Void Tyrant Cheats

Void Tyrant Hack 1.3.0 + Redeem Codes

Single-player card adventure

Developer: Armor Games Studios Inc
Category: Games
Price: Free
Version: 1.3.0
ID: com.armorgames.voidtyrant

Screenshots

Game screenshot Void Tyrant mod apkGame screenshot Void Tyrant apkGame screenshot Void Tyrant hack

Description

Build a deck as you battle across the galaxy, gathering powerful cards along the way. With strategy and a bit of luck you might be able to reclaim the Eyes of Chronos.

A single-player adventure, play with 500+ cards and three unique classes to engineer a custom deck to your own design. Rooted in the simple hit-or-stand mechanics of blackjack, Void Tyrant is an easy to understand roguelike with engrossing depth. Battle quirky aliens, disarm traps, upgrade your spaceport, and face off with the sinister Wruut.

Newcomers or seasoned veterans alike will enjoy deck building in Void Tyrant.

FEATURES

- Strategic deck building and card-based combat.
- Four classes to choose from, each with its own strategy
- Upgrade your town for new powers and adventures.
- Collect blueprints and craft new ships with special abilities and cards
- Powerful artifacts stuffed into shiny treasure chests.
- Free with ads or convert to premium (NO ADS) with one purchase.
- Traps, strange aliens, and lots of other surprises...

Version history

1.3.0
2020-07-23
- The Staff of Glivinder, an exciting new location available to players who have collected at least one crystal
- Lots of new monsters, a new NPC, and a new boss to face off against in The Staff Of Glivinder
- Improved variety in endless mode, with new backgrounds and environmental effects
- Several new cards to find, and a new blueprint and ship to collect
- Many existing enemies have been given new cards, to increase variety in their strategies
- Quality of life improvements, including a toggle to auto-double coins if you already own the Spirit of Fortune
1.2.2
2020-04-23
v1.2.2 - patch
- Fixed text field showing the wrong amount on the first gold loot after loading a clone
- increased blueprint drop rate

v1.2.1 - major update
Hangar
- The new hangar area is reachable from the town screen once a crystal has been slotted in.
- Your ship can now give passive abilities and add cards to your deck.
- A blueprint is a new type of drop which unlocks ships, which can then be bought (crafted) for Guldins.
- Blueprints can be found as drops from Endless Mode bosses.
- The drop rate for blueprints will increase for each crystal unlocked.
- Multiple new cards connected to ships.

Cloning Device
- New town upgrade: Cloning Device. Can be bought as IAP ($0.99) or for Guldins.
- The Cloning Device (town upgrade) allows you to save a hero when reaching the entrance to Endless Mode.
- After saving a hero, you can start new games directly in endless mode with this exact hero in the state it was when it was saved.

Endless Mode
- Distracting Spectres, new environmental status effect, appears in Chaos Pyramid.
- Chaotic Blessing, new status effect unique to Endless Mode monsters, much like previous Chaotic effects.
- New enemy traits, mainly appearing later in runs, and in Endless Mode: Thief, Disarmer, Pugilist. Also adds new cards Disarm, Pickpocket.

Sacred Town Improvements
- Tapping buildings/upgrades in town will now open a description of the item.
- Tapping the Sarcophagus will show what cards/perks are currently being bestowed.
- Tapping the crystal slots will show how your current crystals affect runs.

Balancing
- Rare mystery pack cards and perks are now rarer.
- Enemy Trait Expert now grants 4 modifiers instead of 3.

Bug Fixes
- Improved checks for internet connectivity before attempting to fetch products, which should speed up some offline games.
- Fixed a bug where the start button could remain visible while the ship is taking off from town.
- Fixed a typo in Frostbreather perk description.
- Fixed various rare device and OS specific crashes.
1.2.1
2020-04-15
Hangar
- The new hangar area is reachable from the town screen once a crystal has been slotted in.
- Your ship can now give passive abilities and add cards to your deck.
- A blueprint is a new type of drop which unlocks ships, which can then be bought (crafted) for Guldins.
- Blueprints can be found as drops from Endless Mode bosses.
- The drop rate for blueprints will increase for each crystal unlocked.
- Multiple new cards connected to ships.

Cloning Device
- New town upgrade: Cloning Device. Can be bought as IAP ($0.99) or for Guldins.
- The Cloning Device (town upgrade) allows you to save a hero when reaching the entrance to Endless Mode.
- After saving a hero, you can start new games directly in endless mode with this exact hero in the state it was when it was saved.

