1.3.0
2020-07-23
- The Staff of Glivinder, an exciting new location available to players who have collected at least one crystal
- Lots of new monsters, a new NPC, and a new boss to face off against in The Staff Of Glivinder
- Improved variety in endless mode, with new backgrounds and environmental effects
- Several new cards to find, and a new blueprint and ship to collect
- Many existing enemies have been given new cards, to increase variety in their strategies
- Quality of life improvements, including a toggle to auto-double coins if you already own the Spirit of Fortune
1.2.2
2020-04-23
v1.2.2 - patch
- Fixed text field showing the wrong amount on the first gold loot after loading a clone
- increased blueprint drop rate
v1.2.1 - major update
Hangar
- The new hangar area is reachable from the town screen once a crystal has been slotted in.
- Your ship can now give passive abilities and add cards to your deck.
- A blueprint is a new type of drop which unlocks ships, which can then be bought (crafted) for Guldins.
- Blueprints can be found as drops from Endless Mode bosses.
- The drop rate for blueprints will increase for each crystal unlocked.
- Multiple new cards connected to ships.
Cloning Device
- New town upgrade: Cloning Device. Can be bought as IAP ($0.99) or for Guldins.
- The Cloning Device (town upgrade) allows you to save a hero when reaching the entrance to Endless Mode.
- After saving a hero, you can start new games directly in endless mode with this exact hero in the state it was when it was saved.
Endless Mode
- Distracting Spectres, new environmental status effect, appears in Chaos Pyramid.
- Chaotic Blessing, new status effect unique to Endless Mode monsters, much like previous Chaotic effects.
- New enemy traits, mainly appearing later in runs, and in Endless Mode: Thief, Disarmer, Pugilist. Also adds new cards Disarm, Pickpocket.
Sacred Town Improvements
- Tapping buildings/upgrades in town will now open a description of the item.
- Tapping the Sarcophagus will show what cards/perks are currently being bestowed.
- Tapping the crystal slots will show how your current crystals affect runs.
Balancing
- Rare mystery pack cards and perks are now rarer.
- Enemy Trait Expert now grants 4 modifiers instead of 3.
Bug Fixes
- Improved checks for internet connectivity before attempting to fetch products, which should speed up some offline games.
- Fixed a bug where the start button could remain visible while the ship is taking off from town.
- Fixed a typo in Frostbreather perk description.
- Fixed various rare device and OS specific crashes.
1.2.1
2020-04-15
Hangar
- The new hangar area is reachable from the town screen once a crystal has been slotted in.
- Your ship can now give passive abilities and add cards to your deck.
- A blueprint is a new type of drop which unlocks ships, which can then be bought (crafted) for Guldins.
- Blueprints can be found as drops from Endless Mode bosses.
- The drop rate for blueprints will increase for each crystal unlocked.
- Multiple new cards connected to ships.
Cloning Device
- New town upgrade: Cloning Device. Can be bought as IAP ($0.99) or for Guldins.
- The Cloning Device (town upgrade) allows you to save a hero when reaching the entrance to Endless Mode.
- After saving a hero, you can start new games directly in endless mode with this exact hero in the state it was when it was saved.
Endless Mode
- Distracting Spectres, new environmental status effect, appears in Chaos Pyramid.
- Chaotic Blessing, new status effect unique to Endless Mode monsters, much like previous Chaotic effects.
- New enemy traits, mainly appearing later in runs, and in Endless Mode: Thief, Disarmer, Pugilist. Also adds new cards Disarm, Pickpocket.
Sacred Town Improvements
- Tapping buildings/upgrades in town will now open a description of the item.
- Tapping the Sarcophagus will show what cards/perks are currently being bestowed.
- Tapping the crystal slots will show how your current crystals affect runs.
Balancing
- Rare mystery pack cards and perks are now rarer.
- Enemy Trait Expert now grants 4 modifiers instead of 3.
Bug Fixes
- Improved checks for internet connectivity before attempting to fetch products, which should speed up some offline games.
- Fixed a bug where the start button could remain visible while the ship is taking off from town.
- Fixed a typo in Frostbreather perk description.
- Fixed various rare device and OS specific crashes.
1.1.14
2020-02-21
+ Fancy new icon
+ Fixed a bug where the achievement "Space Fashion" could fail to register properly after the Assassin Update. Users who have completed the requirements while this was not working can also simply enter the equipment section of the shop in town to get the achievement.
+ Fixed a bug which could cause a queued equipment card to be returned to the hand even though the equipment had been unequipped.
