2.6.27
2016-11-07
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- New Map for Free "The Rim: 100x50 Map (50 Worlds)"
- Added New "Superscale Manufacturing 3" Tech
- Added New "Factory 8" Upgrade
- Improved Turn Recent Events List
- Improved UI of Tech Tree, summary display
- Fixes for "Degla: 100x100 Map (150 Worlds)"
- Fixes for "Degla: 80x80 Map (90 Worlds)"
- Tech Tree Updates and RP Cost Balancing
- Improved Xeno Colonization Planner AI
- Minor Performance Improvements / Fixes
- Fixed crashes in Research Project List and Technology List
2.6.19
2016-08-17
- New Map: Degla 80x80 Map (90 Worlds)
- New Tech: Orbital Habitation 4
- New Upgrade: Orbital Platform 6
- Rebalanced 8000 Mass Reactors
- Xeno Strategic AI Updates for Large Maps (50+)
- Added "Go To" button to uncolonized Worlds list
- List displays Enemy Team State (Aggressive, Neutral)
- Fixed Manufacturing Treaty Politics
- Degla Zone Map Cleanups, Improved AI with Asteroids
- Made positive Exploration results slightly more likely
- New Research Tech: 'Deep Crust Mining 2'
- Fixed Mine 8, Increased RP Bonus
- Improved Templar Advisor screen
- Fixed bugs in the Uncolonized Worlds screen
- Fixed issue with invaded worlds not being visible in fog
2.6.13
2016-06-28
- Major Performance Improvements
- Xeno Colonization Stategic AI Improved
- Mining Economy Balancing Updates
- Balanced Maintenance Costs for Exchanges
- Slightly Reduction in Conflict Generation on Normal Difficulty
- Xeno Ship Armor increased by 10%
- Xeno Ship Resistance decreased by 10%
- New Sources of Radiation Damage: Invasion, Exploration
- Improved Xeno Torpedo Ship AI
- Slight increase in Maintenance Cost for Spice Hall 3
- Balanced Mine 7 Maintenance Cost, Added New "Mine 8" Upgrade
- Balanced Maintenance Cost of Palace 5, Exchange 6
- Fixed Bugs with Defeated Colony Green Space
- Replaced "Spy" with "EP" in Colony UI
- Added AP remaining total to Confirm End Turn
- Improved Terrox AI Planning Routines
- Fixed some bugs in Ship Designer Training
- New Refueling Spots in Garden & 100x100 Degla
- Improved Pathing Rules based on Player Feedback
- Fixed Issues with "Colony -1" and All Projects Screen
- Fixed End Turn Confirm Option w/ Enter Key
- Fixed Text Displays for Ship Upgrades with long descriptions
- Map Updates and Improvements for Degla Maps
- Small Reduction in chance of Solar Wars in early game
2.6.5
2016-04-15
- Add Path Tracing for Player Ships
- Add “Fast Enemy Turn” Option
- AI Optimization & Improvements (look out!)
- Fixed Text Wrapping in Ship Designer
- Fixed Build Costs For Heavy Reactor 19+
- Fixed RP Costs for late game Orbital Tech
- Adjusted Maint. Costs for Orbital Defense
- Added Progress Bar for AI Turn
- Fixed bug, colony build queue now updates after re-ordered
- New Option: Confirm End Turn
- New Techs: Ultra Heavy Reactors
- New: Heavy Reactors 18 to 20 (Max Mass 10,000!)
- AI and help file improvements
- Fixed Reported Issues & Typos
- Major Performance Improvements
- Improved Invasion Results Messages
- Improved Options Screen
- Fixed Talent Menu Layout Bugs
- Fixed Sound Effects for some ship engines
- FASTER! =)
2.5.9
2016-02-06
- Adds Factory Counts to Colony List
- Improves Defense Display on Colony List
- Invasion Results declare Scout vs. Full Invasion
- Display Faction Defense Force levels in Icons
- All Colony Upgrade icons upgraded to include level (1-9)
- Added "Go To" button on Ship and Colony lists
- Improved game rendering on small screen devices
- Fixed bugs in Manage Games
2.5.3
2016-01-14
- Display EP on Politics Screens
- Converted Ship Display to Modal
- Fixed AoE Torpedo Bug
- Added current date to Turn Events
- Balance and AI Fixes
- New Map: 100x100 Degla Ice Fields
- Colonies generate more yellow tiles
- Exploration generating unused CP converts to Credits
- Added 2 New Ship Skins to Hyperion Ship Pack
- Improved map loading performance
- Added "Previous" Button to Colony Details Page
- Last viewed Tech in the Tech Tree stays highlighted
- New Warning "Solar route exceeds available Water-Fuel."
