1.0.8
2022-09-05
Notice regarding the content of the update.
Fixes have been made to the following bugs that occurred after the previous update.
*The total percentage of treasure chests found could be checked at a specific location, but the total would stop on 99% and never reach 100%.
*The above issue would sometimes make it impossible to achieve the ""Treasure Hunter"" achievement.
We sincerely apologise for any inconvenience that these issues may have caused.
1.0.7
2022-08-17
■ Alterations relating to battles
*The weapon “Brave Blade” has been altered so that attack power lost from escaping battle is recovered one point at a time by winning a set number of further battles. In addition, it will not exceed its original attack power.
*The weapon “Chicken Knife” has been altered so that its “Scram” effect is not activated when using “Mug” or “Counter”.
*Weapons that change the effect of “Attack” have been altered so their effects are not activated when using “Counter”. The Chicken Knife’s “Scram” effect is included in this change.
*The message shown when unable to carry a stolen item has been changed from saying “Couldn't Steal!” to say “Stole (Item Name)” instead.
*It has been changed so that the number of a weapon owned is not reduced and only the effect is triggered when using “Mimic” to copy the use of a weapon that is destroyed when used as an item. In addition, a bug where progress became blocked under specific conditions has been fixed.
*A visual effect was added where the screen flashes if an allied character’s attack scores a critical hit.
■ Alterations relating to maps and events
*It has been changed so that the treasure chests and items that can be stolen by Lone Wolf the Pickpocket are counted in the location information on the world map. After being stolen, a chest or item will be counted if the player investigates it. In either case, these will not affect the overall treasure chest completion percentage or achievement unlocks.
*The point at which the player transitions to the Phantom Village has been altered to make it easier to enter the location.
■ Bug fixes
The following bugs have been fixed.
*Very rarely, battles would not progress correctly under specific circumstances.
*Sometimes using specific combinations of abilities and equipment would cause unintended behaviour.
*Some enemies would act unnaturally under specific circumstances.
*Sometimes the final action an enemy took when defeated would be different to the intended action under specific circumstances.
*The actions of some bosses would sometimes start earlier than intended.
*Sometimes odd actions would be initiated when using auto-battle under specific circumstances.
*Sometimes a character’s maximum MP would decrease after loading save data if they were being affected by certain abilities that increased maximum MP.
*Sometimes the effects of “Shell” would not function properly against the trigger rate for damage from some enemy magic attacks or detrimental status effects caused by magic etc.
*Sometimes items would not be consumed properly if they were used while the effects of “Quick” were active.
*The effects of ”Haste” and “Slow” would not correctly affect the waiting times until some commands were carried out.
*Actions that were not related to magic would sometimes miss and become unusable while the effects of “Mute” were in play under specific circumstances.
*Sometimes “Mute” or “Return” would not activate while characters have been removed from battle.
*”Flirt” and “Mute” were effective against some enemies and bosses that they should not work on.
*Sometimes additional effects from attacks would still take effect, even when the physical attack itself has been defended using the summon “Golem”.
*Sometimes “Call” would not activate properly when MP was low.
*While characters levels were increased from using “Hero's Rime” in battle, it became impossible to change these levels any further through other actions.
*The effects of “Spellblade” continued to take effect after changing equipment during battle.
*The “Mimic” ability would not be performed correctly under specific circumstances.
1.0.6
2022-04-21
■Bug fixes
The following bugs have been fixed.
We sincerely apologise for any inconvenience that these issues have caused.
*Sometimes characters current HP and MP values would decrease after loading save data while the maximum HP or MP values had been increased using an ability.
*When defeating certain monsters such as “Famed Mimic Gogo” under specific conditions, their information would not be added to the bestiary.
*After using a Gold Needle on specific monsters such as the Stone Golem, it would sometimes lead to strange behaviour that prevented furtherer progress. This issue has been addressed again since previous updates.
*Sometimes enemies would suffer more damage than expected when multiple allied characters used Reflect to bounce back magic.
*Summoning animations would not show when using Dualcast with summon magic.
*If a character used Catch to capture a monster and then left the party, the captured monster would be lost when the character re-joined.
* It was possible to learn “Sinewy Etude” earlier than intended.
*It was possible to receive the same gil that had already been received once before by re-loading an auto save in the Gil Cave.
*Sometimes it became impossible to obtain the World Map if proceeding through the game in a specific way.
*The screen blackout when using Tents or Cottages was longer than necessary.
*Some events would not display properly under specific conditions.
*Some graphics were not displaying in a suitable manner.
*Sounds were not playing correctly in specific scenes.
Other minor issues have also been fixed.
Thank you for playing FINAL FANTASY V and the Pixel Remaster series.
1.0.5
2022-01-17
Fixed an issue where players may encounter a progression blocker during the ending if characters were set with a certain job.
The bug fix from the previous update caused this issue to occur.
We sincerely apologize to our customers for the inconvenience caused by this issue.
1.0.4
2022-01-12
The main content of the update is as follows:
*Fixed an issue that may block events from triggering or disrupt enemy counter actions if certain attacks such as “3 or more consecutive attacks” were performed. With this, an issue where the player may encounter a progression blocker during the final battle is also fixed.
*Fixed an issue where player attacks may not perform properly if "Dual-Wield" ability was combined with certain abilities and weapons.
*Fixed an issue where time magic spell "Quick" may not work properly if "Quick" was cast during specific situations or combined with certain abilities.
*Fixed an issue where the actual damage output of time magic spell "Meteor" was inconsistent with the damage output shown in the game.