+ Fixed several US/GB related typos in strings (armour/armor, color/colour, etc.)
+ Multi-touch disabled as not used and could cause several bugs.
+ Fixed a bug where it was possible to get duplicate missions.
+ Fixed a bug where the descriptions for Critical Melee and Critical Ranged attributes were swapped.
+ Fixed an issue where start button would persist after takeoff
+ Better airplane mode detection to avoid hang on IAP load attempt
+ Memory optimizations
1.1.10
2020-01-16
- Winter has come and gone, but you get to keep whatever you earned during the winter event :)
- Minor bug fixes
- Thank you for your continued feedback and support. You're all wonderful
1.1.9
2019-12-20
- Fixed an issue where the game could sometimes (rarely) wrongly use a slightly older cloud save when synchronising local and cloud.
- TokTik is now immune to poison, as was always intended.
- Upgrading the cafe now immediately restocks missions again.
Balancing
- Field notes (mission item) can now be found on Eglix and Vriya.
Thank you for all the feedback and suggestions!
1.1.8
2019-12-10
* WINTER EVENT - Unlock 4 unique starting cards
+ Winter chests will appear in all planets, containing pieces of cards
+ Find all 4 pieces to permanently craft each card
+ Event Cards: Glacial boots, Glacial Cuirass, Glacial Bracelets, Frost Trap
+ These cards are only available during this event, so go find those chests!
+ New Upgrade: "Portable Smithy" - starting gear you take out from Ruphus after you've reached the second world in a run, will be level 2
+ New Feature: "What's New Dialog" will help keep you informed of added features, items, and bug fixes
* BALANCE
+ The Shrine Of Zerloot will no longer give back weapons that are already owned. It will also give out weapons of a higher tier than what you already had, given you were not already on tier 3.
+ Raised EP cost of Give Onions and Give Potatoes.
* BUG FIXES
+ Resolved save game issue experienced by a small number of users
+ Obligatory minor updates and performance enhancements
Thank you all so much for your support and feedback.
1.1.1
2019-09-26
v1.1.1
- Assassin in-app purchase bug resolved (sorry!)
- Fancy new icon (not sorry)
- New leaderboard added to track scores that include content from Outlaws and Assassins update
- Old leaderboard frozen in time for posterity, still accessible via GameCenter so you can bask in your previous glory
- Thank you for all the feedback, we truly appreciate it <3
v1.1
This version added the new Assassin class, a new boss, enemies, NPCs, lots of new cards, perks, side routes and more. For all the deets, check previous version history.
1.1
2019-09-24
Version 1.1 adds a brand new Assassin class, a new boss, more missions, loads of new cards, perks... takes a breath... new enemies and NPCs, 2 new areas to explore, shiny new equipment. You get the idea. If you've enjoyed Void Tyrant so far, you're going to love this Outlaws and Assassins Update. The new Assassin class unlocks via IAP, the rest is free to all players.
+ New Assassin class, 10 unique/upgradable class cards, 7 perks, & 2 upgrade missions. Compatible with all races
+ 44 new cards
+ New side areas Bazaar and Maintenance Tunnel
+ New boss, 4 new enemies, 3 new NPCs
+ 12 new wearable equipment cards for 4 new armor sets: Initiate set, Assassin set, Bloodletter set, Power set.
+ 6 new weapon cards
+ 6 new skill cards (from NPCs of the new “Skill Trainer” type)
+ 4 new off-hand equipment cards
+ 2 new enemy traits: Dodger & Bully
+ 3 missions related for new areas, with starting gear rewards
+ New perk: Duelist Reflexes
+ New environmental status effect: Low Oxygen
GENERAL
+ Added confirm screen before destroying an equipment card
+ Added setting to toggle screen shake
+ Old high scores moved to a legacy leaderboard
BALANCE
+ Anput Statuette now ignores target’s armor and elemental effectiveness
+ Adjusted values of equipment cards Sharpshooter Gloves, Executioner Gloves, Precision Gloves - aligned with new Assassin gear and stats
+ Fire Ball, Blinding Flash, Corrosive Growth, Holy Vengeance, Umbral Leech, Icy Mist - now deal more damage and cost 20 EP instead of 25 EP
+ Increased Hip Shots damage
+ Shop prices for several town upgrades adjusted
+ Shrine of Zerloot no longer appears in endless mode
+ Disintegrate Armor (boss skill card) now causes armor breakage on Win. It still permanently destroys a wearable on a Critical Win. When destroying a wearable, it is now also more clear, showing text for which slot had its equipment destroyed.
