicated by the beacon.
Confrontations with Pirate Leaders are cruel and dangerous. But it’s all worth it, really! As a victor, you’ll be rewarded with new items: pieces of equipment for military Commanders and specifications for crafting this equipment.

- Equipment for Commanders: these items enhance Commanders’ military stats. You’ll find the list of all available items on the Commanders home screen.
Some items of equipment can only be used by Commanders of a certain level. All equipment is for use by military Commanders only. The reason why Advisors cannot equip themselves is quite simple, really: by default, Advisors are always best equipped with their wisdom and expertise, with their experience of running the base. Now, military Commanders, on the other hand, can sure benefit from a sharper blade and a stronger armor!

To craft new equipment or enhance it, go to “Equipment”, where you’ll find, besides other things, a list of all item design specifications and a selection of those available to you to produce. To make your first piece of rare quality equipment, you will need to first get necessary items of basic quality. Now, those are available from Pirate Leaders’ bases!
Equipment rarity ranges from common to legendary. Each item has its name, type, quality, power and level of augmentation. There are many ways to enhance your equipment, such as synthesis, recycling, augmentation, modification, or conversion: find out all the details in the game!
1.23.0.1
2021-06-28
The new update 1.23 is out!
Civilization in space never stands still, just like civilization on Earth back in the day. In fact, it is constantly evolving, with technologies invented, combat ships built, and ways to disrupt enemy plans engineered.
Let’s start with the new fleet tier coming with this update!

- Tier III fleet: you can build Tier III ships “from scratch” with resources or obtain them by upgrading Tier II ships. New ships have improved battle stats compared to the previous two tiers and deliver the same bonuses and vulnerabilities as Tier I and II ships of the same class. The range of upgrades and advancements of Tier III ships is the same as that of Tier I and II: fleet tech, VIP levels, boosts, etc.
We’ve added new tech sections for building Tier III ships or upgrading Tier II to III. Bonuses associated with Tier III include the likes of greater damage or stronger armor for all such ships that are part of reinforcement for an ally’s planet or are participating in a rally, but there’s way more to it.

Tier III’s special feature is the ships’ improved interface in the Space Port: we’ve given them a distinct background, and you can tap any ship to view it from all sides and angles!

- Pirate Leaders: this unique new breed of enemy bosses will take great courage and crafty preparations to defeat! Warfare with pirate leaders is available to players with an MCC of level 10 or higher only.

Beacon fragments for summoning Pirate Leaders can be obtained from regular pirates and resource wrecks. Once you’ve got a hundred fragments, you can create a full beacon and use it to summon the pirate leader of one of the three factions (chosen randomly). Depending on the beacon’s quality (they range from common to legendary), the pirate leader’s base will entail different attributes, both positive and negative.

New screens for interacting with beacons and their fragments are located at the X-mitter—the building with holograms. One of these screens lets you locate Pirate Leaders: make sure to outsmart your enemy, because only the strongest one wins, and that is the better informed one!
Pirate Leaders are not easy to defeat. Pick your fleet carefully, as it’s going to be integral to your campaign’s success!
There are 2 stages to the warfare: before getting close to the center of the pirate base, you’ll have to bring down the defense towers first. Depending on the base, you’ll need to destroy from three to six towers; see the exact number indicated by the beacon.
Confrontations with Pirate Leaders are cruel and dangerous. But it’s all worth it, really! As a victor, you’ll be rewarded with new items: pieces of equipment for military Commanders and specifications for crafting this equipment.

- Equipment for Commanders: these items enhance Commanders’ military stats. You’ll find the list of all available items on the Commanders home screen.
Some items of equipment can only be used by Commanders of a certain level. All equipment is for use by military Commanders only. The reason why Advisors cannot equip themselves is quite simple, really: by default, Advisors are always best equipped with their wisdom and expertise, with their experience of running the base. Now, military Commanders, on the other hand, can sure benefit from a sharper blade and a stronger armor!