*Fixed an issue where enemies defeated under certain circumstances may not be registered to Bestiary.
*Fixed an issue where a minor error was present with "Chests Discovered" which players can track at a certain location.
We sincerely apologize to our customers for the inconvenience caused by these issues.
Thank you for your continued support of FINAL FANTASY V and pixel remaster series.
1.0.3
2021-11-29
■ Battle Adjustments
* The ability "Cover" has been altered so it now activates when in critical condition.
* In battles that cannot be escaped from, the ability "Hide" has been changed so it continues, even when all characters other than the hidden character are wiped out.
* The ability "Barehanded" has been adjusted to reduce correctly when certain command abilities are used, such as "Barrage" and "Jump".
* The status ailment resistance of some monsters has been decreased.
* The behaviour of certain monsters using non-standard counters when hit by special kinds of attacks, such as multi-hit attacks, has now been fixed.
* For some enemies, the conditions for a special counter occurring, for example, when defeated) have been adjusted, and if there is event, it will trigger correctly without skipping.
There is an issue where counter actions and events may no longer occur if three or more consecutive attacks are performed. We plan to fix this issue in future.
■ Map/Event Adjustments
* Movement speed has been decreased for the ability "Dash".
* Black chocobo movement patterns have been adjusted, making capture easier.
■ Bug Fixes
* There were some cases where using the abilities "Control", "Catch" and "Release" in succession would cause the processing to slow down.
There continue to be some cases where the behaviour of "Release" is affected when the selected monster disappears before "Catch" is carried out, and a different monster is caught. Additionally, if a character leaves the party while monsters are caught, then they will have lost those monsters when they rejoin the party. We plan to fix these two issues in future.
* The turn order may have performed unsually when using the time magic spell "Quick" with the ability "Dualcast".
* The game may have performed unusually when the ability "Mimic" is used under certain conditions.
* Using the ability "Lance" on an enemy whose movements have been stopped would prevent the game from progressing further.
* There were some cases where parameter changes for abilities and equipment may not have been properly reflected.
* There were some cases where the ATB gauge was not correctly maintained when performing a counter action.
* The enemy skill "Danse Macarbe" also targeted party members who had temporarily left the battlefield.
* When using a “Gold Needle” against certain monsters like "Stone Golems", the game may have performed unusually, preventing the game from progressing further.
* There were some cases where the effect of the "Gold Hairpin" that reduces MP consumed by half did not function correctly.
*There were some cases where additional effects on equipped weapons did not occur correctly when afflicted with the "Zombie" status ailment, causing the game to perform unusually.
* The motion when using the ability "Time Magic" "Iainuki" was incorrect.
* There were some cases where the battle with the boss monster, "Necrophobe", would not trigger under certain conditions.
We have adjusted it so that this battle will trigger again if you load a save from before you entered the final floor, or if you load a completed game save created after this update has been released. If the bug has already occurred for you, then we apologise for the trouble, but ask you to use the above methods to resolve the issue.
* The changes to landmass on the world map were not correct at a certain time.
* There was a place on the sea at the beginning of the game where unintended battle encounters would occur.
* After exiting certain dungeons, the teleport destination may have performed unusually when using "Teleport" from another location.
* In certain maps including the "Tower of Walse", moving whilst afflicted with the "Toad" or "Mini" status may have prevented the game from progressing further.
* If you recovered to full HP (for example, by using a "Cottage") whilst afflicted with the "Zombie" status ailment, then you would become unable to cure it with "Holy Water".
1.0.2
2021-11-16
Fixed the bug that caused parameters to sometimes display incorrectly when loading a save file with a specific ability set.
1.0.1
2021-11-12
- Fixed a bug where it is sometimes not possible to return to the "Dragon" and "Submarine" vehicles after alighting from it at a specific place and moving.
Details of the upcoming main updates to the game are listed below.
■ Adjustments to battle abilities
Changes and fixes to the current behaviour of several actions relating to battles.
There are also some sections where specifications will deliberately be changed from the original version of the game and the subsequent remakes.
- When summoning “Golem”, it will not only prevent physical damage, but also additional effects such as abnormal conditions.
- The ability “Cover” will be activated even when on the verge of death .
- Currently, the ability “Hide” automatically ends and the character using it is immediately able to act when all characters other than the one hiding are wiped out in a battle that cannot be escaped from, but this will be updated so the character now continues to hide.
- If an accessory that automatically generates an auxiliary effect is equipped and the effect expires due to "KO", "Petrify" or “Zombie” statuses, the auxiliary effect will return after the character’s state is restored.
- The incorrect behaviour of certain monsters using non-standard counters when hit by special kinds of attacks, such as multi-hit attacks, will be fixed.
■ Bug fixes
The following bugs have been identified and will be fixed after release.
- When the ability “dual wield” is combined with a specific ability or weapon, it may not make a correct attack.
- If you use the space-time magic “Quick” with the ability “Dualcast,” the order of actions may be incorrect.
- If you use a “Cottage,” etc. and fully recover your HP while in the “Zombie” state, you will not be able to cure with “Holy Water”. However, once in battle and your HP reaches 0, you will be able to use it again.
- When in the “Zombie” state, the additional effect of an equipped weapon may activate correctly.
- The MP consumption halving effect of “Golden Hairpin” may not activate properly.
- Incorrect motions were played when using the abilities “Time Magic” and “Iainuki”.
- If you use Summon magic as the first spell when casting “Dualcast”, the attack effect will not be played.
- The map screen of the world map and the mini map may not display correctly.