+ When reviving during a fight with the final boss, and if he’s got 100 or more energy, his energy will go down to 80 to prevent a potential instant kill on reviving, using the card Hero Destroyer.
+ Energy Barrier (boss card) now costs 10 EP to play and restores 10 EP per hit (Previously 15 / 5 EP)
+ TokTik self-destruct damage lowered to the scale [15/20/25/30/35/40/...] (was [15/30/45/60/75/100/...])
+ Kephri Artifact drops increased slightly in Shipwreck, more in Maintenance Tunnel
+ Increased drop rate for mission item Royal Heirloom
+ Raised targets for 2 and 3-star mystery pack rewards on game over. You now need to travel further, defeat more monsters, & collect more gold to get mystery pack 2 & 3. This accounts for longer runs due to side routes.
IMPROVEMENTS
+ Memory, load time, & performance improvements
+ Increased the speed of coins being counted at the end of a run
+ Stripped unused localisations
+ Equipment screens now disregard armor bonuses from status effects and show more permanent value when inspecting and comparing loot
BUG FIXES
+ Rating ask should appear less frequently
+ Bug causing health not to be added when getting healed by shrines or NPCs
+ Animation bug causing the town screen to be zoomed in after leaving the shop, the cafe, or archive.
+ Animation errors on the map when entering the second destination
+ Bug causing the game to lock by tapping a shrine in quick succession
+ Bug causing missions to register incorrectly when completing goals for another mission
+ Bug preventing some loot drops from containing mission items
+ Bug causing cards that affect player energy to inadvertently adjust the position of all hand cards
+ Bug causing Blood Nebula Strike to heal the same HP on Critical Win as on Win
+ Bug causing Ceremonial Boots to remove the wrong status effects
+ Bug making it impossible to discard when energy was too low, even if Mainframe Brain was active
+ AI issue where enemies could play curses or enchantments with that effect already in place
+ Broken status effect sprite tag in the description for Engulfed
+ MInor text edits and corrections
1.0.3
2019-07-18
This update is all about balance and bug fixes based on your wonderful feedback. Thank you! We love hearing from you, so please keep it coming. We ARE working on more content, but in the meantime, we wanted to tighten up the experience with this update.
NEW FEATURES
+ Added fast animation toggle
+ Added step counter display in Endless Mode
BALANCE
+ Enemies will obtain new status effects (Chaotic Strength, Chaotic Mind) in Endless Mode giving them unique behaviors and making this mode more appropriately challenging.
+ Late hero levels now capped at 21
+ The Knight’s Power Surge now yields a strike for every [9/7/5] energy spent (previously [5/4/3])
+ Pestilence can now also inflict Spore Cloud and Stunned. Status effect life spans shortened. Blindness, Dazed, and Stunned will disappear at the end of the round.
+ The Warp Rift now grants two free level-ups instead of one
+ Sarcophagus Of Legacy can now be used when forfeiting Endless Mode
+ Enemy Repair card now heals 4xLevel HP instead of a fixed 20 HP.
+ Heros will now heal between states of Wruut based on how many crystals the player has. 0 crystals - 50% HP, 1 crystal - 25% HP, 2+ crystals - no HP will be restored.
+ Most negative status effects are now counted as afflictions and can be removed by various cards.
+ Cyclopean Shrine now costs 20 HP to use
+ Slimed status effect will now time out sooner based on hero level
+ Tok Tik now deals damage based on Hero level when exploding (previously a fixed amount)
+ Tok Tik will now never have the trait Energized (this would often cause it to play three Countdown cards in the first round and explode)
BUG FIXES
+ Fixed a bug that sometimes caused rewarded videos to freeze the game
+ Fixed a bug where high attack combos could cause a soft-lock, forcing player to restart
+ Fixed a bug where mission progress text would display too large
+ Fixed minor issues in the main game loop which may have been causing crashes
+ Fixed a bug related to tapping the pick button before having chosen any cards in the sarcophagus screen.
+ Fixed a bug that would cause Ceremonial Boots to remove buffs
+ Fixed a bug where Darkness could persist between rooms unintentionally
+ Obligatory performance updates
Oh hi! You read all the way through this list huh? - well then you must really like the game and we owe you a big THANK YOU :)
1.0.2
2019-07-10
- removed rating popup from startup (so sorry about that, 100% unintentional)
- while we're on the subject, please rate and review though - we love all the feedback!
- You're breathtaking!