To craft new equipment or enhance it, go to “Equipment”, where you’ll find, besides other things, a list of all item design specifications and a selection of those available to you to produce. To make your first piece of rare quality equipment, you will need to first get necessary items of basic quality. Now, those are available from Pirate Leaders’ bases!
Equipment rarity ranges from common to legendary. Each item has its name, type, quality, power and level of augmentation. There are many ways to enhance your equipment, such as synthesis, recycling, augmentation, modification, or conversion: find out all the details in the game!
1.23.0.0
2021-06-22
The new update 1.23 is out!
Civilization in space never stands still, just like civilization on Earth back in the day. In fact, it is constantly evolving, with technologies invented, combat ships built, and ways to disrupt enemy plans engineered.
Let’s start with the new fleet tier coming with this update!

- Tier III fleet: you can build Tier III ships “from scratch” with resources or obtain them by upgrading Tier II ships. New ships have improved battle stats compared to the previous two tiers and deliver the same bonuses and vulnerabilities as Tier I and II ships of the same class. The range of upgrades and advancements of Tier III ships is the same as that of Tier I and II: fleet tech, VIP levels, boosts, etc.
We’ve added new tech sections for building Tier III ships or upgrading Tier II to III. Bonuses associated with Tier III include the likes of greater damage or stronger armor for all such ships that are part of reinforcement for an ally’s planet or are participating in a rally, but there’s way more to it.

Tier III’s special feature is the ships’ improved interface in the Space Port: we’ve given them a distinct background, and you can tap any ship to view it from all sides and angles!

- Pirate Leaders: this unique new breed of enemy bosses will take great courage and crafty preparations to defeat! Warfare with pirate leaders is available to players with an MCC of level 10 or higher only.

Beacon fragments for summoning Pirate Leaders can be obtained from regular pirates and resource wrecks. Once you’ve got a hundred fragments, you can create a full beacon and use it to summon the pirate leader of one of the three factions (chosen randomly). Depending on the beacon’s quality (they range from common to legendary), the pirate leader’s base will entail different attributes, both positive and negative.

New screens for interacting with beacons and their fragments are located at the X-mitter—the building with holograms. One of these screens lets you locate Pirate Leaders: make sure to outsmart your enemy, because only the strongest one wins, and that is the better informed one!
Pirate Leaders are not easy to defeat. Pick your fleet carefully, as it’s going to be integral to your campaign’s success!
There are 2 stages to the warfare: before getting close to the center of the pirate base, you’ll have to bring down the defense towers first. Depending on the base, you’ll need to destroy from three to six towers; see the exact number indicated by the beacon.
Confrontations with Pirate Leaders are cruel and dangerous. But it’s all worth it, really! As a victor, you’ll be rewarded with new items: pieces of equipment for military Commanders and specifications for crafting this equipment.

- Equipment for Commanders: these items enhance Commanders’ military stats. You’ll find the list of all available items on the Commanders home screen.
Some items of equipment can only be used by Commanders of a certain level. All equipment is for use by military Commanders only. The reason why Advisors cannot equip themselves is quite simple, really: by default, Advisors are always best equipped with their wisdom and expertise, with their experience of running the base. Now, military Commanders, on the other hand, can sure benefit from a sharper blade and a stronger armor!

To craft new equipment or enhance it, go to “Equipment”, where you’ll find, besides other things, a list of all item design specifications and a selection of those available to you to produce. To make your first piece of rare quality equipment, you will need to first get necessary items of basic quality. Now, those are available from Pirate Leaders’ bases!
Equipment rarity ranges from common to legendary. Each item has its name, type, quality, power and level of augmentation. There are many ways to enhance your equipment, such as synthesis, recycling, augmentation, modification, or conversion: find out all the details in the game!
1.22.0.5
2021-04-28
Minor improvements and bug fixes.

1.22.0.4
2021-04-20
- CEO, Co-Founder and CSO can remove a corp. member’s fleet from a corporate object
- Added a timer of a corporate object self-destruction after 2 days; works on those corporate objects that have not been completed to level 1
- Spheres and Outposts are now available for attack only during the corporate PvP-event at weekends (Saturday-Sunday)
- The rates of burning and repair of corporate objects have been revised based on the PvP event schedule and introduction of new corporate projects
- For a players with MCU level more than 25: added a 6 hour cooldown for entering a new corporation after leaving the previous one
- Added a timer to the confirmation button for manual corporate object destruction
1.22.0.3
2021-04-14
- CEO, Co-Founder and CSO can remove a corp. member’s fleet from a corporate object
- Added a timer of a corporate object self-destruction after 2 days; works on those corporate objects that have not been completed to level 1
- Spheres and Outposts are now available for attack only during the corporate PvP-event at weekends (Saturday-Sunday)
- The rates of burning and repair of corporate objects have been revised based on the PvP event schedule and introduction of new corporate projects
- For a players with MCU level more than 25: added a 6 hour cooldown for entering a new corporation after leaving the previous one
- Added a timer to the confirmation button for manual corporate object destruction
1.22.0.2
2021-04-01
The long-awaited huge new update 1.22 is finally available! With even more corporate activities to engage in, you can now claim your corporation’s superiority over others in many more ways!
Now, more on the new features.

