Eldrum: Red Tide - Text RPG Cheats

Eldrum: Red Tide - Text RPG Hack 1.11.6 + Redeem Codes

Roleplay, Fantasy, Adventure

Developer: Act None
Category: Games
Price: Free
Version: 1.11.6
ID: com.gotterdammerung.redtide.ios

Screenshots

Game screenshot Eldrum: Red Tide - Text RPG mod apkGame screenshot Eldrum: Red Tide - Text RPG apkGame screenshot Eldrum: Red Tide - Text RPG hack

Description

Red Tide is a dark fantasy story about a former soldier who is searching for his family in a world ravaged by war.

Your brother is gone without a trace. What happened to him? The answer to this question lies at the end of a long and dangerous journey.

The world has changed. The place where you were born was burned to ash. People out there are struggling to survive.

You are a shadow of your former self, having suffered grave injuries during the war. But the past is the past. What matters is the here and now. You have the freedom to shape your own destiny.

There is always a choice.

FEATURES

- Nostalgic table-top RPG style
- Many secrets to discover
- Equip and build your character
- Multiple endings that vary depending on your choices throughout the story
- Replayability with different play styles opening up different locations, NPCs and gear
- Text based choices adventure RPG
- Supports both phones and tablets
- Accessible to blind and low-vision players

Version history

1.11.6
2023-09-25
- Fixed an issue with image loading on iOS 17
1.11.5
2023-08-03
v1.11.5

- Minor bug fixes
1.11.4
2023-05-25
1.11.4

- Minor bug fixes

1.11.3

- Minor bug fixes

1.11.2

- Fixed an issue where it wasn't possible to navigate through saves on different playthroughs using screen reader

1.11.0

- Stat checks failure and passes will now be made visible to the player
- Changes in Militia reputation will now be made visible to the player
- Improved screen reader support in the store and paywall
1.11.3
2023-05-21
1.11.3

- Minor bug fixes

1.11.2

- Fixed an issue where it wasn't possible to navigate through saves on different playthroughs using screen reader
1.11.2
2023-05-20
1.11.2

- Fixed an issue where it wasn't possible to navigate through saves on different playthroughs using screen reader

1.11.0

- Stat checks failure and passes will now be made visible to the player
- Changes in Militia reputation will now be made visible to the player
- Improved screen reader support in the store and paywall

1.10.5

- Minor UI improvements in store and paywall for devices using screenreader
1.11.0
2023-03-07
1.11.0

- Stat checks failure and passes will now be made visible to the player
- Changes in Militia reputation will now be made visible to the player
- Improved screen reader support in the store and paywall

1.10.5

- Minor UI improvements in store and paywall for devices using screenreader

1.10.4

- Minor bug fixes related to payment & purchases
- Reduced RAM usage on load screen to minimize risk of overuse
1.10.3
2023-02-25
1.10.4

- Minor bug fixes related to payment & purchases
- Reduced RAM usage on load screen to minimize risk of overuse

1.10.3

- Fixed an issue where the upgrade product would not appear, making upgrades from basic to premium impossible

1.10.2

- Added Premium game version which enables the ability to branch a playthrough
1.10.1
2023-02-24
1.10.0

- Added Premium game version which enables the ability to branch a playthrough

1.9.1

- Riposte will no longer counter Trip or Sweep
- Increased Stab's critical hit chance bonus
- Lowered price of Strange Brew
- Adjusted combat encounter difficulty for certain notable NPCs in act 2 and 3
- Updated Red Stone Maul and Quillon Dagger stats
- Added quest objective update upon finding the scrap of parchment in act 3
- Added animation pauses for combat actions with multiple attacks such as Pummel and Jab
- Updated speed formula and made it possible to exceed the 2.5 cap from side effects such as item boosts or stances
- Made sure proper death narratives are used when dying from consuming certain items
- Fixed a bug where NPCs would not always advance towards the opponent as intended
- Fixed an issue where "dark mode" would cause incorrect UI colors on certain devices
- Screenreaders: Fixed an issue where bleed damage would be announced very slowly
- Screenreaders: Fixed an issue where damage output from Jab and Pummel would be interrupted
- Screenreaders: Added numeric suffix to opponents with same names in combat to make it easier to separate them
1.9.1
2023-02-16
1.9.1