- Increased Maximum Length of Solar Routes (for huge maps)
- Fix for Gravity Driver Techs
- Improved Zenrin Morale Loss Bonus Documentation
2.4.7
2015-11-05
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- Added mouse hover to Research Tree for quick access to unlocks
- Reduced wait time between attacks and training actions
- Improved Manage Games listing Map and Turn Count
- Improvements in speed of play
- Automatically re-route Ships when other ships in the way
- Increased W-F Use for "Critical Strike" (Balance)
- Added "Trade Points" to individual Faction Summaries
- Moved "Heavy Gravcannon" to "Thulun Starship Architecture"
- Fixed AI Crashes for very large enemy empires
- Fixed Crashes with Zero Ships
- Improved loading performance
- New Fog Saving System
- Simplified main menu, improved buttons
2.4.3
2015-09-11
- Improved Ship Design Validation System
- Confirm Unsaved Changes in Ship Designer
- Fixed Faction Politics / Treaties Screens
- Fixed Paragon Scientist Award (175 Techs Required)
- Fixed bug with spamming Trade Treaties with $0
- Improved Templar Advisor, fixed errors and typos
- Fixed Reported Crashes with Planetary Invasion
- Increated Rate of XP for Invasion Ships < 5XP
- Added new Option to set Music Volume, SFX Volume
- Improved colony detail screen
- Build queue now displayed on colony detail screen
- Use quick filters in colony screen to see filtered project lists (tap Housing to see Habs, etc)
- Quick build queue shown on all colony detail screens
- Added scrolling on colony detail screen
- Improved small screen handling
- Fixed issues with Faction-specific technologies
- Fixes issues with refunds for improving upgrades
- Monster Display Box includes Hull Points
- Monster Display Box includes maximum damage
- Updated Gravity Driver weapon Mass values
- Improved Accuracy on some Railguns and Torps
- Improved Text Formatting for Attack Bonuses
- Fixed Manufacturing Treaty
- Improved Diplomatic Manipulation
- Fixed Boarding 2 Debuff Duration for Xenos
- Fixed some Ship Designer text formats
- Fixed typos in Turn Log generation
- Boost to Zenrin Morale Loss Resistance (25% More)
2.3.5
2015-07-01
- Balancing and Updating Invasion Rules
- 3 New Gravity Driver Weapons
- Reorganized Gravity Driver Weapon Techs
- Repair Rate for Normal Reactors Boosted 50%
- Repair Rate for Heavy Reactors Boosted 100%
- Overflow CP from finished projects pays Credits
- 100 New Xeno Planet Name Types (Fixes "Xeno System" bug)
- Improvements and Tweaks to Degla Maps
- Ship Completed Messages list next Colony Project
- Improvements to Ship Designer, Ship Layouts
- Fixes to Empire Summary Pages
- Fix Armor Detail Display in Research, Load Out
- New Damage Equations for Military Transports
- New Planetary Defense AI for Xeno
- New Library Entries for Planetary Invasion
- Added "Weapon Slots" to Library
- New Weapons: Starshot Lance Array, Imperator TPC-1, Heavy Gravcannon
- First round of updates to Propulsion Upgrades
- Fixed Range Display on Scan IV
2.2.17
2015-05-31
- Fixed Back Button in 'Replace Upgrade'
- Improved Colony Upgrade Text Formatting
- Display Ship XP on Ship Lists
- Added Info about Turn Log to Help File
- Invasion Ships Cannot be Destroyed on Normal-Easy
- Invasion Ships take more Damage on Hard-Impossible
- Improved 'Drop Pod' Text Formatting
- Improved 'Planetary Invasion' Text Formatting
- Rebalancing Xeno Ship Designs
- Updated Xeno AIs above Level 25
- Show Map Name on Load Game
- Fixed 'Military Transport' Design Bug
- Rebalanced Troop Ship Upgrades
- Fixed Invasion Bonus Attack Stats
2.2.13
2015-05-12
- Major Engine Update: Improved Stability, Performance, Memory Usage
- 64bit support for AI code (where available)
- Improves Colony List Features
- Additional Performance Enhancements
- Fixes Reported Crashes, Fog Display Bugs
- Colonize and Colony Detail screens load much faster
- Continue to improve double tap support
- Double-tap / double-click covered in tutorial
- Double-tap / double-click selects default option in table