- Corporate objects and territories: corporations can build Dyson Spheres and Outposts on unoccupied stars across the Galaxy, with CEOs, co-founders and CSOs picking the stars intended for future corporate objects. Once the star is acquired, the entire corporation can participate in building objects on it!
So, why would a corporation want to build Dyson Spheres and Outposts? It’s simple, really: the more corporate objects there are, the larger the territory of the corporation becomes. The larger the territory, the more player bases can be located on it, earning bonuses from new corporate projects and Support Facilities!
In addition to bonuses, the corporation will receive passive hourly income in corporate credits from every Support Facility seized. This income does not depend on the level of the Facility, but serves as a great motivation to conquer and expand the territory!
A completed Dyson Sphere also offers something unique: besides increasing the maximum available number of Outposts you can build, it makes fellow employees’ planets within its solar system immune to attacks. These planets are marked with a special golden shield icon on the map once you tap on them.
Not only can you build your own corporate objects, but you can also destroy those of your enemies’ to extend your influence over the region or deprive your enemies of immunity to attacks. There’s a catch, though: you can only attack an enemy’s corporate object if your territory shares borders with it. This means you need to destroy corporate objects around your object of interest and put up your own borders to get closer to it.

- New corporate projects: territories grant bonuses for developing various corporate projects, including higher maximum number of Spheres one can build; increased research speed; and increased armor of and damage by defending fleet and defense towers. Bonuses apply only to your fellow employees’ bases located on the territory that belongs to your corporation!

- Support Facilities: on the Galaxy map, you will find these artificial celestial bodies run by pirates. Each Facility entails some special bonus for a corporation that manages to seize it. Facilities grant bonuses to a corporation only if located on its territory, with pirate presence cleared from said Facility. Here’s the “how to”: once you build a Dyson Sphere or an Outpost nearby, you can launch a rally to get rid of the pirates based in the Facility.
Once seized, the Support Facility starts awarding bonuses for corporation employees whose bases are located within this territory.
Support Facilities range from level 1 to 5. The closer they are to the center of the Galaxy, the higher the level, and the better the bonuses you want to fight for! Nevertheless, pick Facilities wisely: identical bonuses do not sum up!

- More trade! Your base will be hosting the Exchange Desk and the Trading Floor once in a fortnight, from Wednesday till Friday, 14:00 UTC. The Exchange Desk lets you sell items in exchange for special currency, the Stellar Essence. There’s a limit of exchange determined by your VIP level. Now, with Stellar Essence, you can purchase some wild goods on the Trading Floor!

- New Commander: meet the new commander, Catori! This commander is extremely useful in defense of your corporate objects and will definitely improve your commanders’ roaster.
You can obtain Catori via Apexes or corporate shop.
1.22.0.1
2021-03-26
The long-awaited huge new update 1.22 is finally available! With even more corporate activities to engage in, you can now claim your corporation’s superiority over others in many more ways!
Now, more on the new features.

- Corporate objects and territories: corporations can build Dyson Spheres and Outposts on unoccupied stars across the Galaxy, with CEOs, co-founders and CSOs picking the stars intended for future corporate objects. Once the star is acquired, the entire corporation can participate in building objects on it!
So, why would a corporation want to build Dyson Spheres and Outposts? It’s simple, really: the more corporate objects there are, the larger the territory of the corporation becomes. The larger the territory, the more player bases can be located on it, earning bonuses from new corporate projects and Support Facilities!
In addition to bonuses, the corporation will receive passive hourly income in corporate credits from every Support Facility seized. This income does not depend on the level of the Facility, but serves as a great motivation to conquer and expand the territory!
A completed Dyson Sphere also offers something unique: besides increasing the maximum available number of Outposts you can build, it makes fellow employees’ planets within its solar system immune to attacks. These planets are marked with a special golden shield icon on the map once you tap on them.
Not only can you build your own corporate objects, but you can also destroy those of your enemies’ to extend your influence over the region or deprive your enemies of immunity to attacks. There’s a catch, though: you can only attack an enemy’s corporate object if your territory shares borders with it. This means you need to destroy corporate objects around your object of interest and put up your own borders to get closer to it.