- Riposte will no longer counter Trip or Sweep
- Increased Stab's critical hit chance bonus
- Lowered price of Strange Brew
- Adjusted combat encounter difficulty for certain notable NPCs in act 2 and 3
- Updated Red Stone Maul and Quillon Dagger stats
- Added quest objective update upon finding the scrap of parchment in act 3
- Added animation pauses for combat actions with multiple attacks such as Pummel and Jab
- Updated speed formula and made it possible to exceed the 2.5 cap from side effects such as item boosts or stances
- Made sure proper death narratives are used when dying from consuming certain items
- Fixed a bug where NPCs would not always advance towards the opponent as intended
- Fixed an issue where "dark mode" would cause incorrect UI colors on certain devices
- Screenreaders: Fixed an issue where bleed damage would be announced very slowly
- Screenreaders: Fixed an issue where damage output from Jab and Pummel would be interrupted
- Screenreaders: Added numeric suffix to opponents with same names in combat to make it easier to separate them
1.8.0
2023-02-08
1.8.0

- Added animations to event label appearance/disappearance in combat
- Updated Strange Brew
1.7.3
2023-01-27
1.7.3

- Fixed an issue with the map that would cause crash on certain devices
- Fixed an issue with selecting save while navigating playthroughs in the load screen

1.7.2

- Increase the passive damage bonus gained from strength
- Lower advantage cost of "Impale"
- Fixed an issue with endings not being properly on some devices using screenreader

1.7.1.

- Fixed an issue that caused one of the achievements to not become properly fulfilled
1.7.0
2023-01-25
1.7.0

- Added support for achievements
1.6.1
2022-12-01
1.6.1

- Fixed an issue that caused duplicate notifications

1.6.0

- Add support for push notifications

1.5.3

- Player will now gain full health on level up
- Added more information to combat action modal in character and inventory screens
- Rebalanced a few combat encounters
- Fixed a graphical glitch that would appear on devices with certain pixel densities
- Fixed an issue where the attack button would go black when switching from ranged to melee weapon under certain circumstances
1.6.0
2022-11-30
- Add support for push notifications
1.5.3
2022-11-11
1.5.3

- Player will now gain full health on level up
- Added more information to combat action modal in character and inventory screens
- Rebalanced a few combat encounters
- Fixed a graphical glitch that would appear on devices with certain pixel densities
- Fixed an issue where the attack button would go black when switching from ranged to melee weapon under certain circumstances
1.5.2
2022-11-08
1.5.2

- Fixed an issue where a certain Act 2 NPC would not behave as expected in combat
- Re-balanced a few notable NPCs such as post-prologue Marvin and Mercenaries
- Updated audio in a few scenes

1.5.1

- Made stanched effect visible to player
- Update stat-bar styling for large devices
- Made the start-menu purchase button clickable for screen readers
- Shortened game intro sequence
1.5.1
2022-11-02
1.5.1

- Made stanched effect visible to player
- Update stat-bar styling for large devices
- Made the start-menu purchase button clickable for screen readers
- Shortened game intro sequence
1.5.0
2022-10-26
1.5.0

Combat actions & Effects
- Evade: Added advantage gain when successfully evading an attack
- Riposte: Fixed an issue where Riposte had 25% chance instead of 75%
- Riposte: will now perform counter on any attack, not just those that successfully inflicted damage
- Bleed: Damage formula has been updated to take resilience into account, making it less effective on resilient targets
- Hamstrung: Increased effectiveness by reducing evade chance with -10% rather than -5%. Stacks
- Incapacitated: No longer removes block chance or actions. Instead, lowers speed and increases damage taken for the duration of 1 turn.
- Parry: Lowered cost and added an advantage gain when successfully parrying an attack. Duration: 1 turn. Parry can no longer prevent: Slam, Swipe, Charge
- Knockback: Greatly lowered cost and removed Staggered from being applied to the target
- Stab: Lowered the cost and damage while greatly increasing its chance of critical hit as well as its critical hit damage
- Swipe: Removed the increase in critical hit chance
- Thrust: Lowered damage bonus
- Trip: Lowered cost and will now break opponent's stance. Can no longer be blocked
- Sweep: Will now break opponent's stance. Can no longer be blocked
- Spin: Will always cause disoriented on hit
- Stanched (bleed prevention): Lasts through one scene rather than one fight
- Aggressive Stance adds 5% critical hit chance
- Hook: Removed cost