- Default options shown by double-lined button
- Major Updates to Ship Upgrades (Part 1: Crew)
- Rebalanced: Trained Crew, Combat Crew, Efficient Crew, Titan Crew, Battle Crew
- Improved: Hyperspace Combat Crew, Efficient Crew II, Combat Crew 2, Trained Titan Crew,
- Level Changed: Pirate Crew, Ranger Crew, Military Crew, Bounty Hunter Crew
2.2.5
2015-04-23
- All New Tutorial mode for Free and Elite
- Renamed AoE Repair and Refuel Training (Multi Repair)
- Added AoE indicators to all screens (Designer, Research)
- Saved games visually differentiated by map type
- Tutorial covers core upgrades for colonies
- Tutorial covers improving existing colony upgrades
- Improved Tutorial advice on building, fixed bugs with duplicate steps
- Fixed Report Upgrade and Ship Component Bugs
- Updates and Improvements for Tutorial Level
- Balancing updates for Planetary Invasion
- Updated Faction Specific Upgrade Costs
- Bug Fixes and Help File Updates
- Fixed Zenrin Hall of Records
- New Training: AoE Repair Ships
- New Training: AoE Refuel Ships
- New Upgrade: Orbital Defense 5
- Fixed Deep Space Research Options
- Balancing Planetary Invasion Rules
- Bombardment can damage Xeno Defenses
- Full Invasion can damage Xeno Defenses
2.1.9
2015-03-16
- Updated Research Tree to be easier to use
- Adding Technology to Queue is faster
- Tapping a Xeno World shows the alien's name
- Fixed bugs with auto-move and cancel move
- Keep Repair or Refuel Training active after use
- Further combat & political balancing updates
- All Xeno AI have unique Flags
- Technologies List Unlocks in Research Lists
- Improved Clan Alta Mesa and Moklumnue bonuses
- Further AI strategy refinements ('Battle Lines' behavior)
- Fixed tech tree issues and inconstancies
- New Faction Treaties: Trade Stabilization/Destabilization, Spice War
- New Treaties: Manufacturing Treaty, Diplomatic Manipulation
- Improved accuracy of economic simulator and political event trees
2.1.3
2015-02-25
- New Faction Expansion Pack Adds 3 New Factions
- More than 20 new Technologies
- More than 15 new Colony Upgrades
- Added 2 New Treaties and 3 New Ships
- Expanded Core Faction Technologies
- Auto-Build Buttons on more screen sizes
2.0.13
2015-02-09
- Added Starport 2 and 3 to Tech Tree (Easier Upgrades)
- Fixed Faction Summary Page Format and Ship Count
- Improved Detail Display for Colony Modules
- Fixed bugs with shooting Xenos in fogged squares
- v2 Colony Upgrade Description Generator
- Star Traders 4X Empires Elite is on sale for $2
- Fixed issue with improvements on stacked upgrades
- Turn event for completed project lists next project if there is one
- Improved animation for torpedo combat
- Spice Festival 3 now restores 4-7 Morale
- Fixed Improvement Path for some Upgrades
- Renamed Nanoscale Mat 5 to Orbital Mat 3
- Fixed Reported Bugs, Improved Difficulty Scaling
- Marked Planetary Invasion 1 as granting a Ship Design in Tech Tree
- Improved stacking and efficiency of Colony Upgrades List
- Improved large number formatting
- Improved More Games listing
- Fixed Orbital Platform bonus listing
- Fixed Starport 6, Orbital Factory
- Fixed Orbital Military Base 2
- Improved Colony Module 4
2.0.5
2015-01-17
- Added 20 new Technologies
- Phase 2 UI Overhaul and Improvement
- Improved Empire Status with greater detail
- Improved New Game UI
- Added new HUD elements for larger screens
- New Colony Upgrades, Treaties and Festivals
- Reduced Expiration rate of triple Alliances
- Improved SFX Playback performance
- Fixed Bugs, Reported Crashes and Typos
- Fixed disappearing map image in New Game
- Fixed crash in library
- Fixed bug with missing back button on dead worlds
- Fixed bugs with hit animations in combat
- Rules: Maximum Quality and Minerals for Primes
- Added Filter to Library - allow Show All Topics
- Phase 1 UI Overhaul and Improvement
- Fixed Alta Mesa Strike Cruiser
- Fixed Alta Mesa Assault Fighter
- Fixed 'Duel of Assassins'
- Improved "The Garden" tournament map (thanks!)