Endless Mode
- Distracting Spectres, new environmental status effect, appears in Chaos Pyramid.
- Chaotic Blessing, new status effect unique to Endless Mode monsters, much like previous Chaotic effects.
- New enemy traits, mainly appearing later in runs, and in Endless Mode: Thief, Disarmer, Pugilist. Also adds new cards Disarm, Pickpocket.

Sacred Town Improvements
- Tapping buildings/upgrades in town will now open a description of the item.
- Tapping the Sarcophagus will show what cards/perks are currently being bestowed.
- Tapping the crystal slots will show how your current crystals affect runs.

Balancing
- Rare mystery pack cards and perks are now rarer.
- Enemy Trait Expert now grants 4 modifiers instead of 3.

Bug Fixes
- Improved checks for internet connectivity before attempting to fetch products, which should speed up some offline games.
- Fixed a bug where the start button could remain visible while the ship is taking off from town.
- Fixed a typo in Frostbreather perk description.
- Fixed various rare device and OS specific crashes.
1.1.14
2020-02-21
+ Fancy new icon
+ Fixed a bug where the achievement "Space Fashion" could fail to register properly after the Assassin Update. Users who have completed the requirements while this was not working can also simply enter the equipment section of the shop in town to get the achievement.
+ Fixed a bug which could cause a queued equipment card to be returned to the hand even though the equipment had been unequipped.
+ Fixed several US/GB related typos in strings (armour/armor, color/colour, etc.)
+ Multi-touch disabled as not used and could cause several bugs.
+ Fixed a bug where it was possible to get duplicate missions.
+ Fixed a bug where the descriptions for Critical Melee and Critical Ranged attributes were swapped.
+ Fixed an issue where start button would persist after takeoff
+ Better airplane mode detection to avoid hang on IAP load attempt
+ Memory optimizations
1.1.10
2020-01-16
- Winter has come and gone, but you get to keep whatever you earned during the winter event :)
- Minor bug fixes
- Thank you for your continued feedback and support. You're all wonderful
1.1.9
2019-12-20
- Fixed an issue where the game could sometimes (rarely) wrongly use a slightly older cloud save when synchronising local and cloud.
- TokTik is now immune to poison, as was always intended.
- Upgrading the cafe now immediately restocks missions again.
Balancing
- Field notes (mission item) can now be found on Eglix and Vriya.

Thank you for all the feedback and suggestions!
1.1.8
2019-12-10
* WINTER EVENT - Unlock 4 unique starting cards
+ Winter chests will appear in all planets, containing pieces of cards
+ Find all 4 pieces to permanently craft each card
+ Event Cards: Glacial boots, Glacial Cuirass, Glacial Bracelets, Frost Trap
+ These cards are only available during this event, so go find those chests!
+ New Upgrade: "Portable Smithy" - starting gear you take out from Ruphus after you've reached the second world in a run, will be level 2
+ New Feature: "What's New Dialog" will help keep you informed of added features, items, and bug fixes

* BALANCE
+ The Shrine Of Zerloot will no longer give back weapons that are already owned. It will also give out weapons of a higher tier than what you already had, given you were not already on tier 3.
+ Raised EP cost of Give Onions and Give Potatoes.

* BUG FIXES
+ Resolved save game issue experienced by a small number of users
+ Obligatory minor updates and performance enhancements

Thank you all so much for your support and feedback.
1.1.1
2019-09-26
v1.1.1
- Assassin in-app purchase bug resolved (sorry!)
- Fancy new icon (not sorry)
- New leaderboard added to track scores that include content from Outlaws and Assassins update
- Old leaderboard frozen in time for posterity, still accessible via GameCenter so you can bask in your previous glory
- Thank you for all the feedback, we truly appreciate it <3

v1.1
This version added the new Assassin class, a new boss, enemies, NPCs, lots of new cards, perks, side routes and more. For all the deets, check previous version history.
1.1
2019-09-24
Version 1.1 adds a brand new Assassin class, a new boss, more missions, loads of new cards, perks... takes a breath... new enemies and NPCs, 2 new areas to explore, shiny new equipment. You get the idea. If you've enjoyed Void Tyrant so far, you're going to love this Outlaws and Assassins Update. The new Assassin class unlocks via IAP, the rest is free to all players.