Balancing
- Most NPCs and items have been updated for balancing purposes
- Various fixes and minor improvements to NPC intelligence in combat
- Reduced protection gain from resilience

Misc
- Two-handed weapons can now carry up to 3 combat actions - only a few do
- Fixed an issue where the wrong scene could be triggered in the infirmary
1.4.4
2022-10-23
1.4.4

- Add error handling of startup errors

1.4.2

- Health bar value will now properly update when maximum health changes (screenreaders)
- Added a way for users to submit diagnostic data when launch error occurs

1.4.1

- Fixed an issue where the news, tips & tricks section would load indefinitely
- Fixed an issue where effects were not announced for screenreaders
- Added current gold value to buy/sell buttons for screenreaders
- Changed behavior to inform the user and not allow game to be started when a fatal error has occurred during startup sequence
1.4.2
2022-10-21
1.4.2

- Health bar value will now properly update when maximum health changes (screenreaders)
- Added a way for users to submit diagnostic data when launch error occurs

1.4.1

- Fixed an issue where the news, tips & tricks section would load indefinitely
- Fixed an issue where effects were not announced for screenreaders
- Added current gold value to buy/sell buttons for screenreaders
- Changed behavior to inform the user and not allow game to be started when a fatal error has occurred during startup sequence

1.4.0

- Added a "News, Tips & Tricks" section to start screen
1.4.1
2022-10-20
1.4.1

- Fixed an issue where the news, tips & tricks section would load indefinitely
- Fixed an issue where effects were not announced for screenreaders
- Added current gold value to buy/sell buttons for screenreaders
- Changed behavior to inform the user and not allow game to be started when a fatal error has occurred during startup sequence
1.4.0
2022-10-18
1.4.0

- Added a "News, Tips & Tricks" section to start screen

1.3.0

- Added a new scene to Cornerstone Keep which is available under certain circumstances
- Added missing music in ending scenes
- Added auto saves in various places throughout the game
- Added missing background image in-between Sickle Church and Blacklands
- Added encumbrance to top stat bar
- Added loading screen while deleting playthrough
- Updated the design of selected item in inventory for increased transparency of stats
- Updated a few combat encounters' difficulty
- Updated HP gain on various consumable items
- Updated damage inflicted on the player in various scenes across the game from attacks, falls etc.
- Updated the way NPCs make use of glide and parry
- Updated width of reader (for books etc.) on large devices
- Fixed an issue where effects would sometimes become invisible in combat
- Fixed an issue where the wrong narrative would be displayed after loading from death screen
- Fixed an issue with re-curring wolf encounters in Ryke Valley
- Fixed an issue with lockpicking at the Whitefeather Farm
- Fixed soft lock issue with a combat encounter in Cornerstone Keep
- Fixed various audio issues in various scenes
- Fixed an issue where certain values would not sustain through reloads
- Fixed quest objectives being shown in the wrong order
- Fixed an issue where a deleted playthrough could cause a fatal crash when resuming game
- Fixed an issue with effect icons being too large on small devices
- Disable zoom out on map when there's no parent area
1.3.1
2022-10-17
1.3.1

- Added missing throwable option in a scene in Phenris woodlands
- Added missing image and audio for when a certain village is in flames
- Item selection in inventory no longer uses percentage when displaying change from current item
- Fixed an issue with not being able to reach a specific location in Act 2 after last update
- Fix: Updated animation to fix a visual glitch for when removing/adding effects in combat
- Fix: Ranged attacks with throwable weapons in scripted scenes (i.e. outside combat) no longer removes the item
- Fix: Items that increase block chance will now only do so if there's a block chance to begin with
- Fixed an issue where the wrong background image would sometimes be displayed
- Fixed an issue where ranged attack comparison would not always show a correct damage increase
1.3.0
2022-10-16
1.3.0

