Slay the Spire Cheats

Slay the Spire Hack 2.2.3 + Redeem Codes

Deckbuilding Dungeon Crawl

Developer: Humble Bundle
Category: Games
Price: $9.99 (Download for free)
Version: 2.2.3
ID: com.humblebundle.slaythespire

Screenshots

Game screenshot Slay the Spire mod apkGame screenshot Slay the Spire apkGame screenshot Slay the Spire hack

Description

We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!

Features:

- Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top
- An Ever-changing Spire: Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses!
- Powerful Relics to Discover: Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold…

Version history

2.2.3
2021-09-21
- Fixed a bug where the initial touch position could be lost.
2.2.2
2021-09-16
- Various improvements to touch controls.
- We decreased the size of the map icons.
- Removed card hovering above finger when played.
2.2.1
2021-08-04
Update to version 2.2!

Balance
- Accuracy card buffed. Damage increased from 3 -> 4.
- Accuracy+ card buffed. Damage increased from 5 -> 6.
- Aggregate card buffed. Energy gained every 6 -> 4 cards.
- Aggregate+ card buffed. Energy gained every 5 -> 3 cards.
- Blade Dance card buffed. 2 -> 3 shivs.
- Blade Dance+ card buffed. 3 -> 4 shivs.
- Bloodletting card buffed. Energy gain increased from 1 -> 2.
- Bloodletting+ card buffed. Energy gain increased from 2 -> 3.
- Dramatic Entrance card buffed. Damage increased from 6 -> 8.
- Dramatic Entrance+ card buffed. Damage increased from 8 -> 12.
- Eviscerate card buffed. Damage increased from 6 -> 7.
- Eviscerate+ card buffed. Damage increased from 8 -> 9.
- Good Instincts card buffed. Block increased from 5 -> 6.
- Good Instincts+ card buffed. Block increased from 8 -> 9.
- Hemokinesis card buffed. Damage increased from 14 -> 15.
- Hemokinesis card buffed. HP loss decreased from 3 -> 2.
- Hemokinesis+ card buffed. Damage increased from 18 -> 20.
- Phantasmal Killer card buffed. Cost reduced from 2 -> 1.
- Phantasmal Killer+ card buffed. Cost reduced from 1 -> 0.
- Reflex card buffed. Card draw increased from 1 -> 2.
- Reflex+ card buffed. Card draw increased from 2 -> 3.
- Reprogram card Focus loss decreased from 2 -> 1.
- Reprogram+ card changed. Focus loss, Strength, and Dexterity changed from 1 -> 2.
- Rupture+ card buffed. Strength gain increased from 1 -> 2.
- Rupture+ card nerfed. Energy cost 0 -> 1.
- Sadistic Nature card buffed. Damage increased from 3 -> 5.
- Sadistic Nature+ card buffed. Damage increased from 4 -> 7.
- Scrape card draws 3 -> 4 cards.
- Scrape+ card buffed. Damage increased from 9 -> 10.
- Scrape+ card draws 4 -> 5 cards.
- Slice card buffed. Damage increased from 5 -> 6.
- Slice+ card buffed. Damage increased from 8 -> 9.
- Sneaky Strike card buffed. Damage increased from 10 -> 12.
- Sneaky Strike+ card buffed. Damage increased from 14 -> 16.
- Storm of Steel card buffed. Cost lowered from 2 -> 1.
- Storm of Steel+ card buffed. Cost lowered from 2 -> 1.
- Swift Strike card buffed. Damage increased from 6 -> 7.
- Swift Strike+ card buffed. Damage increased from 9 -> 10.

Bug Fixes
- Bursts can now be Bursted properly.
- Fixed Dropkick card not glowing under some conditions.
- Fixed Foreign Influence card messing up card rewards by affecting the seed.
- Fixed Grand Finale card not glowing under some conditions.
- Fixed Heel Hook card not glowing under some conditions.
- Fixed issue where the line below scores were always rendered (instead of fading in).
- Fixed issue where Watcher couldn't receive Stuffed or Well Fed bonus scores.
- Fixed No Block power allowing players to gain Block with Dexterity.
- Fixed Sneaky Strike card not glowing under some conditions.
- Fixed Spirit Shield's Block value not changing under some conditions.
- Keys for the final act could be skipped if you proceed extremely fast.

UI and Effects
- Increased line spacing in events when bigger text mode is on.
- Main menu panel buttons now have a wider space for bigger and localized text to fit.
- Adjusted various fonts to improve legibility.

Performance
- Merged and adjusted fonts to improve performance and memory usage.
- When closing a Single Card popup or Single Relic popup, the font texture is cleared to save memory.
- When closing the Leaderboard screen, the font texture is cleared to save memory.
- Some code cleanup/sharing for death and victory screens.