1.7.3
2014-12-18
- Added 20 new Technologies
- Phase 2 UI Overhaul and Improvement
- Improved Empire Status with greater detail
- Improved New Game UI
- Added new HUD elements for larger screens
- New Colony Upgrades, Treaties and Festivals
- Reduced Expiration rate of triple Alliances
- Improved SFX Playback performance
- Fixed Bugs, Reported Crashes and Typos
- Fixed disappearing map image in New Game
- Fixed crash in library
- Fixed bug with missing back button on dead worlds
- Fixed bugs with hit animations in combat
- Rules: Maximum Quality and Minerals for Primes
- Added Filter to Library - allow Show All Topics
- Phase 1 UI Overhaul and Improvement
- Fixed Alta Mesa Strike Cruiser
- Fixed Alta Mesa Assault Fighter
- Fixed 'Duel of Assassins'
- Improved "The Garden" tournament map (thanks!)
1.6.13
2014-11-20
- UI Improvement: Click Politic Row for Treaty List
- New Feature: Subsidize Political Treaties
- Combat Effects: Improved Critical and XP Display
- Combat Effects: Updated Effects
- Improved Utility of Trade Treaty
- Help File Link to Guide on Main Menu
- New Treaty: Spice Summit
- New Ship Destruction Effects and Sounds
- Updated "Rinze: 32x128 Map (53 Worlds)"
- Fixed Issues with Heavy Carrier in Ship Designer
1.6.9
2014-11-12
- UI Improvement: Colony Detail Bars Features
- Tap to load Filtered Upgrade Lists
- Improved Trade Route rules with 3 existing Politics
- Minimum CP Equal to Population/3
- Fixed Crash with Boarding Parties 2
- Cancel Waypoints by Tapping
- Fixed "Repair Fighter 2" Bugs
- Improved Colonization (Auto-Select Talent)
- Build Core Upgrades in non-empty queues
- Fixed Fog of War at map edge bugs
- Improved No Water-Fuel Colonization Response
- Updated Balancing for Conflicts/Politics
- Increased Percentages on all Political Treaties
- Added new 'Colony Notice' event log type
- Added Faction Flag to 'New Colony' Screen
- Improved Explorer Results and Event Logs
- Rebalanced Drop Ship and Close Defense Mass/Cost
- Fixed Kallaxian Armor Stats
- Fixed Nanoscale Materials Techs
1.6.3
2014-10-31
- Hyperion Skin Pack ($1) for 16 New Ship Visuals
- 2 New Ship Types: Strike Fighter, Heavy Transport
- 22 New Technologies
- 12 New Ship Upgrades
- 10 New Armors
- All New Armor Artwork
- 9 New Reactors (Fast, Normal, Heavy)
- 6 New Training Options
- Fixed Elite Tech Icons in Lists
- Improved Map Performance
- Fixed Reported Crash in "Improve Upgrade"
- Fixed De Valtos Merchant Academy Listing
- Fixed Reported issues with Invasions
- Main Menu Cleanup, New Button Style
1.5.21
2014-10-21
- Balanced "Orbital Platform 3" cost
- Improved Display of Colonization Module Details
- Improved Display of Weapon System Details
- Improved Upgrade Improvement Screens
- Allow Demolish of Core Upgrades (but not Starports)
- Improved Advisor, Player Summary Screens
- Less Conflicts during early game stages
- Less Conflicts during Xeno wars
- Shorter Conflicts on Easy and Normal Difficulty
- Add 'Advisor' Button to Turn Events Log