- New corporate projects: territories grant bonuses for developing various corporate projects, including higher maximum number of Spheres one can build; increased research speed; and increased armor of and damage by defending fleet and defense towers. Bonuses apply only to your fellow employees’ bases located on the territory that belongs to your corporation!

- Support Facilities: on the Galaxy map, you will find these artificial celestial bodies run by pirates. Each Facility entails some special bonus for a corporation that manages to seize it. Facilities grant bonuses to a corporation only if located on its territory, with pirate presence cleared from said Facility. Here’s the “how to”: once you build a Dyson Sphere or an Outpost nearby, you can launch a rally to get rid of the pirates based in the Facility.
Once seized, the Support Facility starts awarding bonuses for corporation employees whose bases are located within this territory.
Support Facilities range from level 1 to 5. The closer they are to the center of the Galaxy, the higher the level, and the better the bonuses you want to fight for! Nevertheless, pick Facilities wisely: identical bonuses do not sum up!

- More trade! Your base will be hosting the Exchange Desk and the Trading Floor once in a fortnight, from Wednesday till Friday, 14:00 UTC. The Exchange Desk lets you sell items in exchange for special currency, the Stellar Essence. There’s a limit of exchange determined by your VIP level. Now, with Stellar Essence, you can purchase some wild goods on the Trading Floor!

- New Commander: meet the new commander, Catori! This commander is extremely useful in defense of your corporate objects and will definitely improve your commanders’ roaster.
You can obtain Catori via Apexes or corporate shop.
1.22.0.0
2021-03-24
The long-awaited huge new update 1.22 is finally available! With even more corporate activities to engage in, you can now claim your corporation’s superiority over others in many more ways!
Now, more on the new features.

- Corporate objects and territories: corporations can build Dyson Spheres and Outposts on unoccupied stars across the Galaxy, with CEOs, co-founders and CSOs picking the stars intended for future corporate objects. Once the star is acquired, the entire corporation can participate in building objects on it!
So, why would a corporation want to build Dyson Spheres and Outposts? It’s simple, really: the more corporate objects there are, the larger the territory of the corporation becomes. The larger the territory, the more player bases can be located on it, earning bonuses from new corporate projects and Support Facilities!
In addition to bonuses, the corporation will receive passive hourly income in corporate credits from every Support Facility seized. This income does not depend on the level of the Facility, but serves as a great motivation to conquer and expand the territory!
A completed Dyson Sphere also offers something unique: besides increasing the maximum available number of Outposts you can build, it makes fellow employees’ planets within its solar system immune to attacks. These planets are marked with a special golden shield icon on the map once you tap on them.
Not only can you build your own corporate objects, but you can also destroy those of your enemies’ to extend your influence over the region or deprive your enemies of immunity to attacks. There’s a catch, though: you can only attack an enemy’s corporate object if your territory shares borders with it. This means you need to destroy corporate objects around your object of interest and put up your own borders to get closer to it.

- New corporate projects: territories grant bonuses for developing various corporate projects, including higher maximum number of Spheres one can build; increased research speed; and increased armor of and damage by defending fleet and defense towers. Bonuses apply only to your fellow employees’ bases located on the territory that belongs to your corporation!

- Support Facilities: on the Galaxy map, you will find these artificial celestial bodies run by pirates. Each Facility entails some special bonus for a corporation that manages to seize it. Facilities grant bonuses to a corporation only if located on its territory, with pirate presence cleared from said Facility. Here’s the “how to”: once you build a Dyson Sphere or an Outpost nearby, you can launch a rally to get rid of the pirates based in the Facility.
Once seized, the Support Facility starts awarding bonuses for corporation employees whose bases are located within this territory.
Support Facilities range from level 1 to 5. The closer they are to the center of the Galaxy, the higher the level, and the better the bonuses you want to fight for! Nevertheless, pick Facilities wisely: identical bonuses do not sum up!