- Added a new scene to Cornerstone Keep which is available under certain circumstances
- Added missing music in ending scenes
- Added auto saves in various places throughout the game
- Added missing background image in-between Sickle Church and Blacklands
- Added encumbrance to top stat bar
- Added loading screen while deleting playthrough
- Updated the design of selected item in inventory for increased transparency of stats
- Updated a few combat encounters' difficulty
- Updated HP gain on various consumable items
- Updated damage inflicted on the player in various scenes across the game from attacks, falls etc.
- Updated the way NPCs make use of glide and parry
- Updated width of reader (for books etc.) on large devices
- Fixed an issue where effects would sometimes become invisible in combat
- Fixed an issue where the wrong narrative would be displayed after loading from death screen
- Fixed an issue with re-curring wolf encounters in Ryke Valley
- Fixed an issue with lockpicking at the Whitefeather Farm
- Fixed soft lock issue with a combat encounter in Cornerstone Keep
- Fixed various audio issues in various scenes
- Fixed an issue where certain values would not sustain through reloads
- Fixed quest objectives being shown in the wrong order
- Fixed an issue where a deleted playthrough could cause a fatal crash when resuming game
- Fixed an issue with effect icons being too large on small devices
- Disable zoom out on map when there's no parent area
1.2.2
2022-10-03
1.2.2

Fixes
- Corrected audio in multiple late game combat encounters
- Combat actions will now properly update when changing weapons (character screen)
- Ending music will now respect sound settings
- Balanced sell value and HP gain for multiple consumable items
- Buttons that were disabled on first render would not look disabled

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
Basic
( Access the full version of the game)
$6.99
Free
FF204555308✱✱✱✱✱ 2BD62A0✱✱✱✱✱
Premium
(Unlock full game (premium))
$7.99
Free
FF196391148✱✱✱✱✱ E37A36F✱✱✱✱✱
Upgrade from Basic to Premium
(Upgrade from Basic to Premium)
$2.49
Free
FF294143837✱✱✱✱✱ 4455BCB✱✱✱✱✱

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Ratings

4.9 out of 5
259 Ratings

Reviews

Ggffffffffr,
The Successful Sequel
When browsing through the App Store it’s hard to find a game that keeps you genuinely entertained and interested. Usually I download a game and delete it after a week. This game has made the nostalgia of the first come washing back over me while maintaining a unique presence of its own. I spent an hour sitting in the cold yesterday just playing it waiting for a friend to pick me up.

The story is even more deep and intricate than the first, with an act 1, that if reveals anything about the rest of the game, will make you ever more excited to play for hours on end. I’m really happy with this game and am jubilated that the developers truly care to put the time in to make it an amazing second addition to the series.
MOO2 lover,
Good game, short
The immersion of this mostly text based adventure is great. It is short for my taste, but there are many secrets to work out. There are multiple solutions to problems. For a minor spoiler: to get past the 1st part you need a team of 4 people to guard a caravan. You can hire mercenaries, get the militia to help, get knights to help, or find 4 on your own. I have been able to find 3 of the 4. I’m guessing the 4th was someone who didn’t want to go because my Charisma wasn’t high enough to convince. It doesn’t change much, just adds a footnote to the end stories.

Based off my experience, if you want to wear most equipment, a strength of 5 is sufficient. Perception should be around 5 to hit really annoying enemies. Ranged weapons are a godsend. Especially when the strong enemy is behind a wall of 3 weaker ones. Just fire at back row. Front will do negligible damage, if any. After they are dealt with, swap to melee and enjoy. Also, the most valuable item you can find is the lock pick. It will open many doors (and chests) for you.