+ New Assassin class, 10 unique/upgradable class cards, 7 perks, & 2 upgrade missions. Compatible with all races
+ 44 new cards
+ New side areas Bazaar and Maintenance Tunnel
+ New boss, 4 new enemies, 3 new NPCs
+ 12 new wearable equipment cards for 4 new armor sets: Initiate set, Assassin set, Bloodletter set, Power set.
+ 6 new weapon cards
+ 6 new skill cards (from NPCs of the new “Skill Trainer” type)
+ 4 new off-hand equipment cards
+ 2 new enemy traits: Dodger & Bully
+ 3 missions related for new areas, with starting gear rewards
+ New perk: Duelist Reflexes
+ New environmental status effect: Low Oxygen

GENERAL
+ Added confirm screen before destroying an equipment card
+ Added setting to toggle screen shake
+ Old high scores moved to a legacy leaderboard

BALANCE
+ Anput Statuette now ignores target’s armor and elemental effectiveness
+ Adjusted values of equipment cards Sharpshooter Gloves, Executioner Gloves, Precision Gloves - aligned with new Assassin gear and stats
+ Fire Ball, Blinding Flash, Corrosive Growth, Holy Vengeance, Umbral Leech, Icy Mist - now deal more damage and cost 20 EP instead of 25 EP
+ Increased Hip Shots damage
+ Shop prices for several town upgrades adjusted
+ Shrine of Zerloot no longer appears in endless mode
+ Disintegrate Armor (boss skill card) now causes armor breakage on Win. It still permanently destroys a wearable on a Critical Win. When destroying a wearable, it is now also more clear, showing text for which slot had its equipment destroyed.
+ When reviving during a fight with the final boss, and if he’s got 100 or more energy, his energy will go down to 80 to prevent a potential instant kill on reviving, using the card Hero Destroyer.
+ Energy Barrier (boss card) now costs 10 EP to play and restores 10 EP per hit (Previously 15 / 5 EP)
+ TokTik self-destruct damage lowered to the scale [15/20/25/30/35/40/...] (was [15/30/45/60/75/100/...])
+ Kephri Artifact drops increased slightly in Shipwreck, more in Maintenance Tunnel
+ Increased drop rate for mission item Royal Heirloom
+ Raised targets for 2 and 3-star mystery pack rewards on game over. You now need to travel further, defeat more monsters, & collect more gold to get mystery pack 2 & 3. This accounts for longer runs due to side routes.

IMPROVEMENTS
+ Memory, load time, & performance improvements
+ Increased the speed of coins being counted at the end of a run
+ Stripped unused localisations
+ Equipment screens now disregard armor bonuses from status effects and show more permanent value when inspecting and comparing loot

BUG FIXES
+ Rating ask should appear less frequently
+ Bug causing health not to be added when getting healed by shrines or NPCs
+ Animation bug causing the town screen to be zoomed in after leaving the shop, the cafe, or archive.
+ Animation errors on the map when entering the second destination
+ Bug causing the game to lock by tapping a shrine in quick succession
+ Bug causing missions to register incorrectly when completing goals for another mission
+ Bug preventing some loot drops from containing mission items
+ Bug causing cards that affect player energy to inadvertently adjust the position of all hand cards
+ Bug causing Blood Nebula Strike to heal the same HP on Critical Win as on Win
+ Bug causing Ceremonial Boots to remove the wrong status effects
+ Bug making it impossible to discard when energy was too low, even if Mainframe Brain was active
+ AI issue where enemies could play curses or enchantments with that effect already in place
+ Broken status effect sprite tag in the description for Engulfed
+ MInor text edits and corrections
1.0.3
2019-07-18
This update is all about balance and bug fixes based on your wonderful feedback. Thank you! We love hearing from you, so please keep it coming. We ARE working on more content, but in the meantime, we wanted to tighten up the experience with this update.

NEW FEATURES

+ Added fast animation toggle
+ Added step counter display in Endless Mode

BALANCE

+ Enemies will obtain new status effects (Chaotic Strength, Chaotic Mind) in Endless Mode giving them unique behaviors and making this mode more appropriately challenging.
+ Late hero levels now capped at 21
+ The Knight’s Power Surge now yields a strike for every [9/7/5] energy spent (previously [5/4/3])
+ Pestilence can now also inflict Spore Cloud and Stunned. Status effect life spans shortened. Blindness, Dazed, and Stunned will disappear at the end of the round.
+ The Warp Rift now grants two free level-ups instead of one
+ Sarcophagus Of Legacy can now be used when forfeiting Endless Mode
+ Enemy Repair card now heals 4xLevel HP instead of a fixed 20 HP.
+ Heros will now heal between states of Wruut based on how many crystals the player has. 0 crystals - 50% HP, 1 crystal - 25% HP, 2+ crystals - no HP will be restored.
+ Most negative status effects are now counted as afflictions and can be removed by various cards.
+ Cyclopean Shrine now costs 20 HP to use
+ Slimed status effect will now time out sooner based on hero level
+ Tok Tik now deals damage based on Hero level when exploding (previously a fixed amount)
+ Tok Tik will now never have the trait Energized (this would often cause it to play three Countdown cards in the first round and explode)