- More trade! Your base will be hosting the Exchange Desk and the Trading Floor once in a fortnight, from Wednesday till Friday, 14:00 UTC. The Exchange Desk lets you sell items in exchange for special currency, the Stellar Essence. There’s a limit of exchange determined by your VIP level. Now, with Stellar Essence, you can purchase some wild goods on the Trading Floor!

- New Commander: meet the new commander, Catori! This commander is extremely useful in defense of your corporate objects and will definitely improve your commanders’ roaster.
You can obtain Catori via Apexes or corporate shop.

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
Offer (10)
(Limited offer (10))
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Free
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Offer (5)
(Limited offer (5))
$4.99
Free
DC795591101✱✱✱✱✱ E49193F✱✱✱✱✱
Offer (20)
(Limited offer (20))
$19.99
Free
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Dreadnought Fleet
(Destroyer Fleet)
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Free
DC391550244✱✱✱✱✱ 4F792A3✱✱✱✱✱
Founders pack (10)
(Founders pack (10))
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Free
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Starter pack
(Starter pack)
$4.99
Free
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DC331790421✱✱✱✱✱ EDE8839✱✱✱✱✱
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DC509541269✱✱✱✱✱ 6F57D55✱✱✱✱✱
Recource pack (5)
(Recource pack (5))
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(Limited offer (25))
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Ways to hack Stellar Age: MMO Strategy

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Ratings

4 out of 5
344 Ratings

Reviews

Tomyflypie,
Great but what is up with the warp gate
As implied in the title I think this is a great game but one thing that annoys me is not all the hours you need to put into the game or the amount of resources you need but the warp gate. When ever you are attacked by another player you ships go the repair bay but not to a warp gate so later on in the game about level 18 or so you loose most of your ships if you are attacked and defeated. Now I understand that is apart of the games challenges but whenever I get attacked I get set back billions of resources due to the ships I loose that don’t go to the repair bay or the warp gates. To add to the whole warp gate thing it is like never used unless you are attacking another player which not everyone does so it gets annoying with it just being there. I’m not saying remove it just give it more of a purpose in the game. And again I still think this is a great game.
Chardham,
Don’t bother, they ruined the game
In what was clearly a money grab, the update this week made the game more difficult and slower to play. The introduction of commanders now makes you chose which type of commander your fleet needs for each use and they are specialized so you don’t get benefits of sending out multiple fleets anymore. Plus the pirates got much harder so getting resources got harder, another step to get people to buy commanders or resources.

The game was quick and easy and base building was a lot of fun. I liked the game because it wasn’t complicated and not time demanding. With this update the game takes more time and has clearly promoted spending money to be competitive. The pirates are tougher with larger losses, I had to drop 3 levels to maintain loss ratio without spending money for stronger commanders. So without the resource income, research is slowed. Even just the process of attacking pirates now requires selecting a commander that is appropriate and when you don’t have multiple strong commanders you can only send out 1 fleet at a time, so again more time demand.

I won’t be back as it shows what kind of players you use for your beta development. They are not my type of players and I would bet they are the type to spend real money to play a game. I don’t mind spending some here and there, but if I have to pay to play a game, it is not enjoyable anymore or I have an issue and the need to bully people.
.....Lorin.....,
Support? What Support?
I have been playing for a few months. The video advertising it should be considered false advertisement. Gives the customer the wrong idea of the game as it is. I’m sure it’s based off future expectations for the game. The game is like a lot of the other reports in regards to the bugs in the game not everyone is plagued with them unfortunately I’m one that was. Not unfortunate for some of the larger players since one of the biggest bugs is being able to get into the game. You think to yourself hey this is rather annoying let’s report it. You use the support button and send a message only for a week to go by and no response. Strange you send another message and still no response you go on discord and report it then you start reading through and many others have the same issue. Don’t let this games rating fool you most players get fed up with the lack of support for the issues plaguing this game and move on. If they all submitted a review you would see a much lower rated game. They keep saying it’s a known issue yet it spans months they blame your operating system saying they can’t know how their game will work with other operating systems. Strange other games many other games don’t seem to have the same issue why is that. This game has potential but then again so do other games. Hope they can figure out what is wrong and fix it but from what I have seen not anytime soon.
Dragonsword40,
Playability
Ever so often when updates happen they wind up breaking the game so it can’t load or items in game don’t work. The game itself is fun once you have a decent number of ships. The problem is that if you forget to shield you can basically say goodbye to most of the ships you have been working so hard to make. The system definitely favors attackers to the point were you can lose over a million ships even though the opponent sent less than 400k.