I’m currently trying to figure out how to placate a demon. I’m sure it will take multiple tries to see what he wants. I had fish, forgot to bring dog meat. Looking forward to trying and failing before I hit the “help I’m stuck” button.
DeucesxWild,
Seemed Promising…..Yet
So at first this seemed very promising. It was a good story and your choices actually mattered. Then it comes time where the free story ends and you have to pay. Okay….I ended up buying the full game and I wish I hadn’t. I was severely disappointed at how it ended. Sitting here spending all this time making choices and planning, only to find that all the good and materials you collect at the end literally mean nothing. When it comes time for the final fight and choices, it legit was one of the worst endings there was. I had finally collected enough coin and such to actually make a difference, and then it goes into the final battle where you don’t have any warning or any hints about it being the last one. Then it comes and goes and you have all this script and writing. Instead of writing that all out, I would have actually enjoyed playing through it instead of reading about it. I would not recommend that you but the full game. It seriously isn’t worth it and will leave you disappointed.
Baptized Witness,
Beautiful. Please make another soon.
I’ve played both this and the first game several times. I’m so picky and think most games these days are unbelievably underwhelming. But this series is truly incredible. I wouldn’t change anything at all. Just immaculately done. Second one was even better than the first and I’m constantly checking to see when there will be a third installment. I will just give you the money now for it so I can play it right away after you release it. I am a monstrously difficult sell with phone games. This has been weighed and measured and found to be exceptional by all metrics, surpassing expectations in such a grand way that Eldrum is my new measuring stick for games of this type.
Batgirl915657,
Phenomenal but…
First off, I really love this game. I’ve quite never left a review on a mobile game so, I hope this speaks volumes. I’ve played the game about 8 times now and tried several different routes. Despite how frequently I’ve played, I don’t find myself growing bored. However, every time that I’ve played I haven’t been able to defeat the lady w/ the birds or the demon who requests meat (forgive me as I’ve forgotten their names). I am confused as to whether this is a design choice to make them unbeatable or if they’re simply far too unbalanced. Either way, this leaves me somewhat annoyed as a perfectionist when it comes to choice based games. Regardless, this is a truly phenomenal game and it was well worth the purchase :)
Super man9999,
Astounding
"This game is truly amazing. The story, gameplay, and everything else are really impressive. I have a small suggestion regarding the combat system though. It would be great if there were sound effects every time I attack or get attacked, just like what you did in your previous game 'Untold', but with some improvements. Although I wasn't a big fan of the combat system in 'Untold', I have to admit that the sound effects in the game were good enough to be acknowledged. Overall, thank you for creating such a wonderful game, and please keep up the good work." ,
man with no faces,
Review of Red Tide
This game was amazing. I loved the combat, the story, the characters. The completionist in me hated that I missed so many secrets but I loved that there were so many secrets and references in the game! Made me feel like I kept discovering little secrets for fans that looked hard enough. I do think there were so minor kinks like certain enemy and weapon balances and slow loading times but those can be polished up later. But the wait was well worth it for such an amazing game. Overall I rate this a 10/10 and would recommend this to anyone who has an interest in text adventure games.
SAR1623,
Phenomenal!!
I was impressed by the first game, untold, but red tide blew me away!! These are the best text rpg adventure games I’ve ever found on mobile. Not clunky or cluttered, very smooth and streamlined. Simplistic and elegant. Well thought out world and story. Honestly, every part of this game is perfect. I look forward to more games in Tem Khiris in the future.

It would be nice if the next game was a bit longer. Don’t get me wrong, the length of this game is perfect. Hours of play time and unlimited replaying potential. I’ve just become a nerd for this world and would love to experience more of it.
Natalie sweetie,
Very good game!
I’ve beaten the game twice, the game is smooth and surprisingly fun. Definitely a game that can make time go by very quick.
Killed a demon, who is almost impossible to kill, in my opinion you guys should make some adjustments to Bahemot. Took me hours to kill him. I only got lucky. Overall good game! Should expand it more. Put more acts or something. Also in the future, y’all should make a online multiplayer open world type style. That’s just an idea💁🏻‍♂️ anyways love the game, keep up the work.
Jabiswokee,
6 Stars
This game is captivatingly beautiful. My first play through got me hooked because the story is amazing, I was genuinely shocked at how much the story can change based on choices making the game have high replay ability. The optional bosses are a challenge and add an extra aspect to the game.

If you are swayed by the idea of it being a Demo at first, don’t be. Just try it out. Even if you were to only play the first act the story is well worth it and there is a lot of secrets to uncover :)

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