BUG FIXES

+ Fixed a bug that sometimes caused rewarded videos to freeze the game
+ Fixed a bug where high attack combos could cause a soft-lock, forcing player to restart
+ Fixed a bug where mission progress text would display too large
+ Fixed minor issues in the main game loop which may have been causing crashes
+ Fixed a bug related to tapping the pick button before having chosen any cards in the sarcophagus screen.
+ Fixed a bug that would cause Ceremonial Boots to remove buffs
+ Fixed a bug where Darkness could persist between rooms unintentionally
+ Obligatory performance updates

Oh hi! You read all the way through this list huh? - well then you must really like the game and we owe you a big THANK YOU :)
1.0.2
2019-07-10
- removed rating popup from startup (so sorry about that, 100% unintentional)
- while we're on the subject, please rate and review though - we love all the feedback!
- You're breathtaking!
1.0.1
2019-06-27

Cheat Codes for In-App Purchases

Item Price iPhone/iPad Android
Premium Game
(Completely remove ads and unlock all spirits)
$4.99
Free
AD799956519✱✱✱✱✱ B27462A✱✱✱✱✱
Assassin
(Assassin hero class with unique skill cards.)
$1.99
Free
AD743524931✱✱✱✱✱ DF168EB✱✱✱✱✱
Cloning Device
(Ability to save a hero for Endless Mode.)
$0.99
Free
AD858433199✱✱✱✱✱ D029116✱✱✱✱✱
Warp Rift
(Ability to skip past the first world.)
$0.99
Free
AD310541101✱✱✱✱✱ FC81F6F✱✱✱✱✱
Spirit Of Secrets
(Remove interstitial ads and Mystery Pack ads.)
$2.99
Free
AD537209474✱✱✱✱✱ 5A37D71✱✱✱✱✱
Spirit Of Life
(Remove interstitial ads and revive ads.)
$2.99
Free
AD174387919✱✱✱✱✱ 5A47307✱✱✱✱✱
Spirit Of Fortune
(Remove interstitial ads and coin reward ads.)
$2.99
Free
AD405197979✱✱✱✱✱ 0E276F4✱✱✱✱✱

