I played this game through its entire run through. Saw the ending credits and all of that. When I played through the game, I was thinking “okay, some of the puzzles are a bit confusing, but it’s like myst, it will get better once the first level is over!” But then, when I thought the next level was starting, it’s over.
“That’s it?!” Was my first thought. The ending literally implies that all you did up to that point was the first step on a journey. And then it ends, as if the 1950s film director ran out of film. Incredibly frustrating, considering that this is built up to be something more than what’s essentially a demo.
Aside from the annoyingly short length, the hint system was good, but sometimes too vague, and sometimes it would just give the whole thing away. Here’s a hint when making hints, suggest the first step, not where the ending is.
As others have said, the controls are really hard to use. There’s no ramping for either of the “control sticks” so when looking around, you have to swipe all over the screen, or risk hitting a button or triggering the drop down for iOS. The item menus can be clumsy at times, when you click off the menu, sometimes it will go away, sometimes it will stay there and you have to click the menu button. And other small stuff like that.
Overall, it feels like a demo, and a mediocre one at that, not a full game.