Localization
- Updates for DEU, EPO, FRA, JPN, POL, SPA, TUR, VIE.
2.0.11
2020-07-07
- Possible work around for Game Center crash.
- Fixed crash on iOS 9 devices.
- Fixed displayed text for "The Bomb" and "Magnetism" powers.
- Fixed room rewards not displaying properly in Run History in Japanese.
- Fixed Fairy Potion description in Japanese.
2.0.10
2020-06-21
- Fixed several crash bugs.
2.0.9
2020-06-13

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Ratings

4.1 out of 5
2 093 Ratings

Reviews

meta732,
12 Pro Max, iOS 14.x
Short take: Quality title that is definitely worth owning on iOS. The port, which could have been better, has been stable and playable from day one. Buy it. You will probably find that you have fewer problems with it than you might expect.

Long take: Sticking with Humble—in the most favorable light—reflects poor judgment in terms of first choosing and then sticking with an incompetent service provider (ie, the porter in this instance). One- and two-person teams who have enjoyed, at best, a fraction of the success StS has enjoyed (across multiple platforms, by the way) have managed to produce and support card games—over the course of several years in many cases—that are much more polished on iOS. Exhibit A is Lost Portal CCG by indie dev Michael Camilli. Exhibit B is Pirates Outlaws by Fabled Game Limited. Other examples include Miracle Merchant and Card Crawl by indie dev Arnold Rauers. Image and Form, a larger studio, brought over a high-quality port of SteamWorld Quest. There are countless examples of the same on iOS. MegaCrit wet the bed here and chose to lay there instead of doing something about it. It's an embarrassment and iOS buyers deserve better. Keep in mind the fact that a number of iOS users have supported MC time and again by purchasing StS on multiple platforms. They expected the same quality on iOS that they experienced on Switch, PlayStation, etc. but got far worse.
Ugthar,
Amazingly fun, a few minor tweaks and it will be perfect.
This game is dangerously addictive in how much fun it is. My work productivity took a bit of a hit for a few days when I first got it. It has tremendous replayability as every time you play it will be different and you can play around a lot with how you play it. I have a few minor quibbles that would make it better.
1. It is too easy to accidentally select the wrong card when choosing one to upgrade, I’ve been scrolling through and accidentally selected a different one than I wanted repeatedly.
2. It is easy to accidentally play the wrong card as to read the full text you have to tap them to raise them up to full visibility. It’s very easy to accidentally play the card when doing so, although I suspect that it’s less of an issue playing it on a tablet rather than on the iPhone with the difference of screen sizes.
3. The last issue is more of an ask than a bug. I would love it if the game had the functionality to allow you to listen to music, podcasts, or audiobooks while playing. While the music and the sound effects are well done, I like to listen to other things while playing games on my phone and whenever I load StS it automatically stops whatever I’m listening to in favor of the game’s soundtracks.
Other than those issues, the game is super fun if you like deck builders and I recommend it without reservation, more than worth the cost.
TatoPaladin,
Amazing game, amazing gameplay, great app port
Keeping away from five stars for now since the port has a few kinks to get knocked loose. The game itself is great, highly addicting and superb replay-ability (since it’s impossible to play the same game twice), and the majority (if not all) of the game has been refined to its best state. When the iOS port was announced and subsequently released I was ecstatic, and bought it immediately!

However, as it’s meant for smaller screens and played with fingers, the port needs, in my opinion, some QoL changes to help the UI feel more friendly. First, many of the options in both the main menu and in other locations with small text are too small to comfortably use, as misclicks are all too often. Second, as others have said before, the card selection mechanics are a bit wonky ; to elaborate, there are multiple times I select a card to read it’s use, but then wish to play a different card. Due to the selected card hovering around my card-hand area, it makes it difficult to select a new card to play (especially with cards that can be played just by placing them on the field; those have a tendency to be played instead of de-selecting). Besides this slight nuisances and the occasional sound glitch, the game is amazing performance-wise for a full PC-to-iOS port! Must buy!
FuriousSkyHero,
Flawless
Slay the Spire is a flawlessly designed and executed game. The only reason it didn’t receive 5 stars is because the developers were limited by the game itself. The genre—roguelike deck-builder—is brilliant and very innovative, but I can’t imagine any game of either of these genres receiving a perfect score. These genres, despite being fun and entertaining, lack the freedom to make a game that deserves a perfect score; one that’s not only fun, but exhibits emotion like Last of Us, tells a beautiful story like Half Life 2, or brings people together in some way like Rainbow Six Siege. The developers created Slay the Spire in the best way that anyone possibly could, they were only limited by their genre.

The actual gameplay is fantastic. It’s snappy, self-paced, easy to pick up, very fun and casual, and can become as complex as you want, depending on your skill or effort. It has practically infinite replayability, especially with the inclusion of many modifiers and challenges and fascinating synergies.

To consumers: it is worth noting that the cards can sometimes be difficult to accurately select on smaller devices. To avoid frustration or accidentally using the wrong cards, I highly recommend playing just a tiny bit slower to make sure you’re using the right cards.
Mgddpub,
How do you screw up the controls in a game like this?
Edit: upping my review buy one so as to t punish the amazing developers for a subpar port . You do get accustomed to the crappy controls after a while.

StS is one of my favorite PC games but playing on iPad is a pita because the card selection controls are so bad. There are countless games where you have to read and select cards and I’ve never once complained about how it was implemented.