Ways to hack Void Tyrant

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Ratings

4.6 out of 5
9 297 Ratings

Reviews

stucknoriss,
Surprisingly Addicting
I didn’t think I was going to like this game at first, because I normally don’t like free to play games with ads and in app purchases, but after playing for a few days I quickly paid for the premium version with no ads and a few permenant power ups that aid you throughout the game. Even if you don't pay for premium, you still can use the same power ups, you just have to watch an ad each time you use them, so in other words it’s not a pay to win cash grab. I would think of the free version as a demo to the premium game, which is reasonably priced at around 4.99 I believe. The game is a mixture of strategy and gambling (no wonder it’s so addicting!). You have two decks; one with numbered cards which you play kind of like black jack by trying to get a higher number than your opponent without going over 12, and another deck with cards like weapons, potions, magic attacks, and modifiers that can aid you in getting a high number closer to to 12 without busting. So it’s a nice balance that doesn’t rely completely on luck, but sometimes relies on taking chances in order to win a round and it’s super satisfying when it works out! I’ve been super into rougelite single player card games like Meteorfall recently, and I really like this one. Give it a try! Since it’s free to play you might as well see if you like it!
k?!,
Great game
Love the game, super fun, not overly monetized or ad intensive (ad options are not crucial), and lots of room for content growth. Very interesting game play with the potential for requiring well thought out turns and proper sequencing of play. I don’t particularly like blind and daze mechanics but the game would likely be too easy without them. There is a late late game bug for knights where you use power surge III to get 20 attacks because you always take max energy increase. When the attacks fill up the screen and I kill the opponent the game just freezes there it never acknowledges the death of the opponent and moves on to the next one, I have to restart the game and find a way to win without using it, which is disappointing because I spent two upgrades on it and it can be a big help to get extra attacks to gain health back. But I’m excited to see new things in this game, maybe paying some coins to choose your race or even new game modes. I think the enemies could scale faster after the void tyrant battles. I’d also like to see more stores and unique interactions after the boss. Also more ways to get rid of cards as the decks get big in the late game. One way could be stores that require you to sell several cards in order to buy a rare or unlockable item. Would love to see more campaigns, planets, followers, side missions and enemies and all the good stuff that the game already does well
Blueice524,
PLEASE READ AND REPLY!
I have never gone this far to rate and write a review about a game before, but this is different. This game is truly incredible and believe it could be a lot better if it wasn’t lacking certain things. First off, I got the game and immediately fell in love with it. Every time I play it’s incredible and it’s difficult and fun and strategic all at the same time. With that being said, I was really enjoying everything about the game. The only downside I have about the game is when I finally finished the final boss, I was looking forward to new planets to travel to and new enemies and new bosses to battle as well. Once I defeated the boss there was none of that...it was exactly the way it was before except the planets were switched in order. That really hit me hard, because this game has so much potential and it’s truly a great game. Please if you could make it where there are many more places to travel and bosses and enemies to defeat, as well of being more classes to use and more stuff to purchase in the shop and other things like that. The game itself is truly incredible and I thank everybody who has made the game and worked hard on it. First time I ever rated a game hoping you guys will hear the fans out. Thank you!
JoelTheRater,
Addicting , but VERY tough
This game, it takes a while to really get into it. The mechanics are pretty simple, like a game of rolling dice, with the highest number winning the attack. The card variations are unique, and interesting enough to keep me engaged. Although this game is tough, once you are able to form good strategies with your deck, you can easily get to the second/third planet every time (with luck on your side of course). However, I feel that the final boss is a bit too overpowered for where he is. To get all the way to his lair, and then fight two equally challenging phases is quite exhausting, especially if you are already weak from the past enemies. I was able to get his 2nd form down to 70 health, before I finally fell (which was very frustrating). The runs last at least 20 minutes if you have a good build, which means that getting back is quite annoying. I also think the RNG is heavily lenient towards the enemies when it comes to making risky plays. They will be at 9 attack points, and still survive most of the time without shooting over (with me failing more times then not). That being said, this game is entirely built around luck, so if you don’t like those games, DO NOT get this one. Finally, the ads are sort of an overkill, with at least 3-4+ in each planet (depending how you choose to use them). Anyways, good game !
_sheenna,
A true gem amongst a sea of trash
I typically don’t write reviews, but I really wanted to support this game. It’s entirely f2p, but if you do decide to pay the small amount it takes to remove ads and get all the bonuses, it becomes a really addictive, replayable game. I’m working on gaining more blueprints and getting past the “final boss”, but I’m hoping there continues to be more and more content added as time goes on. It’s been so satisfying to learn more about the game and different strategies as you play. I do have to say, it might be beneficial to add a small player’s guide in the menu to explain some things, but on the other hand, most symbols and bolded phrases for things like modifiers and skills pull up an explanation screen when you tap them.