So the developer tried responding with saying number of ships doesn’t matter cause some have advantages over others. The problem with that is that you can have more ships of the one type of ship the opponent sent and still have another type of your ships lose as many ships as if you didn’t have more ships.
brokolo1,
Levels
I think this is a great game but really has a lot of down time. I think you may loose a lot of the younger players that have become accustom to faster game play. You can only fight one good battle and then it takes days to recoup boosters for repair or to replace ships you lost. Maybe making it easier to recover so that you can partake in more battles. Also, how is it that a level 30 can attack a level 25 CC ? When a level 25 can’t even send spy because your too weak but not too weak to get attacked by higher levels. I think making it more competitive for levels of the same ranks to go at it would make it much more fun and also give players a chance to use skill and timing as a posed to just brut power to win a battle. That being said, fun game to invest in.
Trans-Atlantic,
Don’t waste your time.
The first, and biggest complaint, is that the developers keep forcing updates that serve no purpose, and make the game worse.
The interface on this game is has always been a convoluted, confusing mess, but they continue to try to “improve” it, but just end up making it worse, or bricking the game altogether.
The game is a monotonous, constant grind to build anything in the game up. Buildings and research take forever, and everything you need to collect comes in such small quantities, it guarantees that at some point you will get so frustrated, you will cave in and spend some real money, and purchase what you need to upgrade enough to stop the constant attacks by insanely superior players who have paid hundreds, or thousands of dollars of real my to ensure they can beat anyone who isn’t also blowing their hard earned money.
Then there are the constant maintenance periods where you are guaranteed to lose your planet shield, then lose all you ships and resources because some play with no life who sits for hours waiting for the game to come back up so they can take advantage of all the players who have lives, and jobs, and aren’t able to jump in immediately.
Oh, and the developers randomly dump played shield, likely to force people to then spend money.
It is a typical “pay to play” game that you won’t enjoy if you’re not willing to spend a ton of real money.
Jiroscopic,
Update
Being in a small corporation and being one of the bigger players in the corporation, caused me to feel irritated I and I was rather harsh in my rating. It is still a fun game, and I do understand how the aggressor has an obstacle to over come when attacking. I do feel that the warp/repair bay is a bit imbalanced in that with enough speed ups and resources on hand an attacker can have an infinite attack power to destroy the defending fleet, which only a small portion can be saved. And the fastest method for gathering resources is through pirates which require a fleet
Fhvr, guys,
Fleets
Hey I love the mechanics of the game and the new update with the Dyson sphere, but I have a suggestion that I see in a lot of strategy games have but this one is lacking and could possibly bolster gameplay. It’s about the fleets, I’m hoping possibly that you guys are considering an option of leaving fleets stationary after an attack on pirates, elites, or even corporate structures. The damaged ships can be held in the fleet warp, also making that feature way more useful. This will allow for faster more strategic gameplay, because it takes time to attack and return to base after an attack and this can drag out especially if trying to grind one of your commanders to a higher level. Just a thought I hope you guys consider it.
Mrpamula,
New update deleted my account
So I understand that there is issues every time there’s an update but this time my account is deleted luckily I was able to have my account for a few minutes on my tablet to get proof I sent it in providing enough proof it’s my account but now all the sudden the way the nickname is written in a certain font that is still very readable that stopping me from getting my account I put in too many hours in money into this game for this to be a reason stopping me from getting my account so how long do I have to wait now I guess I’m will miss out on certain things that you guys will not replace and now both my tablet and my phone are showing this new server I don’t know what I would’ve done if I didn’t have access to my account that was deleted on my tablet to get proof
1 thessalonians 5:21,
Set apart from all others
I have played several renditions of the same reskinned games. And this one raises the bar imo. For all the skeptics who, at first glance, think it’s pay to win. Give it a try. You’ll finally feel relevant as a f2p patron. And if you do decide to occasionally drop some cash on a game you already enjoy. It feels good. Not like trying to catch up to a bar set too high for the casual player to ever be relevant. Trust me. If you have read this far. Give it a shot.