- Improved Advisor, now display more advice with Next button
- Added 'User Interface' elements to Library / Help
- Added "Building" Count to Ship Design Screen
- Display Building Colony in All Projects List
- Solar Wars, Trade Wars Duration Difficulty Dependent
- Hull/Fuel order now consistent on all screens
- Improved rules for Xeno Invasion ending Solar Wars
- Fixed issues with "Major Investigation" Explorer results
- Improved text display for Treaties in Research List
- Boosted Starport 4 and 5 bonuses
- Improved Text labels for large screens and tablets
- Added Maps Type Filter in New Game
- Fixed Orbital Materials 2
- Added Ship Levels to Research Lists
- Added Ship Level to Library
- Improved UI and Data for Purged World Colonization
- Fixed Display of Close in Defenses
- Fixed Steel Fortress 2
- Fixed Crashes, Rule Bugs and Text Formatting
1.5.11
2014-10-08
- Elite: Mix and Match your Empire's Faction
- Explorer system v2 -- chose your adventure
- Fixed "Restore" button bugs on some devices
- Order new Diplomatic Efforts with 0 Credits
- Double EP Build Cost for 0 Credit Treaties (Hard+)
- Fixed "Military Transport" Ship Designer Edit
- Fixed issues with Orbital Factory 2
- Renamed "Fighter Repair Bay" to "Repair and Refuel Bay"
- Updated Boarding Damage Equations and Bonuses
- Fixed Listings for Drop Pods (All Screens)
- Updated Maps, Fixed Crashes, Rule Bugs and Text Formatting
1.5.1
2014-08-23
- All Versions: 12 New Technologies
- Elite Uses: 9 New Technologies
- 18 New Colony Upgrades
- New Political Treaties
- 4 New Maps, Stellar Region List
- UI Improvements in Ship Designer
- New 'Dark Terrox' AI (Very Nasty)
- Over 100 Map Updates and Fixes
- Fixed Bonus Listing for Close In Defense
- Fixed Bonus Listing for Armor, Barriers
- Improved Star Chart Functions
- Improve Upgrade List "Back" Updated
- Added More Refueling Points to 'New' Maps
- Fixed SFX for Mark 80, Archangel, Vulture
- Updated/Boosted Reactors 13, 14 and 15
1.4.3
2014-08-14
- Faction Specific Technologies (3 for each Faction)
- 12 New Colony Upgrades, 4 New Treaties, 2 Festivals
- New Elite Ship Artwork (1 for each ship type)
- Customized Your Fleet: Rename Your Ships
- Customize Your Empire: Rename Any Colony
- Better Politics Messages, Xeno Political Impacts
- Improved Text Input Keyboard
- Fixed Carrier Refueling Bugs
- Fixed Bonus Listing for Close In Defense
- Improved Star Chart Functions
- Improve Upgrade List "Back" Updated
- Improved Political Simulator, List Graphics
- Graphic Improvements for Ship Designer
- New Filtering UI for Ship List
- Library Updates, Bug Fixes, Text Improvements
- Fixed Reported Crashes, Optimizing Performance
1.3.3
2014-08-06
- Solar Wars ended by Xeno Invasion
- Solar War / Trade War less likely during Xeno Conflict
- Improved Xeno Activity Log Messages
- Updates and Balancing for new Maps
- New Maps now marked with "New" in title
- Fixed 'Starport 3' Missing Mineral Point
- Fixed "Unnamed Colony" Bugs
- Fixed Clan / Syndicate Victory Achievement Reversal