The game itself is fun and so addictive. There’s so much strategy and the momentum of it all, especially without ads, just makes you want to keep playing. It’s incredibly hard for me to put this game down. I really hope there’s more and more content added to this game. Thanks to the developers for working hard to create a truly enjoyable game in a market where most games are money grubbing and frankly, just garbage in comparison.
Really Great👍🏻,
Great game, only a few flaws...
I’m addicted to this game because of how fun it is, and how good it makes you feel after beating a difficult enemy. While there have been some ridiculous rage moments in odds, I know it’s not completely the game’s fault, because you can’t control what cards you draw. The only things I think are flaws are the ads, souls, and the lack of updates. First, the ads. Usually I don’t mind ads, because I know that’s how devs make their money, but for some reason, some of the ads aren’t skippable, which is really annoying because of the time it takes to watch. I’m not sure if it’s within the devs control, it’s just why I’ve experienced. The souls are a good idea, and I don’t have a problem with them, I just have a problem with the constant pop ups for them that I wish weren’t a thing. Finally, the game hasn’t been updated in 9 months, so I’m assuming it’s been abandoned. However, this is still a great game for mobile, and I hope I can continue enjoying it for as long as possible :)
SolariousEmpire,
Incredibly Unfair And Rigged
The game have a few side dimensions or cities that you can enter such as the bazar and the flux on the Earth like planet. It is absolutely infuriating to constantly be losing to the bosses that somehow have the perfect counter to your deck, especially if your said deck is incredibly strong. Example : I fought the Minotaur and had a card that could immediately get me to a full 12 strike, pretty useful right? A constant crit on every round, what could go wrong! Well, the AI responds with having a full 12 Anger and is constantly able to predict that it will lose. The 12 anger not only increases damage but regenerates his health every round. Another problem was when I faced a potato warrior who had 48 health. One of the lower minions. HE CONSTANTLY FILLS MY DECK WITH POTATOES. Yes, POTATOES. The AI sees the solution by stalling out my deck and causing me to nearly lose the game before even reaching the third enemy. Seeing how stupid of a mechanic that is and having to go through it THREE times in a row, I’ve seen enough of this time waster. Utterly unsatisfying gameplay because you just know you’ll be screwed over if you don’t buy the spirits and the bosses or even the NORMAL AI ENEMIES can screw you over. I would not recommend this for anyone who has anger issues, maybe for those who are smart but even I believe they’ll suffer a brain aneurism if they try to beat this ridiculous game.
Scroycs,
Bad
Game constantly shoves advertisements down your throat. Every time you want to open a chest, unlock a pack of cards, or get a second life it’ll want you to play an advertisement, and then if you refuse it’ll play an advertisement as soon as you leave the area anyways. The game is basically pay to win just because it shows you advertisements so much that you just want to not unlock anything.

Difficulty is unbalanced. I like hard games, but only when the enemies use strategy. It’s not fun when it feels like the enemies are cheating just to make the game harder. Drawing cards doesn’t feel like it’s based on chance at all. An enemy will be at 12 and I’ll use a knock down card to reset it and they go straight back to 12 again. Or I’ll finally get a 12 and they’ll match it and it’ll do no damage. Secondly, the first boss you fight is over powered. He has 2 cards that he plays together that each give him two more attacks so even if he only gets 1 point more than you at the start, both of those cards he plays will add on and make a total of 5 attacks and he can easily kill you in just 1 or 2 turns.

Third point, it’s extremely repetitive. Die? You start again from the beginning. Win? You go on to the next map which is just all of the same planets in a different order.
THIS REVIEW💯‼️,
Wow
I think this is a great game! But I have to agree with everything Blueice524 has reviewed. Also There is a bug glitch when you get far in this game. I made it to level 21 and I got a chest and opened it. The game froze so I restarted it. Normally when you restart it would reset the room but all data would have been saved. It automatically killed my level 21 hero and sent me back home. I was highly upset because I was FINALLY beat my high score. I have my town fully upgraded, it gave me no opportunity to pass down ANY cards or perks, I got ZERO mystery packs, and I had AT LEAST 10,000 guldins that were basically STOLEN!! LEVEL 21 WARRIOR!!! I thought that was just so unfair. Also there is a bug glitch with the card “power surge”. When you get a combo of close to 20 hits or more using the “power surge” card, it will automatically freeze your game. I had 110 EP so I would often find myself trying to use/discard cards just to waste energy so my game wouldn’t freeze. Please read and fix all these problems. This game deserves 5 stars for sure! But it’s the performance of the app that cost you 2 stars from me. Please fix and I will give 4 stars. 4 because I’m still mad at you guys about my LEVEL 21 THAT WAS SO UNFAILINGLY DESTROYED!!! 😤😤😒😒😒
Kindlegamer,
Addictive deck building adventure - one suggestion
I went searching for deck building games, and saw this one, after playing a few runs, I decided to pay the $5 to get all three spirits, making the game advertisement free, worth it, if you enjoy the play other than the ads. I’ve spent maybe a total of $25 on any iPad games in 10 years, and I don’t regret that 1/4 of that went to this game.

Since purchasing, I’ve beaten the void tyrant twice with my knight, and am working hard to beat it with the priest or duelist now. I’ve unlocked and fully upgrades all of the town buildings, at for two wins. (Are there more upgrades available as you beat the void tyrant more times?)

One suggestion that reduce the frustrations of short runs due to mistaken taps, or early losses. Add in the ability to restart an encounter before dying, charging half our money or something like that. Many times I’ve accidentally discarded a card I meant to play, or didn’t realize I had a condition giving me damage for playing a hand card, and lost early on accidentally. Rather than using up the spirit for resurrection, it would be great to just restart that battle for a price.