The first issue is the text is off the screen (which is completely unnecessary on iPad). So you have to tap to bring the card up (usually you just tap hold in games to read a card). But it’s a fine line between whether the game thinks you want to read a card or use it. Sometimes you think you’ve dropped a card and go to play another but play the first card. It’s just janky and sticky. If you read a card that doesn’t require a target and tap to dismiss it, it plays it instead. I’ve played more wrong cards in this game in 5 plays then in every other deck builder combined over my entire life. Fix it for five stars. Also the sound is really tinny and there are some sounds that sound literally like static.
VoodooVyper,
Port needs work
Anyone who says this port is fine is delusional. The interface is god awful. Picking up a card just to view it is a process just to get it back in your hand. You have to be very careful not to accidentally play it if it’s a non-attack card. Card selection is also an exercise in frustration, being largely inaccurate. Additionally, the design of your hand is poor, only showing you the top of your cards and no text description. Worse yet, it’s been like this for 10 months with no indication of an update coming, as the devs had initially indicated shortly after release. I understand it’s difficult to provide a timeline, but we haven’t heard anything. Wouldn’t be surprised at this point if they abandoned it. The game is great, don’t get me wrong. The UI doesn’t make it unplayable, but it makes it very unenjoyable. Giving 2 stars until it’s fixed in a patch, will update after.

Update: Lowering my rating to 1 star. They somehow managed to make the controls even worse. I don’t play the game because of this, it’s a chore. The game has been out for over a year with 1 update and no shortage of complaints about the controls. Devs didn’t listen and made it worse. Guess I’ll update my review next year when the next update comes out, but I won’t be holding my breath. Wish I could request a refund.
Mitty2415,
A few bugs, to keep it from perfect
So I love this game, new to the deck building genre, but I heard this one was the best. So I bought it right when I saw it drop. Everything good, except for a few bugs, small, but nonetheless need to be fixed. One is text in my the relics, when you have a relic that has a status the effect of the status stays popped up which will block the definition of the relic sometimes leaving you having to guess how it works or what triggers it, also the touch controls are a bit finicky when trying to read the card from your hand, I have iPhone X, and when you want to read what a card does you have to slide it up just a bit till it sticks up, when sometimes with a skill card is confused with playing it and in turn you play the card you wanted to read. This is bothersome, why not just hold the card to read? Other deck builders have that where you hold card and it magnifies it, this would be better honestly. Those 2 things fixed this Is by far a 5 star game, I wanted to give 5 star in Faith but I want to see if you’ll make changes.
N4kto,
Great game, iOS port needs work
I’ve sunk an embarrassing number of hours into the PC version of Slay the Spire, and I was overjoyed when I learned it was coming to iOS. However, there are several annoyances with the iOS version:
1. I can’t listen to music or podcasts while I play. Even with all the sound effects and music turned down to 0, the game kills anything I’m listening to in the background as soon as I launch it. Would it kill the developers to add a mute option in the settings menu so I can listen to something else while I play?
2. The devs implemented some sort of invisible “mouse cursor” for lack of a better word to track user touches. The problem is, whenever a card or enemy appears under the last position of this invisible “cursor,” it appears as selected. This has caused me to accidentally play cards I didn’t intend to several times when trying to deselect a card that happened to be underneath this invisible cursor.
3. Screen real estate feels poorly used on the phone version. Text on cards is almost illegibly tiny. It’s easy to accidentally switch out of the app when trying to select a card, and in many cases, card text is obscured by the app switcher bar at the bottom of the screen.
Drew Fields,
Tiny bit buggy, but this game is incredible.
Had this game originally on Steam, but once I saw it was on iOS, I had to have it. I read in many reviews here that people have had issues with bugs and crashes, but I haven’t noticed anything that’s even close to a deal breaker. Sometimes the game won’t boot if my phone is on Low Power mode, but all I have to do is turn off Low Power mode to get it to work. Once the game is running I can turn it right back on, too, and it runs wonderfully. It definitely feels like they’re using a virtual mouse cursor for this port, so moves can be a bit fidgety. But even so, as long as you’re deliberate with how you touch the screen, you shouldn’t run into many issues with that at all. It’s only bothered me once or twice, and I’ve put many, many hours into this game. At the end of the day, I don’t think I’ll ever go back to the Steam version, because this game is just so much better when it’s totally portable. I can just pick up and play anytime, anywhere, and I’m even more hopelessly addicted to it now than ever before!
Alix Croft,
What an amazing game!!!
I have played this game SO MUCH that I have basically memorized how each enemy, random event, relic, and card works, and yet I still like it because of how random it can be, sometimes there are a huge line of events straight to the boss, sometimes there’s a cluster of elites, but despite this, I don’t often get bored, I know there are people who think this game should just be forgotten and just let to collect dust, but they haven’t seen the Diamond under the coal, this game is absolutely amazing! I first learned about this from a ytbr who plays rouge-likes/lites, puzzle, and strategy games and when I saw this on the App Store, I was thrilled to know that there a companies that partners with companies that only make games compatible for pc and port them to mobile, I like how companies like you try to keep the game as close to the og as possible while also making it comfortable to use on mobile, thank you so much for doing this and I hope you continue to do this.

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